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1000 pt Orks vs MC Nids (part 2)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Fresh-Faced New User





Thanks everyone for the advice in my earlier post. To recap, I am new to orks. I would like some help to create an army to compete primarily against a MC Nid list consisting of;
Flyrant with 2 T/L devourors, Doom Malantai, 2x Zoans, 2x Tervigons, 2x squads of Termigants

I have struggled to create a list focused on ranged attacks with high strength S8+ / AP3 to bring down the MCs which would appear competitive (I considered Lootas but S7 AP4 just doesn't seem to cut it), however here it is;

95 Big Mek, Bike, Bosspole, Kustom Mega-blasta

225 5x Deffkoptas, T/L Rokkit launcha (Big Mek here)

145 Old Zogwort

145 20x Shoota Boys, 2x Big shoota, Nob, Bosspole (Old Zogwort here)

145 20x Shoota Boys, 2x Big shoota, Nob, Bosspole

130 Dakkajet, fighta ace, T/L Supashoota (primarily for the Flyrant)

43 2x Kannon + 1 krew

40 2x Kannon


I also thought maybe I could change tactics and try to mostly ignore the MCs (except the damaging Flyrant) and focus on wiping out troops with this list.

145 Old Zogwort

55 Weirdboy

130 Dakkajet, Fighta ace, T/L supashoota (vs Flyrant)

125 Dakkajet, Red paint job, T/L supashoota

125 Dakkajet, Red paint job, T/L supashoota

145 20x Shoota Boys, 2x Big shoota, Nob, Bosspole

145 20x Shoota Boys, 2x Big shoota, Nob, Bosspole

140 20x Shoota Boys, 1x Big shoota, Nob, Bosspole


Either of these lists / tactics seem like it could be competitive ?
   
Made in gb
Fresh-Faced New User





I am starting to play orks(inherited ones from 2nd/3rd edition lol) and I have a friend that plays the EXACT same list and your opponent. It would be handy getting some advice on here how to beat them, the only thing I can honestly think to aid you, is get power klaws, more power klaws, and then to top it off, some more, im gonna be trying zagstruk(the named Stormboy) and see how he fares against them, as he seems to be pretty sick in melee

D ====> IMMA CHARGIN MAH TESLA!!
D ====> ====> ====> IMMA FIRE MAH TESLA!!

(from 2nd and 3rd edition, current value unknown)
- 1500-ish (more models that arent useable)
- 2650
WHFB Dark Elves - 1400ish 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

I dont quite see why you have zogwort in there. Normally its just for the squig thing people take him, but IIRC it only works on ICs and only a couple of tyranid MCs are independant characters. If you are looking for rokkits, I would go to kannons before the deffkoptas. Being BS3 they hit about as much, and their longer range helps to make up for the lack of mobility. I would take 9 kannons for the 180, then maybe look to other places. Also 1 dakkajet would be lucky I think to take out a flyrant on its own.
Maybe something like:
KFF mek with cybork & klaw - 120
3x20 shoota boys ( 2 bp, pk nobs) - 440
2 dakkajets with ace and gun - 260
3x3 kannons - 180

The KFF mek goes with the unit with no nob and gives some cover against those gaunt peashooters. 2 dakkajets have a reasonable chance at knocking out the flyrant and the kannons would probably go for the zoanthropes (do these guys have something to stop instant death, used to be the synapse thing but I think that was last edition). Then the remaining shoota boys will have to jostle around with the spawning termigaunts. At the moment I think you've got too many points tied up in a few guys, the deffkoptas and zogwort.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in au
Fresh-Faced New User





Yep you were right, only two Nids are ICs and none in the army I am facing although the Flyrant and Tervigons are characters so can isolate klaws with challenges. Klaws in Nob units can't be isolated though and would seem pretty effective against 6 wound Tervigons if I could get them close enough.

How does this look ?

100 Warboss, Cybork, BPole, P/Klaw

245 5x Nobs, Painboy, 5x Cybork, 2x P/Klaw, BPole, Trukk, Ref Ram

145 20x Shoota boys, 2 big shootas, Nob, BPole

125 20x Shoota boys, 1 big shoota (Warboss here)

260 2x Dakkajets, Fighta Ace, T/L Supa shootas

120 2x 3 Kannon
   
Made in se
Fresh-Faced New User




I'd skip the warboss, nobs and one of the kannon teams for two battlewagons with deffrollas and a big mek with kustom force field to ride with one of the shoota boy squads. This way you always have a 5+ cover and 14 front armor while advancing. And with the battlewagons being open topped you will be able to shoot out of them as you move up. You should make sure to take powerklaws, or if you lack the points BC, for your nobs in boy squads otherwise the +10p for the nob doesn't make that much sense in my opinion. If you have any points over you might want to consider a weirdboy to go along with the other shoota boy squad for a chance at an extra waagh to enchance the power of your dakkajets.

This message was edited 2 times. Last update was at 2013/05/21 11:14:28


 
   
Made in au
Fresh-Faced New User





Hey thanks for the feedback BobZoid. How do I use the Klaws on the Nobs vs the Tervigons / Flyrant ? As they are characters they can isolate the klaws in a challenge and a single klaw (even two) won't take down a 6 wound T6 MC, and with their normal attacks being AP2, the nob will only attack once. They also roll on the Biomancy table...the last time we played both Tervis got Iron Arm making T8/9 really hard to wound.
It seems the battlewagons would be toast as soon as they got into assault range with the MCs too which made me steer clear up to now.
Any advice would be appreciated
   
Made in se
Fresh-Faced New User




You might have a point about the klaws there actually. With bare minimum nobs (bp and nothing else) you can isolate those nasty MC for a turn via challanges but still I'd consider just skipping nobs alltogether if you dont think that you are gonna be able to hit anyone with the klaws,. Also if you are afraid of high strength CC attacks why not take three boymobs in trukks instead or just go for battlewagons without deffrollas and use their mobility to back away from the advancing tyranids. Or just make sure you deffrolla him before he chops your battlewagon up. Also thinking back on it maybe a KFF big mek would be a waste if your opponent doesnt have much shooting attacks.
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

I wouldn't go with battlewagons, they'll get wrecked and not help a huge amount. I would stick with the klaws, you can get around the challenges but it involves a little d*ckery they may not appreciate. Pg 64 under accepting a challenge it says that models/characters not engaged with an enemy model cannot accept challenges. Since klaws are I1 just stay out of the combat (more than 2" back from a model in base contact) and then on your I1 pile in move put the nob up into 2" range so he can now hit. In this sort of situation my rationale is that it's silly to propose that a gaunt vomiting tervigon can somehow get across he wants to challenge and then everyone else will jsut sit back and watch. IMO character MCs shouldn't be able to challenge, the only thing with a hope against them is another MC character or some lucky dude with a force weapon or equivalent.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
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