Switch Theme:

Killa Kans?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Smokin' Skorcha Driver





I was wondering... against what army are killa kans most effective? I might buy some and I want to know which friends to use them on. Thanks!!

Waaaaaaaaaaaagh!




 
   
Made in us
Longtime Dakkanaut





Pretty much all armies. I have 9 I routinely play. They will never be superstars but generically they can be useful
   
Made in nz
Disguised Speculo





How do you use them? I have three proper Kans and a whole fleet that are partially built ~ I stopped because I just can't see them being any good. I imagine autocannons (which are goddamn everywhere) will annihilate them!
   
Made in us
Dakka Veteran





After watching this battle report that uses 3 squads of 3 against the new Tau, I can see them being an interesting, albeit slower, way to screen the onslaught of incoming fire.

http://m.youtube.com/watch?v=KLuSRqa7bvk

I plan on trying some out eventually.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






They are just as great as before against any army that doesn't come with krak or haywire grenades en masse.

Sadly, this leaves nothing but tyranids, daemons, orks, eldar and tau. I shelved my kanz after I lost a whole unit when charging Ultramarine scouts. The reliable shooting now comes from dakkajets rather than kanz.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Rogue Grot Kannon Gunna





If you are against marines then yep you need to worry about the crack grenades. But, bearing in mind things like terminators don't pack grenades and the kanz strike first they suddenly become unit which can cause a few problems. Similarly if a LR is bearing down on you, the the chappie hasn't got the old Godshammers there's a good chance the Kanz can stop it in its tracks.

Also if you spam them then an opponent suddnely need to spend a lot of mid strength fire power to take them out (and they are on the cheap side) and it takes the heat of the rest of the army. The only downside for this tactic is that you tie up HS slots.

 
   
Made in us
Regular Dakkanaut



Portland, OR

It's worth noting that the Grotzooka is a very dangerous weapon too. I've been pretty impressed with my kans armed with them.


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Jasper wrote:If you are against marines then yep you need to worry about the crack grenades. But, bearing in mind things like terminators don't pack grenades and the kanz strike first they suddenly become unit which can cause a few problems. Similarly if a LR is bearing down on you, the the chappie hasn't got the old Godshammers there's a good chance the Kanz can stop it in its tracks.

Both assume optimal conditions (no kanz lost) and some level of cooperation from your opponent. Why should the terminators be close to your kanz, if he could stop them with tactical marines? And even then, you will probably still lose a kan between overwatch from a heavy weapon (CML/AC) and a sergeant sporting a power mace.

Also if you spam them then an opponent suddnely need to spend a lot of mid strength fire power to take them out (and they are on the cheap side) and it takes the heat of the rest of the army. The only downside for this tactic is that you tie up HS slots.

Actually, a single predator or rifleman dreadnought is probably enough to stop one or two units. A hit from a manticore or orbital strike relay might even take out an entire unit in one shot. You can easily assume to have lost eight out of nine kanz by the end of game turn two.
Kannons are exactly as hard to wound as it is to take hull points off kanz, but they get a 3+ armor save and a bunch of gretchin crew on top of that, for less points. All they lose in exchange is a questionable close combat ability.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
Forum Index » 40K General Discussion
Go to: