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Disallowing Warbands for Mordheim and the reason Shadow Warriors were pulled from Tournament Legal  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Been a while since I faced them, but IIRC the issue was the synergies involved with Sniper, Hide in Shadows, Excellent Sight, some shadow magic, very high BS, and Shooting skills. You end up with the deadliest shooting warband in the game that can also hide like no one else and be extremely difficult to approach and engage.

Certainly they'll take a little time to get rolling, like most shooty warbands. And some scenarios will be harder for them than others, although their high M means they aren't going to struggle in Hidden Treasure, etc. like Dwarfs can. But pumped-up heroes with Sniper and the right other skills starts to break the game.

Honestly, some selected changes would probably have brought them down to earth, but for whatever reason the last rules review team decided to give them the boot entirely (again, IIRC). *shrug*
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Back when the Lustria project was in development (it was a fan project, in case you don't know that), the team developed a true High Elf warband. My memory is foggy, but I don't think it made it into the final version that GW printed.

It still suffers from high characteristics, etc. although it isn't as disgustingly shooty and lacks the Sniper shenanigans of the Shadow Warrior list. It's important to note that the Lustria warbands were generally a bit stronger than the original Mordheim bands. Still, it might give you a good head start.

http://redelf.narod.ru/mordheim/wb_he.html
http://www.scribd.com/doc/6696095/Mordheim-Warbands-High-Elves
 
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