Switch Theme:

Ork Warbuggies, anyone still running them?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in es
Growlin' Guntrukk Driver with Killacannon






Rokkit buggies were a staple of my army during most of 5th ed, but since 6th hit they've been mostly confined to the shelf. I've only ran them twice, with less than stellar results.

Simply put, they are chronically underarmed. Open topped AV10 with no saves means they die in a breeze, and there's no way three twin linked rokkits can make a dent on armor those days. Cheap as they are, I feel they're no longer worth the points, specially when there are better options competing for the scarce FA slots, Dakkajets and Koptas just to name a few.

Is anyone still using the buggies? and, if so, how do you make the best of them? Are big shootas worth it? Scorchas perhaps?



War does not determine who is right - only who is left. 
   
Made in us
Been Around the Block




NW Suburban Chicago

I have run them with some success. They did lose a little bit with hullpoints and blasts always hitting at full str but they have some ability to hide their hullpoints. Example: front buggy loses 1 HP. Next turn front buggy goes to the back and another buggy moves to the front. You can also discard an immobilized buggy. You also don't have as many situations of nonfiring or non moving/firing (and now you can snap shot too which for a buggy isn't too big of a deal).

They can still screen vehicles if you need a mobile cover save too.

I personally still like rokkit buggies over big shoota/skorcha just because big shootas are more easily integrateable in other places effectively.

I think dakka jets/deff koptas/buggies are all viable choices depending on what exactly you are looking to do. It also depends on your army composition/local meta etc.

What are you currently running list wise and what kind of opponents do you usually play against?
   
Made in us
Ragin' Ork Dreadnought




Is anyone still using them?
Did anyone ever? I've never actually seen one used on the board.
   
Made in us
Slashing Veteran Sword Bretheren






If the models werent as expensive I would run them. If I could get a set of three for $50 or even $40 like the killa-kanz, it would be a better idea.

I think running around with a bunch of TL rokkitz would definitly wreck some face.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in ca
Lieutenant Colonel






naw, havnt used them in 3 editions, why?

cause they suck, fragile with low damage output, easy 1st blood, and no transport capacity

 
   
Made in ca
Gargantuan Gargant






Sadly I have to agree with the majority on this one, the buggies have even less survivability than a trukk with similar armament that is simply twin-linked. The worst part is that they are very outclassed by the much buffed jetbike competition in our Fast Attack slot; the Deffkoptas. Deffkoptas not only can get a save from the vast majority of weapons thanks to Jink but is more mobile by flying over intervening cover, can outflank, tie up units and heck even go tank-hunting AV10 rear tanks by taking a powerklaw, They even have Hit and Run (even though it's rare when it actually does work) for safety reasons and thanks to the changes in regrouping you can safely take 1-3 without having to worry about regrouping on double 1's.

If Buggies had up-gunned versions of what they have now similar to how Broadsides get up-gunned versions of Missile Pods and Rail-Rifles then I think they would be a much more attractive choice. For example maybe they instead get an option for a Rokkit Battery which is 36" S8 AP3 TL and Salvo 2/3. Then for Big Shoota wise maybe it instead gets a TL Supa-Shoota or heck maybe even a Deffgun. This way we have more variety and spread out several weapons we have in our arsenal to other units beyond just one or two of them.
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Thanks for the replies!

@eltrain728 - I play mech orks. Biker boss, six trukks on average, sometimes a couple wagons with either lootas, burnas or meganobs on board, 4-6 nob bikers, one or two dakkajets, and a squad of five koptas or ten bikes depending on mood and foe.

Before getting the jets those FA slots went to two squads of 2-3 rokkit buggies, used either as mobile cover, area denial or fast, flanking transport hunters. Whatever the case, spamming AV10 used to work back then in the day. Now, I fielded a squad of three first against Eldar, managing to stun a Wave Serpent, and IG, getting killed or neutralized before they got the chance to do anything.

But now you mention it, perhaps they have some uses against certain armies. Dark Eldar come to mind - their rokkits might cause some damage to their light, open-topped vehicles, forcing them to waste some precious lance shoots on the buggies, and maybe Necrons too in the unlikely case they manage to a)get a shot past the Quantum Shields b)survive their shooting phase.

@Waaaghpower - Veteran ork players mostly, as I don't expect the young'uns buying a fugly miniature that was already old before they were born. Still, they are/were cheap and immune to morale, so they used to complement certain lists well.

@Icculus - Three of my buggies are leftovers from my 2nd ed ork army with some conversion work to make them fit with the current themes. The remaining three are scratchbuilt from a couple of Trukk kits!

Also, back when Deffkoptas were dirt cheap on Ebay, people used to make their own buggies out of them.

@easysauce, Grimskul - My thoughts exactly. And yep, all that buggies need to work as intended is stronger weapons. Maybe torrent USR for skorchas?



War does not determine who is right - only who is left. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





I much preferr Deffkoptas to Warbuggies for TL Rkts ..That being said I love SKorcha/Trakks..

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Skorchas would be the only Buggy I'd run, but otherwise DeffKoptas in 6th have all the perks except Ld tests.

Now if Spikes n Blades make a comeback. . .

Fighting crime in a future time! 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






The idea behind the Skorcha sounds great on paper, and for sure it must have been deadly back in the day when armies had a much smaller bodycount. I've not seen one on the TT since the late 90s, though.



War does not determine who is right - only who is left. 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I used to run 6-9 with Rokkits in 5th edition and they were awesome but now they just don't cut it anymore. Dakkajets are just to good to pass up. Hopefully in the next codex they get a new model, better stats like grot gunners, maybe torrent firing skorchas, and an exhust cloud cover save they might get the dust cleaned off them

   
Made in us
Mekboy on Kustom Deth Kopta






if my opponent does not have any fliers or a defense line/ani air i will trade out dakkajets for rokkti buggies for fairness sake.

i usually run 2 dakka jets and 3 rokkit buggies though

10000 points 7000
6000
5000
5000
2000
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Seems everybody agrees on this:

- No survivability
- Single shot rokkits aren't efficient anti-tank anymore
- Outclassed by deffkoptaz and dakkajets

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Rogue Grot Kannon Gunna





I think if you find the right opponent they are still viable. Particularly for large hordie armies so they can go and flame.

 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

If someone brought them against any of my armies I'd just look at them as easy kill points. Not saying TL rokitts won't hurt a little but I'm still more affraid of the kopta platform any day.

 
   
Made in nz
Longtime Dakkanaut





New Zealand

Presuming there'll be a new model when the next ork codex comes out, I expect their rules will change so they'll suddenly become useful again.

Unless GW just decide to retire them (and their ancient models) entirely - buggies and koptas are awfully similar tactically at the moment, so maybe both aren't needed.
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

 Clang wrote:
Presuming there'll be a new model when the next ork codex comes out, I expect their rules will change so they'll suddenly become useful again.

Unless GW just decide to retire them (and their ancient models) entirely - buggies and koptas are awfully similar tactically at the moment, so maybe both aren't needed.


I don't see them getting retired but they do need a serious revamping. I just can't wait until right before update comes out and cheap armies will be all over ebay and swap shop.

 
   
Made in gb
Fresh-Faced New User




UK

I agree, They used to rock in 5th ed, I gave each a biker bodyguard (the models are big enough to convey cover saves to the warbuggies!). 5th ed wound allocation and turbo boost made this surprisingly effective but in 6th ed they just get glanced to death - I still run them from time to time as I spent a long time kit-bashing the models to make them look Orky-but the dakkajet does the same job (destroying light /medium vehicles), is more versatile and survivable!

This message was edited 1 time. Last update was at 2013/05/18 13:36:12


 
   
Made in nz
Disguised Speculo





I just got two of these today as part of a bulk Ork model buy. Should I just convert them into Grot Bomm launchas?
   
Made in nz
Longtime Dakkanaut





New Zealand

 Dakkamite wrote:
I just got two of these today as part of a bulk Ork model buy. Should I just convert them into Grot Bomm launchas?


Into the bits box with them - the components have a lot of useful conversion potential (even GW does this - modified buggy engine bits appear in the Stompa kit). Or if you're a gambler, leave them as is until the new codex arrives.
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

 Clang wrote:
 Dakkamite wrote:
I just got two of these today as part of a bulk Ork model buy. Should I just convert them into Grot Bomm launchas?


Into the bits box with them - the components have a lot of useful conversion potential (even GW does this - modified buggy engine bits appear in the Stompa kit). Or if you're a gambler, leave them as is until the new codex arrives.


I agree with the latter part. I'd wait for the new dex. See if they make them good again.

 
   
 
Forum Index » 40K General Discussion
Go to: