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Made in gb
Ian Pickstock




Nottingham

Librarian - Smite, Null Zone - 100

10 man Tactical Squad - Melta Gun, Multi-Melta - 165
10 man Tactical Squad - Melta Gun, Multi-Melta - 165
10 man Tactical Squad - Melta Gun, Multi-Melta - 165


5 man Terminator Squad - Cyclone Missile Launcher - 230
5 man Terminator Squad - Cyclone Missile Launcher - 230
5 man Terminator Squad - Cyclone Missile Launcher - 230


Predator - Twin-Linked Lascannon - 105
Predator - Twin-Linked Lascannon - 105

Would be pretty durable in my opinion and could reliably lay down firepower while being able to cope with incoming firepower and the terminators can handle many melee threats.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

There is no protection from Heldrakes, Large Blasts, or Flyers.

Black Templars can get 2 CML's per Terminator squad is it usually doesn't pay off. I can't see how 1 CML per 200 points of Terms will ever work. They are good at getting someone's attention, but as soon as they realize they only shoot 2 ML's a turn and a few bolters - they will be ignored. The BT variant with 2 CMLs rarely pay for themselves from shooting alone, so they need to be a CC threat as well. This almost forces you to move closer to the enemy to get full value from your points. However, you entire army is themed to shoot and remain at a distance. You might want to switch those Terminators to Speeders with Typhoon Missile Launchers. They have more ML shoots and for a lot less points.

You should probably give those Tac Squads a rhino. If they have "some" protection from drakes and longer range blasts, it could help. Use the squads with rhinos as MM bunkers. Sit mid-field (or back) and fire them every turn. I suggest swapping the Melta Guns to Plasma Guns. The range increase will pay off a lot more. Those 12" Meltas as they are not (even with a rhino) will never get in range in time.
   
Made in gb
Ian Pickstock




Nottingham

Cheers for the feedback - I am new to space marines so I'm a big unsure of what works. Are shooty terminators a no-no then?

Are speeders survivable enough to provide reliable long range fire support? Or would I be better off with Dreadnaughts?

Sorry for so many questions

Also yeah, forgot that I'd need boxes for my tactical squads.

This message was edited 1 time. Last update was at 2013/05/12 20:49:14


Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in us
Land Raider Pilot on Cruise Control





Shooty termies can work, but footslogging them (in a Nilla List) isn't that effective. They can be really interesting tactical things when moved in from deepstrike, but Assault Termies in an LR will probably do more damage.

Saythings is right when he says, however, that Tac squads need rhinos. Nilla marines are all kinds of deceptive; they seem strong but they're actually really fragile en route to a target. They can lay down some fire and hold a position well, but they have a bad tendency to die horribly while footslogging to a position.

If you want to go shooty termies, you can, but I'd recommend the following changes to the list:

HQ:
Libby (100)

Elites:
5x Tac Termies, CML (or AC): 230
5x Tac termies, CML (or AC): 230

Troops:
10x tac marines (melta, ML, and tele homer), razorback w/razorback: 225

10xtac Marines (melta, ML, and tele homer), razorback (HB): 230

10xtac Marines (melta, ML, and tele homer), razorback (HB): 225

Heavy Support:

Pred (LC sponsoons): 125
Pred (LC sponsoons): 125

Total: 1500 on the dot (I believe)

So this list seems really shooty to me, while staying fairly close to the original intent of the list (from what I see). The idea is that you combat squad your marines, leaving the ML marines in the back field and the close-up marines (with sarge) in the razorbacks. As all the sergeants have tele homers, you can reliably throw down termies wherever you need them. The HB razorbacks provide extra firepower.

The 125 cost LC sponsoons autocannon preds are usually a better bet for tank hunting than the LC main-gun preds.

The list has a lot of shooting power (not much template...but you could change out some meltas for flamers if you wanted), sticks to using tac termies, and all around seems like a "shooty" list.

I'm not a huge fan of HB razorbacks, though.

I might recommend changing the razorbacks to another weapon (Assault cannons seem to fit the shooty vibe, imo) and lose a tactical squad. You can replace it with 5x scouts w/snipers and a tele homer (I think this gets you to 1500 ish points?). This way you have an aggressive tele-homer position you can put down at the start of the game.

Anyway, I hope this helps.

Fiat Lux 
   
Made in gb
Ian Pickstock




Nottingham

Cheers for the feedback Hashbeth

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

IIRC aren't TAC squads 170pts raw? Dont have my codex handy but I'm pretty sure its 170 for 10 guys, multimelta for free and meltagun for 5pts.

As far as shooty marines go, I dont think regular tactical squads are the best. Sure bolters are nice but you can never get enough of them to overwhelm anything unless you're taking DA and getting a banner. ATM you've got 24 boltguns and 12 storm bolters. I dont see that as enough shots to really threaten any sort of horde nor is enough to hurt a lot of MEQs. If you are looking to get a shooting army, I would reduce the number of tactical squads to just 2. Then get a predator with heavy bolter sponsons, 95pts cheap and it'll do more than some TAC squads bolters.

Transport wise it is advisable to get rhinos, they're cheap. I cant really see where the librarian fits in. As far as decent HQs go he's up there but the others are worth consideration. If you're fire basing a MOTF is nice. Bolster defences and conversion beamer is good. The repair... I've found it situationally useful (oh and 2+ default).
For long range anti tank, its probably better to get lascannon sponsons. Then at least you have 3 guns, not just one on a 105 point predator.

For elites, consider sternguard. In a team of 10 with maybe a few combi's chucked in they're good as with special ammunition stuff they shoot at might actually die. Or for a support role a squad of 5 with 2 heavies works. Regular terminators... I'm not so much of a fan, they're a bit too slow and avoidable when like that. If you want something decent at range and melee consider an assault cannon/DCCW dread. With the MOTF can be elites or heavy support so gives you a bit to play around with. If you've already got terminator models though, might as well run with them.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
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