Switch Theme:

Need help with BA 1950p  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Perturbed Blood Angel Tactical Marine




Australia - Gold Coast

So i've lost the last 3/4 games pretty badly some of it to do with dice some what to do with my oppenents playing very competitive and RUDE lists
so i thought id hit you guys up for some hints this is a new list i pumped out give me your thoughts.

1950 Blood Angels list.
HQ:
-Reclusiarch :130p
-Librarian :100p
Elites:
-Furioso w/ Frag cannon, heavy flamer :135p
-Drop pod w/ locator beacon :45p
-Furioso w/ Frag cannon, Heavy flamer, magna-grap :150p
-Drop pod :35p
-Corbulo :105p
Troops:
-5x Assault w/ nothing :100p
-Drop pod :0p
-5x Assault w/ nothing :100p
-Rhino :15p
-6x Death co w/ Thunder hammer :150p
-Land Raider redeemer w/ Multi :250p
Fast attack:
-Baal predator w/ Dozer :150p
-3x Attack bikes w/ multi melta's :150p
Heavy support:
-Predator w/ All las :180p
-Vindicator w/ Siege shield :155p

Total:




Cheers for any help!

When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! 
   
Made in us
Locked in the Tower of Amareo




Dump the Reclusiarch and just by more DC maniacs for the LRR. Dont' forget extra armor for the LRR.

The list needs a mobile SP. Make him a biker.

Not putting special weapons on assault teams is a waste. Give them flamers and hand flamers if nothing else.

Tri-las preds are too overcosted for BA. Use auto/las.

Librarian needs a ride. With two fragnoughts, I'd consider putting assault terminators in the LRR, not DC. Then add in the libby with terminator armor. Just an idea. Prescienced TH/SS terminators are nasty.

Alternatively, put libby on a bike and and put in the attack bike squad. MM that ignore cover possibly
   
Made in us
Perturbed Blood Angel Tactical Marine



Nonbeing, that is to say, everything.

Reclusiarch should be a chaplain, not worth the points if he's not your only HQ.

Libby good I guess idk.

Fragiosos are good but I would drop the grapple and locator beacon tbh.

RAS should be either in razorbacks or with packs, the pod doesn't add much it just takes away mobility later game and the rhino is kinda useless.

I disagree with the mobile SP thing: he would just get killed, he's a priority target and thats 85 points doing nothing.

May as well save 5 points and drop hammer for a fist. Also the raider will die fast, it's a priority target.

Baal good i guess, dont really need the dozer but it can be useful so whatever.

bikes - you only need 2 really, 3 is just overkill.

I agree on the pred, auto/las is much better for points.

Vindi is good though siege shield could be dozer blade. It does look cool though...

Overall your list is kind of weak, tbh. Just to summarize you have 2 HQ 2 fragiosos 10 RAS in 2 squads 6 DC a baal a pred and 3 bikes. + corbulo. That's only 10 scoring models. What I would do would be to drop a fragioso and the Raider for more RAS in razorbacks, make it a full mech list. If you also drop the DC/Reclusiarch (not saying you have to) you could get more av13 goodness or just more 5 man squads. Give these squads meltas and flamers, split half and half.

Hope this has helped, GLHF

JAMOB  
   
Made in us
Locked in the Tower of Amareo




How competitive are we talking here? The only competitive BA HQ is level 1 libby, strictly speaking.

Don't drop the grapple from fragnoughts due to the wound pool rules.

Drop pod ASMs are fine, but just equip them. Realize they have limited mobility after the drop.

The mobile SP is critical; they can join the attack bike squad. There is never overkill with MM. More MM is always better since the MM is a fantastic weapon.

If its a flamestorm Baal, it needs a dozer blade.

The list can afford another scoring unit after dumping the superfulous HQ and downgrading the predator.
   
Made in us
Perturbed Blood Angel Tactical Marine



Nonbeing, that is to say, everything.

What do you mean by the wound pool rules? I understand what they are just not why they effect the use of the magna grapple.

With the pods what I meant was that you can pretty much the same level of accuracy with JPs as you can with the pod, the only reason to take one would be to fit in a libby without paying for a pack or corbulo or something similar. The limited mobility can be quite annoying though so beware.

MM is a great weapon but you only really need 2 to kill a tank with pretty good consistency, so 3 would be overkill. You could take it, but that's 50 points you could spend somewhere else.

As for the priest - good point, I didn't register the MM bikes. Still though, depending on how you layout the rest of the army it could be a waste of 35 points. It's an interesting idea, I normally run one with a big squad but idk.

JAMOB  
   
Made in us
Locked in the Tower of Amareo




There's an FAQ that states this:

"Q: When making a Shooting attack against a unit, can Wounds from the Wound Pool be allocated to models that were not within range any of the shooting models when To Hit rolls were made (i.e. half the targeted model are in the shooting models’ range, and half are not)? (p15)

A: No."

So, this means a fragnought can not kill anything not covered by the templates if it just has two template weapons. But the magna grapple extends the whole wound pool out to 12"

Pods are considerably better than even DoA jump packs. The 6" deployment move is incredible.

2 MM are not consistent. The Gaussian for two BS 4 shots is centered around 1.3 hits. That means two hits is a pretty unlikely outlier for 2 MM. Killing any vehicle with a single MM shot is a crap shoot. and less than 50/50. 3 MM are where it at, and still not consistent enough for my tastes.

FNP attack bikes are incredibly good. They get FNP rolls and jink rolls against non STR 10 shooting.
   
Made in au
Perturbed Blood Angel Tactical Marine




Australia - Gold Coast

okay so a change up to more gun line style what do you think?

1950 Blood Angels list.
HQ:
-Cpt Tycho :175p
Elites:
-sang-p :50p
-Furioso w/ heavy flamer, Frag cannon :135p
-Drop pod w/ Death wind :55p
-Furioso w/ Magna-Graple, blood talons :140p
-Drop pod :35p
Troops:
-10x Tactical marines w/ plasma gun, Plasma,Pw :200p
-aegies defence line quad gun :100p
-10x Tactical marines w/ plasma gun, Missle,Pw :195p
-10x Assault marines w/ 2xMelta, Thunder-H :240p
-drop pod :0p
Fast attack:
-2x Attack bikes w/ multi melta's :100p
-2x Attack bikes w/ multi melta's :100p
Heavy support:
-Predator w/ side las :135p
-Dev x 5 w/ 1 las, 3 missle :145p
-Dev x 5 w/ 1 las, 3 missle :145p

Total: 1950p


This message was edited 1 time. Last update was at 2013/05/19 17:26:33


When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! 
   
Made in us
Locked in the Tower of Amareo




If you're going to spend 175 pts on HQ, go ahead and buy two level 1 divination libbies.

Put attack bikes in squads of 3 to maximize buffs.

Lose the missile devs. Vindicators are much scarier, and they add to armor saturation.

Two tacticals seems very vanilla. Keep one for the aegis line. Try a 5 man assault team in a TL HF razorback with flamer and hand flamers. It's cheap and scary for many units. Or 5 man with inferno pistol /meltagun in a las/plas razor.
   
Made in us
Perturbed Blood Angel Tactical Marine



Nonbeing, that is to say, everything.

Vehicles: 3 pods, 2 fragiosos, Pred.
Bikes: 4 MM Attack bikes
Infantry: 20 Tac, 10 RAS no packs, 10 Dev, Tycho.

First of all, Tycho is kind of useless for 175. He can't go in the pod (BA have capacity of only 10), and if he sits back he doesn't do much. I would take a libby instead, then instead of squeezing out points for another just use those points for upgrades.

It's not bad to have 20 Tac, especially not also with the Devestators there. However, if you do take martel's advice to drop those Devs (which is pretty good - an auto/las pred does the same basically for less, and the vindicator does something very similar) it would mean a complete shift in your army: gunline is not inherently bad in BA, we can do it well, but you do have to choose. You have to play very differently, keeping fire lanes open and whatnot. It depends on what playstyle you want.

If you do go the aggressive route, drop both Dev. squads either for Baals (I love these) or vindicators (also very good). Then drop (at least) one tactical squad for more RAS, but I would not suggest either of the layouts mentioned: 1 is a suicide unit which seems unecessary as you already have 2 drop pods. Also, without the outflank that makes the Baal such a great suicide unit, this squad will probably lose its (av11) transport pretty early on. The other while better still isn't great. The specialist pistols are rarely worth it, I do like a hand flamer with 2 flamers in a bigger squad but as it is not really worth it. I would suggest going with either a six man Tac. in an assback (this is surprisingly effective and lays out a lot of shots) or a 5 man RAS in lasplas with a flamer. Or take an assault cannon, that's also good - depends on your focus.

For the RAS, the only reason to have a pod is so that 2 pods come down t1. If you think that is a good enough reason to keep them then do so, but just know that it doesn't actually aid them as a unit and that they in fact lose mobility. Keep that in mind.

JAMOB  
   
Made in us
Locked in the Tower of Amareo




BA can't afford suicide units. Don't ever plan on using anything as a suicide unit. Ever.
   
 
Forum Index » 40K Army Lists
Go to: