Switch Theme:

Ork Trukks - How to use them?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Disguised Speculo





Hey dakka, I've only just clued on to the awesome that is a mass Trukk fleet and am wondering how to go about using it. I've had tons of fun ramming stuff with my Trukks and getting auto-pens, kareening all over the place, and generally causing shenanigans - and thats just with one trukk!

So how do I use these bad boys properly? Would Trukks full of Shoota Boys be viable at all? Trukks with Tankbustas (boarding plank + tankhammer, and/or bomb squigs...) any good? Anyone used Scrap Trukks with Burna Meks from the dread mob list or think they'd be any good as a main force or a couple of allied in extra trukks?

Scrap Trukks

Standard Trukk, no longer a "fast vehicle", free armour plates and grabby klaw, boys onboard cannot take heavy weapons and are lead by a Mekboy who can take a Burna but not a bosspole. Can transport an allied "Painboss", a Painboy IC who can take wargear and join any unit to give them FNP. Boys can take cybork for 3pts


Nobs or MANz in a few trukks worth it? Which HQ to run with this army? Burna Trukks? Red Paint Job? Has anyone used Gun Trukks before and are they any good?

Gun Trukks

1-5 per Heavy Support slot, 45pts each. A Trukk with no transport capacity but it carries a heavy gun. Can take a kannon/lobba/zapp gun or the forgeworld weapons big lobba/big zapp gun (D3 shots), Flakka-Guns (Quad Gun pretty much), or an AP3 Skorcha.


If nothing else, could they be a good way to put more trukks in the army for ramming and giving cover to the transport trukks? And finally, what about Lootas or SAG Meks or something in Trukks? I haven't got my rulebook on me, but *maybe* it can drive out of cover, fire the Lootas, and then use its own shooting phase movement to get back into cover and avoid return fire? Need to look that up but it would be potentially fantastic if its possible. Just writing that down here so I don't forget it, I can check the relevant rules when I get back. Alternatively, fire some big shooty weapon like a Supa-Kannon Big Trakk, then use a trukks extra movement to get in front of the kannon and hide it from the enermy - anyone got any experience with tricks like that?

Cheers for any advice you guys have to offer. Also, feel free to post up questions about using Trukks of your own

This message was edited 2 times. Last update was at 2013/05/14 23:12:37


 
   
Made in us
Nasty Nob






Gardner, MA

Ive used trukks a few times in 6th. The best thing about them is three fold: the kahreen table, "fast vehicle" status and reinforced rams. I take 5 of them full of choppa boyz. My 6th troops choice are Nob Bikers. In expanded games Ill add a unit of elite meganobs in trukk number 6. The kahreen table limits the number of dead boys when their trukk explodes, fast means it goes 24 inches turn one and the ram rerolls difficult terrain. With so many trukks you will be taking difficult terrain tests.

The way I use them is hide them behind an ADL turn one, hope for night fighting and that you win initiative. Then, I decide where the best place on the table is to fight. I send all of them there in a straight line. I use the rest of my army (the shootie bits) to soften up the thing the Boyz like the least. I also tend to send the Nob bikers to the same target as a distraction for the trukks. Really though, all the trukks need is one good 24 inch movement phase. Any trukk boyz that lose their ride too early get stuck on OBJ detail in my deployment zone. I think the key to successful trukk armies is having a really big unit of biker nobs supported by lootas and lobbas

A man's character is his fate.
 
   
Made in nz
Disguised Speculo





Cheers for that. I love Nobs so I reckon a few of them in a trukk or on bikes would make a great support unit for the main trukk force.

Whats the deal with Trukk ramming? If I give it a ram, it can ram an enermy tank for a whopping S4 hit? Is that gak even worth bothering with? Please tell me they've FAQed it to at least get the +2 AV that it gets during DoG attacks, or something.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Don't ram with trukks, tank shock everything you can. If you have three or more trukks tank shocking stuff all over the place, something will fail its moral check sooner or later and fall back.

The scrap trukk is even more annoying to opponents: just park them near is vehicles and watch them curse as the grabbin' klaw prevents them from moving at all - especially if you parked the scrap trukk right in front of their main gun.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Disguised Speculo





Now thats what I want to hear. I've been seriously considering a Dread Mob trukk list, largely because self-repairing trukks with flamers sounds incredible, and the only thing holding me back from it is the lack of dakkajets and squadron-able Big Traks (really? Regular Orks get 1-3 per slot and the goddamn dreadmob gets 1 per slot?) in the dreadmob codex. Cheers for the tip on the klaw, I was struggling to think of an actual use for the thing aside from (perhaps) giving autohits in assault because the target vehicle cannot move (though RAW might have something to say about that, its clearly RAI...)

I'm thinking right now, Stikkbomm chukkaz and no Nobs on my trukk boys, to get Krak attacks on the charge on the cheap. Thoughts on that?

Still tossing up Shootas vs Sluggas - as much as I want to see Sluggas actually get their day in the sun, I run Bad Moons so its fluffier to have dakkatrukks.

This message was edited 1 time. Last update was at 2013/05/15 09:27:34


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Why would you want stickbomm chukkaz for boyz trukk? they gonna strike last anyway and stikkbombs counts as assault grenades

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in gb
Guard Heavy Weapon Crewman





Commanding my leviathan

if your fielding trukks with the intention to ram or tank shock then definatly take a red paint job. extra inch could make a difference

1800 points: 254th Vadium
2000 points Zogs Crew
750 points 3rd company
 
   
Made in nz
Disguised Speculo





phatonic wrote:
Why would you want stickbomm chukkaz for boyz trukk? they gonna strike last anyway and stikkbombs counts as assault grenades

Really? We can't even get fething krak grenades? Today has not been a good day for my boys thats for sure. Its like GW has systematically taken every fun or viable option we have and surgically removed them.

if your fielding trukks with the intention to ram or tank shock then definatly take a red paint job. extra inch could make a difference

I dunno about that tank shock, but I'm certainly not going to bother with the S4 ram. Last I checked, an armoured car kareening into something at 100+ kmph is a little stronger than a bolter round...
   
Made in no
Dakka Veteran




phatonic wrote:
Why would you want stickbomm chukkaz for boyz trukk? they gonna strike last anyway and stikkbombs counts as assault grenades


If i havent totally misunderstood who you are, i think i already met your line-up of trucks... plus that extra 200 points deathtruck or whatever it was called

 
   
Made in nz
Disguised Speculo





Hows this for a Trukk list? Points and stuff haven't really been taken into consideration, just looking at the sort of stuff I'd like to bring.

HQ
-Forcefield Mek
-Allied Megaboss

Elite
-3x Burna Boys mobs with scrap trukk transports
-allied Nobs/MANz in trukk

Troops
-6 scrap trukks with shoota boys
-1 allied trukk with shoota boys
-1 allied Nobs/MANz in trukk

Heavy
-2 Flakka Trakks w/ 4 extra Big Shootas each (anti-air)
-1 Supa Kannon Trakk
-3 allied Big Trakks w/ deff rollas
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I've run trukks for about 10 years now maybe more and the way thats always worked for me is hiding them behind a line of Battle Wagons with a KFF on board. When I assault its everything at once the Wagon crew and all the Trukk crew at once. 2 Squads against 1 is the best way swarm them with numbers.
   
Made in nz
Disguised Speculo





That sounds pretty promising. I'd be keen to know a bit more if you don't mind answering a few questions!
Do you run Nobs in your Trukks? Are Nobs essential or can you skip them?

What do you put in the battlewagons? Shoota Boys? Burna Boys? MANz or Nobs units?

How do you deal with air? Especially the dreaded Helldrake and Vendetta...

Would Shoota Boys in Trukks be any good?

What upgrades do you run on your wagons and trukks?

Cheers man.

This message was edited 1 time. Last update was at 2013/05/15 12:14:14


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Dracoknight wrote:
phatonic wrote:
Why would you want stickbomm chukkaz for boyz trukk? they gonna strike last anyway and stikkbombs counts as assault grenades


If i havent totally misunderstood who you are, i think i already met your line-up of trucks... plus that extra 200 points deathtruck or whatever it was called



Tau dont like speed that's for sure

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

phatonic wrote:
Dracoknight wrote:
phatonic wrote:
Why would you want stickbomm chukkaz for boyz trukk? they gonna strike last anyway and stikkbombs counts as assault grenades


If i havent totally misunderstood who you are, i think i already met your line-up of trucks... plus that extra 200 points deathtruck or whatever it was called



Tau dont like speed that's for sure


Considering my game yesterday, I can confirm that this is true

I had only 1 trukk and one battlewagon full of nobz and at the end of turn 2, my battlewagon miraculously survived to deliver its Nobz/mega armored warlord payload to the Tau side wrecking havock from turn 2 to turn 7. (killed 1 hammer head, 1 Tau transport, 1 Riptide and 2 firewarrior teams). Never had that much fun with orks

I always played foot slogging orks in the past and yesterday convinced me that orks were far more fun as spead freaks.

* I have to say that NewGW impresses me a lot... 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

 Dakkamite wrote:
That sounds pretty promising. I'd be keen to know a bit more if you don't mind answering a few questions!
Do you run Nobs in your Trukks? Are Nobs essential or can you skip them?

What do you put in the battlewagons? Shoota Boys? Burna Boys? MANz or Nobs units?

How do you deal with air? Especially the dreaded Helldrake and Vendetta...

Would Shoota Boys in Trukks be any good?

What upgrades do you run on your wagons and trukks?

Cheers man.


Battlewagons contain, Boys (Slugga or Shoota both work but in 6th Shoota is slightly better) & Burna Boyz (For the Meks and the flames.) Also a Big Mek with KFF is a must.

I don't bother with flyer I ignore them and destroy the scoring stuff.

Shoota boys in trukks are great I usually use sluggas as I have more and there all done up like rough tough trukka types

Upgrades for trukks are ram, red paint, sometimes boarding plank.
For Wagons, Deff Rolla ALWAYS, Red Paint, 2-4 Big Shootas, Sometimes a Ram. Meks inside fix problems so no need for Grott Riggas and Armour Plates cost too many points for the odd stunning.




Automatically Appended Next Post:
Nooooooooooooo didn't mean for the wagon to come out sideways
[Thumb - 2013-01-30 20.29.46.jpg]

This message was edited 1 time. Last update was at 2013/05/15 22:47:27


 
   
Made in nz
Disguised Speculo





That looks fantastic man. I really love the half blue face and the "come at me" fist on the Mek! Way I see it, you bring something that cool to the table and you've already won.

Cheers for those tips. One thing you forgot to mention though is Nobs in trukks. I'm absolutely stumped as to if they're worth the points. I imagine you give them a Nob if theres a plank - is the PK essential or can the BC do the same job for less?
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

PK is better as its S9 AP2. With the Wagons you tank shock to get the D6 S10 hits vs 1 Squad, then you snap fire at another squad with the guys inside and the the Klaw can Boarding Plank a 3rd unit (Vehicles only). Don't believe me check the FAQ's.

As for nobs I like the MANZ better but thats a personal choice. I stick em in a trukk ans hide them behind the wagon in KFF Range. They assault units that can't really hurt them back and act likr school yard bullys picking on the weak kids. In 6th they have more target due to the changes to power weapons. In tge old dex I use to run a Megaboss with 9 Meganobs in one of those small old Gorkamorka trukks and back then they could take cybork bodys and consolidate into other units. When they hit the enemys lines it was auto win. Now you need to be a little more careful how you direct them.

Thanks about the Wagon. The big Mek is magnatised to be able to sit on top during the game and watch over the battle. The only time he leaves is if the Wagon goes BOOM. He usually just boarding planks tanks to death. All the guns are magnitised as well and be placed in different locations on the wagon. There is a Deffrolla and Ram for the front that can be attached and removed depending on whats required.

Hes Mr. Big Mek checking out the Battle field. There are more pic in my Gallery if you want to check them out.


Automatically Appended Next Post:
Damm it sideway again lol.
[Thumb - 2013-01-30 20.25.35.jpg]

This message was edited 1 time. Last update was at 2013/05/16 01:08:29


 
   
Made in us
Regular Dakkanaut





Sinji wrote:
PK is better as its S9 AP2. With the Wagons you tank shock to get the D6 S10 hits vs 1 Squad, then you snap fire at another squad with the guys inside and the the Klaw can Boarding Plank a 3rd unit (Vehicles only). Don't believe me check the FAQ's.

I use this tactic to ruin mech IG's day. Ram one, pop one with boarding plank and snapfire at what comes out and with a rpj you have a 15" threat range. If only you could BP monstrous creatures.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I have considered taking a wrecking ball to hit a 4th unit and a Grabbing Klaw to pin another but have never tried it. Its a bit of a gymick though and the enemy would need to be pretty bunched up.
   
Made in nz
Disguised Speculo





Yeah I've been looking at that as well. If it was 5 points I'd take it, but ten points, almost a 1/3rd price hike on the trukk, not a chance. Rather take a Rokkit Launcha for half that price.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

The other use for trukks I've seen is in a green tide list; one or two trukks used for delivering meganobs. Either send them forward like a missile if the situation calls for it, OR, if you don't want to commit them early (depends on matchup and mission), move them up with a giant wave of bodies behind them and to the sides. That way if they Kareen they can only go forward or nowhere.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Always remember that Manz are the cheepest option to get a Power Klaw in your list. They are even cheeper than giving the nob leader in a Boyz squad a Klaw. The fact they come with a 2+ save and TL-Shoota is just the bonus. PK's win Combat for Orks and Manz have only gotten better in 6th.
   
Made in gb
Guard Heavy Weapon Crewman





Commanding my leviathan

possibly boarding planks with power klaw toting nobs?

1800 points: 254th Vadium
2000 points Zogs Crew
750 points 3rd company
 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Boarding planks and shoota boyz are the way to go for me.

The former are a great way to minimize the effect of vehicle explosions that might otherwise wipe out half your squad, while the latter provide a mobile bubble of serious dakka rivaling with the dreaded trueborn+venom shardcannon combo.



War does not determine who is right - only who is left. 
   
Made in nz
Disguised Speculo





What do you reckon Tremolo, PK Nobs essential on those Trukks, or is the cheap and dirty Big Choppa a viable replacement?

Also, have you ever used Tankbustas in Trukks? Between the hammer, the squig-bombs, and tankbusta grenades once they inevitably wreck the trukk, I reckon they'd be in their element here.

Edit: Fellow Trukkerz, since I'm not getting much help in the Army List thread, hows this for a Bad Moons Trukk List?


2x "MegaBoss"
-Mega Armoured Warboss with Cybork and Kombi-Skorcha

1x Allied "Forcefield Mek"
-KFF, Cybork and Bosspole Mek

2x "Tankbusta Trukk"
-5 Tankbustas w/ 2 Hammers, 3 Bomb Squigs, riding a Trukk with a ram/rokkit/plank

4x "DakkaTrukks"
-Shoota Boys & PK/BP/Big Shoota Nob riding a ram/rokkit/plank trukk

2x Allied "FireTrukk"
-Shoota Boys and a Burna Mekboy in a Scrap Trukk - ram/rokkit/klaw/plates

2x "Footsloggin losers"
-10 Shoota boys. Here simply to give my tankbustas a ride and sit on an easy objective down the back of the field

This message was edited 1 time. Last update was at 2013/05/16 20:54:47


 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Hmmm... I'd suggest you drop those rokkits and take big shootas instead. That way you can add the trukk's firepower to the mob's.

As for the big choppa... it's kinda tempting. On the plus side it's s:7 on the charge and you'll be striking at full initiative, that should help you in challenges against certain foes. On the minus... well, positioning the trukks for a plank run is tricky, even more considering how flimsy trukks are. As you may not get a second chance, you want whatever vehicle you're planking dead on the first strike, so that's why I always take PKs over big choppas on my mobs.

Still, for ork standards S7 sounds like decent anti-armor, so feel free to try. Also, big choppa-armed nobs should make excellent "bodyguards" for those megabosses, taking challenges for the boss should the need arise.



War does not determine who is right - only who is left. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Dakkamite wrote:
What do you reckon Tremolo, PK Nobs essential on those Trukks, or is the cheap and dirty Big Choppa a viable replacement?

Also, have you ever used Tankbustas in Trukks? Between the hammer, the squig-bombs, and tankbusta grenades once they inevitably wreck the trukk, I reckon they'd be in their element here.

Yeah, except that you can't actually buy a trukk for tankbustaz, so you have a useless unit of 10 Boyz hanging around and the potential danger of the tankbustaz getting hit by shooting while waiting to embark during turn one.

Instead of getting a trukk for 60+40 points, you might as well shell out for a battlewagon and put a full unit of tankbustaz/burnaz inside. Keep in mind that they die (and fail morale) just as fast as boyz, so every additional model is going to keep the unit around longer.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I use to run my burnas with 3 rokkits to kill tanks on the way in to roast things but I've been tossing up weither to just run tank bustas now. With the ammount of shots they get they should be able to pop planes. 1 S8 hit per 90 points. Bargin. If only that were true. I'd probley run 2 squads of 12 (maybe 14 if I include some tank hammers) there would be a nob with boss pole but I might leave him with the rokkit.

This is all testing phase at the moment but I don't know a better way to pop flyers for points in the dex. As lootas are just not quite awsome.
   
Made in nz
Disguised Speculo





Yeah Lootas against the problematic fliers aren't so great. I'm really considering Tankbustas myself at the moment so definitely hit me up when you see how well they work.

Part of their appeal is honestly how underused they are. But I'd love to run a "land battleship" themed list and tankbustas would make more sense than lootas as the big guns of my battlewagon.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Yeah I agree. Both have different strengths. The tank bustas have access to boss poles, power klaws, tank hammers, bomb squigs and tank busta bombs and can move and shoot at full BS at ground targets. The Lootas on the other hand have 2/3 chance at getting more shots off than the tank bustas, have double the range, have access to meks (only really good in a mek list) but need to remain stationary to be better shots. So far the best anti-air the orks have is grots behind and Agies manning the Quad Gun.

Where possible I try to take lootas from the dread mob list as they are HS so can score in big guns never tire. Sometimes as allies somtimes as the main force.

Another option for anti-air is Rokkit buggies or rokkit koptas the rokkits being Twin Linked make them slightly better at hitting and even if you only pen the flyer but don't destroy it you will make it harder for the flyer in the following turn. Just like stunlocking in 5th ed. Even if your opponent jinks and makes the save it helps.

Other wise theres allied sabre guns from IG's forge world collection.

Generally with orks I prefer to run a mech list just because I always have so its Battle Wagons, Trukks, Buggies for me most games.

Lastly there are rumors starting to spread of a new buggy model comming out with the new dex with a grott gunner for BS3 TL goodness. I hope there an option for a TL-Deffgun or two.
   
 
Forum Index » 40K General Discussion
Go to: