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Been a while since I faced them, but IIRC the issue was the synergies involved with Sniper, Hide in Shadows, Excellent Sight, some shadow magic, very high BS, and Shooting skills. You end up with the deadliest shooting warband in the game that can also hide like no one else and be extremely difficult to approach and engage.
Certainly they'll take a little time to get rolling, like most shooty warbands. And some scenarios will be harder for them than others, although their high M means they aren't going to struggle in Hidden Treasure, etc. like Dwarfs can. But pumped-up heroes with Sniper and the right other skills starts to break the game.
Honestly, some selected changes would probably have brought them down to earth, but for whatever reason the last rules review team decided to give them the boot entirely (again, IIRC). *shrug*
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