Army lists were roughly as followed:
Lizardmen:
BSB Slaan
Extra Dice
No 6’s for enemy mage
Lore of light / Loremaster
Hero
No idea about the load out because didnt fight
Engine of the gods
Skink Priest / Lore of heavens
Skink Priest
Lvl1 heavens / Scroll
16 Temple Guard
40 Saurus Warrior
Spears
21Skinks
Poison Blowpipes
2x3 Salamander
Wood elves
Lvl 4 Spell weaver
Lore of life
Alter noble
Acrcane bodkins
Bow of Loren
Lvl 2 Spell singer
Scroll and +1 dispell Die
Lore of Athel Loren
Noble with
BsB
Flaming banner
Noble on Eagle
Helm of the hunt
Hail of doom arrow
Spear Shield Armor
Potion of foolhardiness
4x10 Glade Guard with musician
3x8 Dryads
5 Glade riders with musician
3 Warhawk riders
1 Treeman
2x Eagles
Pregame
Lizard men got all lore of Light spells and Chainlightning and something else
Wood elves got Flesh to stone, Throne of Vines, Dwellers and awakening of the wood.
The lore of Athel Loren provided Treesinging and Call of the hunt
Deployment:
Dawn attack and winning the rolloff saw my army deployed in full before him. Luckily how they are deployed doesnt matter much because I dont rely on
BSB’s or inspiring presence.
Luck was not with my opponent who had to place both salamander squads on one side and the Slaan Squad behind a large graveyard, Effectively Keeping him away form me for at least one turn.
First turn
Vanguard movement of the glade riders straight up.
Wood Elves:
Movement
Moving everything forward to get into range of the right flank
Magic
Magic phase was very short and uneventful. Tried Throne of vines, he canceled with all his dispell dice. Threw everything at dwellers on the 40 saurus horde, he scrolled it.
Shooting
Desperately had to get rid of the right flank. If the salamanders get into range the will ruin my day. Only my left Glade Guard was out of range and had to shoot at the skinks, causing a few wounds. Everything else including the Hail of Doom arrow killed enough from one salamander unit to force a panic check which they failed.
Lizard men:
Movement
Rallied the fleeing salamander. Moved everything forward.
Magic
Strong winds. 9 dice in the pool + extra dice meant he rolled to cast with 12 dice in total. Chain lightning is scrolled, one spell canceled but speed of light goes off.
The magic frat from the Engine of the gods is out of range.
Shooting
3 Flame templates on the right annihilate 3 warhawk riders (sorry forgot to remove them from the pictures, please just ignore them
Turn Two
Wood elves:
Movement
I cant let the Engine get into range of my Glade Guard and the same goes for the Salamander. Therefore: CHARGE... With everything ^^. All were very long charges needing mostly 9, 10 and 11 on dice. Dryads on the right dont make it. I dont expect the glade rider to survive this ^^. The alter highborn stranded in no-mans land. But at least he cleared the charge lane for the Treeman. Everybody else shuffles around a bit.
Magic
Medium strong magic phase. Tried 2 dice Throne of Vines. Snake Eyes. Damn. Ok go for the
LOL’s: Call of the hunt on the dryads who failed their Charge. Casting Succeeds, Dispelling Fails. Check Distance: closest is the unit of skinks 11 inches away. Roll distance: double 6. No overwatch allowed. The face of my opponent: Something to frame and hang above the fireplace ^^
Shooting:
All interesting targets in close combat. Saurus warriors have cover. Combined shooting sees a few dead. Not very impressive.
Close Combat:
The eagle and the glade rider get spanked, but hold. The Engine on Stegadon kills all but one of the dryads. The Tree does one wound in return. Stubborn and he holds.
Lizard men
Movement
Saurus warriors charge the Tree. The lone Salamander aims at the dryads and the Slaan block moves forward.
Magic
Speed of light bubbled but the
ASF buff is dispelled.
Shooting
The salamander overshoots a bit bit misses his Slaan block. 4 dryads are hit one wounded but she makes her 5+ ward.
Close combat
The lone dryad on the left is killed but the Tree takes only one wound and stomps a few. He loses but holds on stubborn. The remaining Glade Rider and Eagle on the right are outright killed.
Turn Three
Wood elves
Movement
The Noble on eagle charges the Salamander on the right. The Alter Highborn heads for the woods and the dryads move forward. Everybody else shuffles to the right a bit. The dryads stay in the back of the Slaan Block
Magic
Low winds again and only throne of vines gets trough. Restores one wound on the Treeman though. The ‘Discard any 6’s’ ability of the Slaan is killing me.
Shooting
Long Range and Skirmisher means no wounds on the lone salamander and a -2 to hit banner on the Slaan block means also no wounds there. (is that a common item to take? Thats nasty against wood elves)
Close combat
The Lizardmen put a few wounds on the Treeman but he saves all but one. He wounds the Stegadon which has 3 wounds left. He then stomps the saurus warriors and kills a few winning him combat. They Hold. The noble with on eagle inflicts 3 wounds on the salamander and takes one in return. Lucky for me they flee and are over run
Lizard Men
Movement
The Slaan block moves to the midfield and the Salamander aims for the Dryads.
Magic
Snake Eye magic phase. The Engine on stegadon gets speed of light.
The magic Fart again fails to wound the Tree.
Shooting
The salamander misfires and eats 3 handlers
Close combat
The Tree Rolls saves like a champion and does not receive any wounds. He inflicts in turn one wound on the Engine and stomps a few Warriors.
Turn 4
Wood elves
Movement
Noble Charges the lone Salamander (not clear on the picture but was barely in the charge arc). Glade guard Shuffle a bit. Dryads and eagle position them selves behind the Slaan Block. Other Dryad squad moves up and the Highborn gets out of the way.
Magic
Low winds and nothing happens.
Shooting
With toughnes 4 and the -3 and -4 to shooting (banner and cover) the Slaan block does take only two wounds.
Close Combat
The Salamander loses, flees and is caught, dealing no wounds to the noble. The Treeman takes the last wound of the Stegadon. The sink pries falls down and the Treeman stomps him to make sure that he is very dead. The Treeman still loses combat and fails his leadership test but thanks to the
BSB he succeeds on the reroll. Reforms in defeat and faces the saurus warriors.
Here my opponent concedes.
Aftertoughts:
What a game. I had fun despite horrible shooting. My Treeman did very well, passing a lot armor saves. Magic was... Not inspiring. My strongest magic phase was a 7 dice (6 : 1) phase. All my magic phases I had a 1 die advantage, which is not very impressive. My opponent on the other hand had average luck with his magic but wasn't lucky with his engine (partially because I kept it out of range).
On the first glance the deployment of the Slaan block hurt him. But I think they also wouldn't have made it into combat if they were deployed in the middle due to my eagle redirector. What hurt him I think were two things: both salamander on the one flank and the desire to buff his units. If the salamander would have come down both flanks I could have dealt with them as easily. As for his magic I think buffing his units was the mistake which did cost him the game. The Engine and large saurus squad will hold no matter if they win or loose. But a few lore of light direct damage spells onto the highborn, dryads or glade guard would have outright killed them or at least forced panic checks.
Frankly speaking I should not bring the Glade Riders and the Warhawk riders. They do gak and are expensive. But I like the models and therefore I guess I will continuous watch them die in the first two rounds ^^
As for the most hilarious moment in the whole game: The magic phase charge of the dryads into the skinks. Game wise it didnt matter because next turn they would have charged anyway. Their shooting against the dryads needed 7’s so they were no real threat. But it was nice to see them annihilating the skinks
My Opponent starts to voice his opinion that playing against wood elves is not fun. I am sorry for that but also see it as a bit of a compliment ^^
P.s. Again sorry for not tracking the warhawk riders properly. Please just ignore them
P.p.s. sorry for the numerous typos. im still dyslexic and that will most likely not change soon.