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![[Post New]](/s/i/i.gif) 2013/05/12 19:30:53
Subject: My new ork speed freak army.
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Fresh-Faced New User
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HQ
Ork Warboss with powerklaw, warbike, cybork body, and bosspole.
Troops.
12 boyz in truck with RPJ and nob with bosspole 127 points.
12 boyz in truck with RPJ and nob with bosspole 127 points.
12 boyz in truck with RPJ and nob with bosspole 127 points.
12 boyz in truck with RPJ and nob with bosspole 127 points.
12 boyz in truck with RPJ and nob with bosspole 127 points.
12 boyz in truck with RPJ and nob with bosspole 127 points.
Fast attack
12 warbikers with nob powerklaw and bosspole 340 points.
2 Dakka jets 240 points.
Total 1492 points.
For killing stuff like land raiders I will ram my vehicles into them hopefully when they moved 18 inches. Any suggestions would be greatly appreciated thanks.
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![[Post New]](/s/i/i.gif) 2013/05/12 20:43:05
Subject: My new ork speed freak army.
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Disguised Speculo
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No klaws on the trukk boys?
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![[Post New]](/s/i/i.gif) 2013/05/12 22:32:34
Subject: Re:My new ork speed freak army.
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Smokin' Skorcha Driver
Tucson, Arizona
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Unfortunately Trukks are unable to Ram unless they purchase the Reinforced Ram upgrade because they are not tanks. Even with the upgrade I think that they can only get up to like a Strength 8 hit which wouldnt do much to AV14.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2013/05/12 23:01:52
Subject: My new ork speed freak army.
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Fighter Pilot
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Could work only I dont get why you do not have pk on your nobz in the trukks
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/12 23:17:58
Subject: My new ork speed freak army.
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Growlin' Guntrukk Driver with Killacannon
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Drop a Trukk squad and reduce the Biker unit to 10!
Use those points to give all your Nobz the Power Klaws their gonna need, and to equip all of your Trukks with the Reinforced Ram!
With this tweak, you'll be able to face all kinds of Armor and AV coming your way, and you'll be able to Tank Shock and/or Ram at your leisure... even when your Trukks go Ramshackle!
Enjoy your WAAAAGH!
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Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads! |
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![[Post New]](/s/i/i.gif) 2013/05/13 03:34:15
Subject: Re:My new ork speed freak army.
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Camouflaged Zero
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You can only tank shock/ram up to 12". For tank shock it has to be at least combat speed up to 12" or for ramming, cruising speed up to 12". So for a trukk with a reinforced ram (allowing it to tank shock/ram) you can only get a maximum S6 hit of them. People normally take the ram, but not for tank shocking/ramming. Its mostly for the terrain rerolls as if you immobilise yourself, that units stuffed.
I would suggest getting a ram over red paint. The trukks are already fast so its unnecessary. The RPJ can only be good in the turn you go into assault because you get the 7" move, disembark 6" then assault 2d6". But in reality this isn't so great with random charge distances. Even when they were a set 6" charge, it would only catch the more inexperienced out as they weren't aware of it or something.
If nothing else I would at least get big choppas in the trukk units. Some klaws would be preferable, but its not essential that they all have them. The high strength attacks really open up opportunities for the unit and prevent them from being tarpitted (by a dreadnought for example).
You would have to drop a trukk unit to fit these in however.
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If your attack is going too well, you have walked into an ambush
The easy way is always mined
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