Math is a helpful tool, but its not the end all/be all of the game. I'm a big fan of mathhammer, but the game isn't really balanced enough for a cost-per-kill breakdown for one, especially across Codexes for two. For three, you can't really look at it on a per model basis accurately. The number of available attacks greatly affects how many hits/wounds/failed saves your unit is going to have. The further into the equation you go (calculating hits vs calculating wounds vs calculating unsaved wounds), the larger the effect the initial number of attacks has.
The size of the unit and number of attacks each model has will be changing your numbers a
lot. Plus, some units have different models that are a required part of it (Sergeants, Champions, Exarchs, etc) with a different number of base attacks, and possibly other abilities. Also you missed the fact that Plague Knives are Poison 4+ and so wound
MEQ the same as any other
MEQ wielded
CCW.
Taking two of your examples:
plague marine vs MEQ in melee (2A)(.5)(.75)(.33)= .2475 marines killed per Plague marine in melee. (24/.2475) = 96pts CPK
Chaos Space Marine with extra CCW (2A)(.5)(.5)(.33)=.1615 marines killed per CSM in melee. (15/.1615) = 92pts CPK
Both of these units can have a minimum of 4 models + a Champion version. For
CSM, you get 4
CSM w/ Bolt Pistol and
CCW plus a Champion w/ Bolt Pistol and
CCW for 83 points. For Plague Marines you get 4 with Bolt Pistol and Plague Knife plus a Champion with Bolt Pistol and Plague Knife for 120 points. Both units have 11 attacks, 16 on the charge. Re-do the math vs
MEQ:
11 Attacks * (3/6) * (3/6) * (2/3) == 1.83 Unsaved Wounds
Plague Marines: 120 points minimum / 1.83 == 65.5 CPK
Chaos Space Marines w/
BP +
CCW: 83 points minimum / 1.83 == 45.3 CPK
Since this is vs
MEQ, you should also factor in Veterans of the Long War:
11 Attacks * ((3/6) + ((1/6) * (3/6))) * (3/6) * (2/3) == 2.14 Unsaved Wounds
Plague Marines: 125 points minimum / 2.14 == 58.4 CPK
Chaos Space Marines w/
BP +
CCW: 88 points minimum / 2.14 == 41.1 CPK
For just plain old
CSM (without the extra
CCW) this would turn into 1.17/1.36 Unsaved Wounds and
CPK of 64.3/58.8 depending if they had
VOTLW or not.
So your CPK numbers are double what they should be or as near enough as makes no difference. This is a game of Units. For the most part, individual models don't make actions so you have to do your calculations on a per unit basis. Otherwise your numbers quickly go wrong. You're shorting your Plague Marines 0.4 kills, even with your generous boost to their To-Wound roll.
Anyways, it can be useful to look at these numbers. But its useless to compare them to units not in the Codex. I'm not saying you were saying to do that
sennacherib, but there are some who might assume you
could do that. Its irrelevant to do so since if something isn't in your Codex, you don't have it as an option. Seems a silly comment, but its an important one to note. Some enemy units can potentially be more efficient at killing enemy models than a unit you have. Either you have an older Codex and it doesn't matter because you only have one choice regardless, or a combination of units in your own Codex working together can lead to you being more efficient (see Codex: Tau Empire).
But when analyzing a unit compared to other in-codex units or the same unit with different options, it can be a little enlightening. For example, this makes me think that paying for the extra
CCW in a vanilla
CSM squad is well worth the time! For an extra 8 points the 5 man unit is increasing its chance to kill
MEQ in an assault by ~53.5%. That's useful information to know.
It also helps to have some perspective in what you are actually getting. Those Plague marines for example. 120pts vs 83 pts doesn't buy you any added killing power. The extra 43 points (and loss of Initiative vs
MEQ) is getting you Toughness 5, Fearless, and Feel No Pain. On top of that durability you are getting the option to take double Special Weapons without having to take 10 models. That's what makes Plague Marines interesting to take, considering just to get Toughness 5 on
CSM it is costing you 15 Points, nearly half the increased point cost between the 5 man
CSM and the 5 man Plague Marine units.
Blah I'm starting to ramble now! My point I was trying to make was that CPK is good to look at when comparing units in a single Codex, but to keep perspective and that there's a lot more to how efficient a unit is than just how much they throw out there. Also, you have to look at Units, not Models if you want an accurate number.