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1500pts New Tau vs Ward Angels...the Campaign continues!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Shas'la with Pulse Carbine






Arizona

So with the victory of the tau in the titan factory, the BA have been sorely undersupported in their planetary defense, openning a hole that would allow the tau to seize the planetary landing facilities. A victory here would ensure the Tau could invade the planet at large, leaving the BA outnumbered and outgunned against a superior foe.

As such, the mission would be Trade Off- I mean attack and defend with two capture points and a vanguard deployment. Sorry about the bad pics, I'm out of batteries for my normal camera.

the tau list:
HQ
Shadowsun-155
-Command-link drone

Troops
Firewarriors-134
-2 marker drones
-10 FW
-Carbines
-Shas'ui (also, why can't the shas'ui take a drone controller?!)
-Bonded

With

Devilfish-105
-Disruption pod
-Point Defense Targetting Relay

Firewarriors-134
2-Marker Drones
-10 FW
-Carbines
-Shas'ui
-Bonded

with

Devilfish-105
-Disruption Pod
-Point Defense Targetting Relay

Firewarriors-169
-12 FW
-2 Marker Drones
-Shas'ui with TL and Markerlight
-Bonded

Firewarriors-169
-12 FW
-2 Marker Drones
-Shas'ui with TL and Markerlight
-Bonded

Elites

XV8 Squad-158
-2 suits
-Fireknife
-Bonded
-Stim injectors
-2 Marker Drones (these are rather mutable...I'm not really sure how necessary FnP and invulns are together...)

XV8 Squad-158
-2 suits
-Fireknife
-Bonded
-Stim injectors
-2 Marker Drones

XV104 Riptide Warsuit-225
-Stim injector
-Plasma Rifles
-Ion Accelerator

1507

And the Blood Angels:

HQ
Captain-130
-Power Sword
-Plasma Pistol

Troops

Tac Squad-185
-10 men
-Missile Launcher
-Flamer
-Plasma Pistol

Tac Squad-185
-10 men
-Missile Launcher
-Flamer
-Plasma Pistol

Assault Squad-235
-Power Axe
-Plasma Pistol
-Flamer
-Hand Flamer

Elites

Libby Dread-175
Wings, Shield

Terminators-225
Thunder Hammers and Storm Shields

Sanguinary Priests-175
-3 Men
-1 Jump Pack

Dedicated Transport

Landraider-250

1498

So BA deployed and moved first:


To start off, the assault squad rushed the Tau flag, while the Landraider moved up and unloaded into both devilfishes.

Fortunately for the tau, despite penetrating it only shook one devilfish, forcing out the troops inside.
The Libby tried to wings but rolled snakeeyes, knocking off a hull point but still allowing it to rush towards the Riptide


During the tau turn the gunline teams on the flag unloaded into the assault squad, picking off enough bodies to force a leadership check that they failed and started running! the little sissies...

Run run Mr. Space marines...even a sanguinary priest couldn't help you!

The two mobile teams loaded up and started rushing for the objective, with the crisis teams using the devilfishes for cover against the lascannons on the landraider


The riptide and shadowsun together in a squad jumped behind the AA gun and tried to fire a nova round into the landraider...but missed horribly.

On the top of turn 2, the Landraider unloaded into the undamaged devilfish, blowing it up, then using the heavy bolter to put some wounds on the already critically wounded firewarrior team inside...causing them to panic and run off the board.


The assault squad regrouped (damn ATSKNF) and it returned to trying to smash in the tau gunline's faces, while the libby managed to pop its magic this time and rushed towards the riptide


With the destruction of the first mobile team, the second (wounded) devilfish continued to rush towards the marine objective, with the crisis suits moving up behind it using it for cover


In order to cover the upcoming beating that the landraider would no doubt deal to the devilfish, the riptide tried to nuke it with a nova shot, only to gets hot and have his FnP fail as well

Damn nova reactor...



The riptide and shadowsun then leapt away from the libby in an effort to draw him and the assault squad away from the gunline tau


Which didn't work. Instead, the tac squads began to consolidate on their flag, while the termies and Assaults squad did what they did best: assaulting.

The termies assaulted the devilfish and destroyed it, and the assault squad, despite sucking down 48 BS5 shots from the two gunline teams, managed to survive with 7 models left and reach combat, destroying the heck out of the first gunline squad who survived with 2 models left and didn't flee combat.

On the tau turn, everything unloaded into the termies, killing them pretty handily:

And the riptide popped its blast into the tac squad on the flag, killing all but about four

In assault, the tau squad lost another model, but still had one man left who continued not to flee.

The rest of the team moved towards the flag, only to be assaulted by what was left of the tac squad on the BA turn:

Miraculously the crisis team survived combat and managed to pick off everything but the captain:


Ultimately however, at the end of Turn 5, the BA were tabled as everything unloaded into what was left of their army only for them to die. Leaving the Tau in control of both flags without anything to fight back.

DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in us
Blood Sacrifice to Khorne





Ouch. Tough campaign for the sons of Sanguinius.

Zim's Necrons Painting Log 
   
Made in us
Shas'la with Pulse Carbine






Arizona

Yea the new codex really ups the firepower of the Tau...I used to struggle to survive death companies and assault squads, now 2 teams of firewarriors took down a 10 man team like it was nothing...

And holy god is that Riptide excellent and MEQ and TEQ killing...Ion Accelerators are what the vespids are still trying to be.

DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
 
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