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![[Post New]](/s/i/i.gif) 2013/05/20 12:52:03
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Fighter Pilot
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Space wolves: 1465 points
HQ:
RP/ 100 points (Prescience) with LF
WL/TH/SS/TW 205 points with TWC
Troops:
10 GH/2x plasma/MotW/WS/DP 220 points
10 GH/2x plasma/MotW/WS/DP 220 points
10 GH/2x flamer/MotW/WS/DP 210 points
Fast attack:
3 TWC:
1: bolt pistol/SS
2: bolt pistol/CC
3: bolt pistol/CC
Heavy support:
6 LF/5 ML 140 points
6 LF/5 ML 140 points
Imperial guard:285 points
HQ:
LC 70 points
Troops:
Vet's/3x flamer 85 points
Fast attack:
Vendetta 130 points
Fortification:
ADL 50 points.
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This message was edited 2 times. Last update was at 2013/05/29 17:47:44
Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/20 13:33:52
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Furious Fire Dragon
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I would cut the flamers in the ig and keep them in the vendetta until last turn
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"Listen closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."Leman Russ |
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![[Post New]](/s/i/i.gif) 2013/05/20 13:36:42
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Fighter Pilot
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This way I can still maybe whipe a squad of an objective (that is already shot down but regrouped
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/20 15:01:07
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Veteran Wolf Guard Squad Leader
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Master of Runes is 50 points wasted. You're better off getting another TWC for that. Also...I'm pretty sure that you can't mix codex powers with the rulebook powers even if you have MoR.
And actually, now that I look at it your TWC are out of place. When the game begins, the only thing you will have on the board are your TWC and your long fangs. Who do you think your opponent is going to shoot at? You should either exchange the TWC for something else, or find a way to hide your TWC behind something. Keep in mind that most tournaments are usually pretty light on LOS blocking terrain.
EDIT : The Wolf Lord + 3 TWC + Master of Runes is a whopping 435 points. Wouldn't you rather have 2 more squads of Grey Hunters in Drop pods?
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This message was edited 1 time. Last update was at 2013/05/20 15:03:53
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/05/20 15:09:06
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Fighter Pilot
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Grugknuckle wrote:Master of Runes is 50 points wasted. You're better off getting another TWC for that. Also...I'm pretty sure that you can't mix codex powers with the rulebook powers even if you have MoR.
I took MoR so both of my LF could get prescience. I did not know I could not mix, I never use the book powers. I'll change it.
Grugknuckle wrote:And actually, now that I look at it your TWC are out of place. When the game begins, the only thing you will have on the board are your TWC and your long fangs. Who do you think your opponent is going to shoot at? You should either exchange the TWC for something else, or find a way to hide your TWC behind something. Keep in mind that most tournaments are usually pretty light on LOS blocking terrain.
You are right. I just wanted to put them in there becouse I just converted 3 TWC and a lord. And I saw them doing really good last tournament. But you are right about the not much LOS blocking terain. Altough in every game there will be at least one peice. I normally just put it infront of the ADL of the enemy (if they have them) to make it useless.
Grugknuckle wrote:EDIT : The Wolf Lord + 3 TWC + Master of Runes is a whopping 435 points. Wouldn't you rather have 2 more squads of Grey Hunters in Drop pods?
I don't have anymore drop pod. And not enought time to convert it to one of my drop pods and paint it.
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/20 15:18:49
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Veteran Wolf Guard Squad Leader
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commisar_simon wrote:
I don't have anymore drop pod. And not enought time to convert it to one of my drop pods and paint it.
Fair enough. I *HATE* building drop pods. It's more work than a Land Raider.
I still worry about your master of runes though. 50 points is half-way to another rune priest. Also...Had you considered rolling your wolf lord as just another TWC? That could get you 150 more points to play with. Enough to to get an ADL + quad gun and roll your MoR into another RP.
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This message was edited 1 time. Last update was at 2013/05/20 15:32:13
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/05/20 15:29:51
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Fighter Pilot
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I did but well I played against some people who use the same loadout as I use right nw. And it wrecks or breaks most squads even when we challenge.
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/20 15:33:42
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Veteran Wolf Guard Squad Leader
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commisar_simon wrote:I did but well I played against some people who use the same loadout as I use right nw. And it wrecks or breaks most squads even when we challenge.
Of course it does. I'm not saying it doesn't. What I'm saying is that you can still wreck people with Grey Hunters or with vanilla TWC.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/05/20 15:36:03
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Fighter Pilot
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Next theusdag I will test play
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/20 20:08:29
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Veteran Wolf Guard Squad Leader
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/05/28 20:29:43
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Fighter Pilot
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So I won. I played the relic and vs chaos marines. The vendetta only killed one oblit then got vector striked. He played alot of bikes but I still won. The TWC shined and only lost 2 first turn and then charged a melta bike and a lord on bike. The lonely TWC killed the bike and the 2 lords where stuck in combat but I won. This gave me 2 kill points. (Slay the warlord and personal trait) the 2 long fangs got prescience what was good. I am thinking of an aegis though.
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/28 20:35:01
Subject: Re:Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Veteran Wolf Guard Squad Leader
Pacific NW
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I'm finding that with Vendetta's you really want to take 2 and you really want to grab the Heavy Bolter Sponsons. Moving 18"+ you get to fire 4 weapons at BS and the rest at Snap Fire, so you can put out quite a lot of shots, and its effective against most things. Also, when you get Vector Striked you still have that other one!
If you drop Master of Runes and the Chooser of the Slain (so hard to lose that second option) you're almost there for the Aegis. You're looking at 85 or 100 points depending if you want the ADL w/ Icarus or Quad Gun.
If it were me: Drop a naked TWC model and Master of Runes and take an ADL w/ Quad Gun; Drop Chooser of the Slain and a Long Fang pack for a second Vendetta and give both Heavy Bolters.
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![[Post New]](/s/i/i.gif) 2013/05/28 21:45:41
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Fighter Pilot
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Well he penetrated and I exploded so that was why the vendetta wasn't usefull. Well I dropped the CotS for the plasma upgrade instead of the melta. I am not dropping TWC sorry, I need them to get my lord to the other side of the map. Master of runes was usefull. Both LF squads on re-roll to hit. Hvy bolters are quite useless where I am using a vendetta. Mostly to go after flyers armour 12 so hvy bolter cant do anything or I go after AV13-14 since I roll quite lucky. And if I had to choose between a vendetta or longfangs with reroll to hit I would go for long fangs. Tomorrow I will see if I can get 50 points. Maybe 100.
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/29 10:41:20
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Death-Dealing Devastator
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commisar_simon wrote:Space wolves: 1465 points
HQ:
RP/MoR/CotS 160 points ( LL + Prescience) with LF
WL/ TH/ SS/ TW 205 points with TWC
Question 1: I'm pretty sure but I don't believe you can choose one rulebook power and one codex power. The FAQ says you can swap out your powers and generate two from the book. It doesn't say you can individually swap them out. That's my understanding of it - I don't know if your tournie might be doing things but expect people to question it.
Question 2: Does the Wolf Lord have runic armour? If not, get it. Any multi-wound models with tg5 and 2+ save is immense.
Question 3: Living Lightning is great but as per question 1, 2 divination powers is better than two codex powers for supporting long fangs.
General Note: Relying on your troops to do close up works can be very risky. If you're podding in close turn 1, most armies will just eat 20 marines with return fire.
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White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points |
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![[Post New]](/s/i/i.gif) 2013/05/29 10:58:28
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Fighter Pilot
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rossatdi wrote: commisar_simon wrote:Space wolves: 1465 points
HQ:
RP/MoR/CotS 160 points ( LL + Prescience) with LF
WL/ TH/ SS/ TW 205 points with TWC
Question 1: I'm pretty sure but I don't believe you can choose one rulebook power and one codex power. The FAQ says you can swap out your powers and generate two from the book. It doesn't say you can individually swap them out. That's my understanding of it - I don't know if your tournie might be doing things but expect people to question it.
Question 2: Does the Wolf Lord have runic armour? If not, get it. Any multi-wound models with tg5 and 2+ save is immense.
Question 3: Living Lightning is great but as per question 1, 2 divination powers is better than two codex powers for supporting long fangs.
General Note: Relying on your troops to do close up works can be very risky. If you're podding in close turn 1, most armies will just eat 20 marines with return fire.
First: yes I know, forgot to change.
Second: i did not have points for runic armour.
Third: see first.
Note: I also thought the same thing. But somehow I was able to ice 2 rhino's and4 bikes with one LF squad and the greyhunters. (I gave them both plasma and threw away cotS)
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/29 11:12:12
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Elite Tyranid Warrior
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commisar_simon wrote:
But you are right about the not much LOS blocking terain. Altough in every game there will be at least one peice. I normally just put it infront of the ADL of the enemy (if they have them) to make it useless.
Firstly, any Tournament Organiser with any brains will have the terrain set up for you and will not allow you to move it as you see fit in order to block a Quad Gun's LOS.
Secondly, if playing outside of a tournament setting people generally agree to set up terrain before deploying ADL's in my experience. Purely from a logical point of view, no army is going to turn up on a battlefield strewn with trees and buildings (fixed terrain) and promply erect a Quad Gun in a position in which it has no LOS to anything. Even though it's RAW as per the BRB to set up ADL's before terrain, it makes no sense (although it does make more sense for the larger, less mobile stuff like a Fortress).
And lastly, your win-at-all-costs attitude on the matter makes me sad. Placing LOS blocking terrain in front of a Quad Gun is a ridiculously childish move and one which would cause me to point blank refuse to play against you because it tells me exactly what kind of player you are. It's in the same league as modelling for advantage in my opinion, giving you an unfair advantage over your opponent before the game has even begun. D1ck move tbh. Doing such a thing in any friendly local gaming group would make you TFG. Poor form, dude.
Remember, even the BRB says both opponents must agree on terrain placement before the game begins. Good luck finding an opponent willing to agree to to let you place a building in front of his Quad Gun.
Congrats on your win, however.
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This message was edited 1 time. Last update was at 2013/05/29 11:19:21
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![[Post New]](/s/i/i.gif) 2013/05/29 12:38:53
Subject: Re:Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Regular Dakkanaut
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You must remove the master of runes cause its useless. you cant manifest the same psychic power more than once its turn. BRB page 67 second paragraph.
So you cant cast precience twice with the same psyker.
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This message was edited 1 time. Last update was at 2013/05/29 12:39:35
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![[Post New]](/s/i/i.gif) 2013/05/29 13:13:07
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Boom! Leman Russ Commander
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rossatdi wrote: commisar_simon wrote:Space wolves: 1465 points
HQ:
RP/MoR/CotS 160 points ( LL + Prescience) with LF
WL/ TH/ SS/ TW 205 points with TWC
Question 1: I'm pretty sure but I don't believe you can choose one rulebook power and one codex power. The FAQ says you can swap out your powers and generate two from the book. It doesn't say you can individually swap them out. That's my understanding of it - I don't know if your tournie might be doing things but expect people to question it.
Question 2: Does the Wolf Lord have runic armour? If not, get it. Any multi-wound models with tg5 and 2+ save is immense.
Question 3: Living Lightning is great but as per question 1, 2 divination powers is better than two codex powers for supporting long fangs.
General Note: Relying on your troops to do close up works can be very risky. If you're podding in close turn 1, most armies will just eat 20 marines with return fire.
I agree with the note, I have been running SW's as allies for my guard and I have 20 marines come in turn 1 and they usually have a lot of difficulty staying alive.
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![[Post New]](/s/i/i.gif) 2013/05/29 17:45:33
Subject: Space wolves 1750 points with 285 points IG allies highly competitive. Need critique.
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Fighter Pilot
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Enceladus wrote: commisar_simon wrote:
But you are right about the not much LOS blocking terain. Altough in every game there will be at least one peice. I normally just put it infront of the ADL of the enemy (if they have them) to make it useless.
Firstly, any Tournament Organiser with any brains will have the terrain set up for you and will not allow you to move it as you see fit in order to block a Quad Gun's LOS.
Secondly, if playing outside of a tournament setting people generally agree to set up terrain before deploying ADL's in my experience. Purely from a logical point of view, no army is going to turn up on a battlefield strewn with trees and buildings (fixed terrain) and promply erect a Quad Gun in a position in which it has no LOS to anything. Even though it's RAW as per the BRB to set up ADL's before terrain, it makes no sense (although it does make more sense for the larger, less mobile stuff like a Fortress).
And lastly, your win-at-all-costs attitude on the matter makes me sad. Placing LOS blocking terrain in front of a Quad Gun is a ridiculously childish move and one which would cause me to point blank refuse to play against you because it tells me exactly what kind of player you are. It's in the same league as modelling for advantage in my opinion, giving you an unfair advantage over your opponent before the game has even begun. D1ck move tbh. Doing such a thing in any friendly local gaming group would make you TFG. Poor form, dude.
Remember, even the BRB says both opponents must agree on terrain placement before the game begins. Good luck finding an opponent willing to agree to to let you place a building in front of his Quad Gun.
Congrats on your win, however.
The tourney where we are playing is via the BRB rules so first fort then terrain. The only reason why I would do the LOS block in front of the ADL is becouse last year every game I played they did it to me. And since my army was based on ADL I had an horrible time. Indeed outside a tournament we just make a cool setup and then place forts becouse it is more fair and fun that way. And I totaly agree with ou that it is bullsh1t about ADL before the terrain.
But what you say then is not treu and I personally dont like you saying it. Using your words, all of the teams playing are d1cks. If you askmy friends, I am everything but Win at all costs. And saying that you know exacly what person I am, that is wrong. And a friendly local gaming group qould not really have an highly competitive tourney. Personally I did not mean to come over to you likea d1ck, this is totally not who I am. Automatically Appended Next Post: Edit onlist. Automatically Appended Next Post: lonewolf81 wrote:You must remove the master of runes cause its useless. you cant manifest the same psychic power more than once its turn. BRB page 67 second paragraph.
So you cant cast precience twice with the same psyker.
Did it, I dont play with the BRB psy powers normally so I did read over that. Automatically Appended Next Post: tankboy145 wrote:rossatdi wrote: commisar_simon wrote:Space wolves: 1465 points
HQ:
RP/MoR/CotS 160 points ( LL + Prescience) with LF
WL/ TH/ SS/ TW 205 points with TWC
Question 1: I'm pretty sure but I don't believe you can choose one rulebook power and one codex power. The FAQ says you can swap out your powers and generate two from the book. It doesn't say you can individually swap them out. That's my understanding of it - I don't know if your tournie might be doing things but expect people to question it.
Question 2: Does the Wolf Lord have runic armour? If not, get it. Any multi-wound models with tg5 and 2+ save is immense.
Question 3: Living Lightning is great but as per question 1, 2 divination powers is better than two codex powers for supporting long fangs.
General Note: Relying on your troops to do close up works can be very risky. If you're podding in close turn 1, most armies will just eat 20 marines with return fire.
I agree with the note, I have been running SW's as allies for my guard and I have 20 marines come in turn 1 and they usually have a lot of difficulty staying alive.
I am going to play test a little more and then discuss with my club about changes. (I play test with them) Automatically Appended Next Post: @enceladus btw I dont know if that grats was ment or sarcastic. But know that I don't do dick moves in play tests vs friends.
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This message was edited 4 times. Last update was at 2013/05/29 17:52:55
Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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