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![[Post New]](/s/i/i.gif) 2013/05/12 19:06:03
Subject: Getting into Blood Angels(Flesh Tearers)
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Raging Ravener
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So I've traded my way into a pretty good sized Blood Angels force and I'm trying to make up my mind about what to pick up to fill out my collection. Right now I've got :
Astorath the Grim
Furioso Dreadnought (magnetic Librarian parts)
5 Sanguinary Guard
15 Death Company Marines (magnetic Jump Packs, 3 with magnetic arms)
Chaplain Lemartes
10 Tactical Marines (2 and Sarg with magnetic arms)
6 Assault Marines (magnetic Jump Packs, 1 and Sarg with magnetic arms)
Rhino (magnetic)
Rhino
Land Raider
Drop Pod
Baal Predator (magnetic)
I'm planning on picking up Gabriel Seth, Brother Corbulo and some more Death Company. I'm wanting to run Gabriel, Corbulo, a Chaplain and 13 Death Company in a Crusaider and a "Killy" unit. What else should I look into? Comments, opinions or recipies appriciated!
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pts tyranids
???? pts Imperial Guard
750 points Grey Knight Inquisitors
2500 FleshTearers
2500 pts Space Wolfs
1500 pts Eldar
Trades: Mark kelly, godswildcard, Uriels_Flame, Myrthan, Harakiri, jason2250, timetowaste85, Gav99, Alkaid
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![[Post New]](/s/i/i.gif) 2013/05/12 20:49:14
Subject: Getting into Blood Angels(Flesh Tearers)
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Homicidal Veteran Blood Angel Assault Marine
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Death Company is awesome but don't rely on them too much. They're expensive and aren't a scoring unit so one 10-man squad for game is more than enough.
Rather buy more assault marines, they are the soul of BA.
Seth, Corbulo, Chap and 13 DC in LR? Wow, you couldn't put more points on a single unit
Risky, but if your LR makes it to the enemy, they are in real trouble. But what comes after that? You have just killed 200p worth of enemy in a single turn, but you have also wasted almost a thousand points to it. Seriously.
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4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2013/05/12 22:01:21
Subject: Re:Getting into Blood Angels(Flesh Tearers)
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Raging Ravener
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Hadn't really thought about the points on the Death Star unti, but your right, It is a 1000 point's of killing hate...that will most likely only get to kill 2 or 3 units per game. and it will draw metric tons of fire while it does it's business, but I think your right, outside of an Apoc game, a unit of that size is to much in one place. I'm was already leaning towards more assault marines or better yet, vanguard veterans with jump packs. Assault marines to hold objectives late game and the vanguard to assault the turn they deepstrike.
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pts tyranids
???? pts Imperial Guard
750 points Grey Knight Inquisitors
2500 FleshTearers
2500 pts Space Wolfs
1500 pts Eldar
Trades: Mark kelly, godswildcard, Uriels_Flame, Myrthan, Harakiri, jason2250, timetowaste85, Gav99, Alkaid
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![[Post New]](/s/i/i.gif) 2013/05/13 02:45:58
Subject: Getting into Blood Angels(Flesh Tearers)
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Vanguards are far too expensive for their intended purpose. I would avoid them like the plague (and I'm not talking about fun nurgle plagues  )
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2013/05/13 09:42:38
Subject: Getting into Blood Angels(Flesh Tearers)
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Homicidal Veteran Blood Angel Assault Marine
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In bigger games just for fun that might even work. Just remember that that LR will draw a lot of fire
But yes, your basic troops should be mostly Assault Marines. For Elites Vanguard is expensive and the effectiveness is limited into Heroic Intervention.
Other Elite options:
DC: troop choice that functions as an Elite. Good choice but don't put too much points in them. Chaplain/Lemartesi with these.
Assault Terminators: my favourite combo is 2x TH/ SS in front and 3x LC's. These guys will benefit from LR if you can afford it.
Sternguard: load them full of c-meltas, put in DP, get first blood. Simple and effective.
Sang Guard: 2+ armor, jump packs and free master-crafted power weapons are worth their price. But beware, too many plasmas will ruin your day.
Honour Guard can be useful. Free Priest, add there Chapter Banner (or Company Standard) and Blood Champion.
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This message was edited 2 times. Last update was at 2013/05/13 09:46:32
4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2013/05/13 14:43:41
Subject: Getting into Blood Angels(Flesh Tearers)
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Locked in the Tower of Amareo
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Actually I never give DC Lemartes or a Chaplain. 10 DC is a land raider variant work just fine. If you are really concerned, cast prescience on them. Give them two powerfists, and you are set.
For the Sternguards, seriously consider 8 sternguards plus Corbulo plus a shield of sanguinius libby. It's not cheap, but it is very, very annoying to get rid of. And the more that the special ammo gets to fire, the better.
My 2K lists usually have a single tactical squad for 24" firepower and the rest ASMs of some variety. 10 man ASM jumper squads and 5 man ASMs in TL HF razors usually.
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