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Made in gb
Water-Caste Negotiator






Scotland

Ok, so he is a Firewarrior leader but so what? It doesn't say he can't join Pathfinders and I think they could benefit from it.

I have a unit of 9 PFs with 3 Ions and a Pulse Accelerator Drone.
I was just thinking the other day, why not throw the FB in with them and give him a Marker Drone?

Think about it:
  • The unit has to stand still to fire it's Markerlights and Ions anyway

  • The Volleyfire just says 'his unit' not specifically Firewarriors

  • Lets say you use his ML and two Pathfinders plus the Marker Drone to get 4 ML hits

  • That still leaves you 3 Ion shots and, with VF, 12 Pulse Carbine Shots, now at 24"


  • I think it would make for a rather deadly unit. You could even use his Split Fire ability to target someone else with his Pulse or ML.
    On the other hand, lets say the MDrone and PFs go first with their MLs and score two ML hits, you could decide to use his three PR shots instead of his ML.

    Moving to get a better position, you still have Rapid Fire on him, which now at 15" instead of 12" will let him still keep up with the Pulse Carbines.

    What do people think?
    Made in gb
    Water-Caste Negotiator






    Scotland

    That's my point. You get a decent firing unit as well as a ML block.

    If you just fire your MLs I'm surprised you don't just have Tetras instead.

    I like my units to be able to multi task depending on what is happening.

    "Sir, the firewarriors failed to take out that assault squad which is going to charge next turn, and we're the only ones in range but we need to ML that Rhino for the Broadsides!"
    "No worries, lads. I'll take care of the Tank, you take care of the Assault Marines with Volleyfire."

    This message was edited 1 time. Last update was at 2013/05/16 11:23:01


     
    Made in gb
    Water-Caste Negotiator






    Scotland

    Well, I intend to playtest it this weekend, I'll post back with the results.
    Made in gb
    Water-Caste Negotiator






    Scotland

    Exalbaru wrote:
    Also, most people around where I play are not okay at all with Forgeworld stuff.


    How not!? It's GW approved ... heck it IS GW!!

    I can understand not using models from other games entirely but Forge World is simply the stuff they can't fit in the regular codexes, usually because they are too darn big (e.g. squiggoth, manta, titans) and would never appear in a run of the mill battle, but they are still official.

    Okay:

    Orks Vs Tau 1:
    Squad lasted 4 turns, took out three Trukks, a Commandoz unit (in a Trukk), a Death Koppta and 12 Boyz before biting it.

    Orks Vs Tau 2:
    Lost CFB second turn to an impossibly lucky Precision Shot. The rest of the unit -3 survived the game, Markering Trukks, Kopptas and killing infantry here and there.

    So far: CFB/PFs 1 : 1 Enemies

    Tomorrow it's Space Marines so we shall see.

    This message was edited 2 times. Last update was at 2013/05/18 13:48:45


     
    Made in gb
    Water-Caste Negotiator






    Scotland

    Yes some of the bigger stuff (again, the titans) is overpowered BUT most of these models now only take part in Apocalypse where the amount of units you get and the special game rules kind of even things out. The smaller stuff, like alternate Leman Russ, Tau Battlesuits and Chaos Cultists are pretty much just stuff to theme your army or add a bit of spice.

    On the Cadre Fireblade side of things, I am not 100% at the moment and if it continues, tomorrows game test may have to be posponed. Apologies.
     
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