Eldar Movement
The Wraithlord gets prescience casted on it, Fortune is casted on the seer council again. And The Pink Daemon Prince gets Doomed! (failed the 4+ DtW)
Starting on my Right Flank The Wave Serpent with 5 Fire Dragons moves up closer to the grey block of a ruin, the 2 man Guardian squad who just watched their squad mates be eaten by Slaanesh move up behind the Defense line in the middle of the table, the four man squad shuffles to get a cover save but hardly moves. The 6 man Fire dragon Squad get out prepared to unload melta into a certain pink daemon Prince
The Wraithlord closest to the Blue Eldar Structure moves towards the pink daemon prince, The other Wraith lord moves around the Grey Ruin preparing for a possible charge against the
LoC if it can get grounded.
The seer council jumps down preparing itself to also charge the
LoC. A Gaurdian Jetbike Squad on the left flank jumps over to the Monument Salt and Pepper Shakers to help force those crucial grounding tests.
Eldar Shooting Phase
The Pink daemon Prince is grounded after taking shots from a Prescience’d Wraithlord. The Fire dragons then proceed to try and melt the Pink daemon Prince’s face off hit’s with the flamer and only 3 melta shots, wounds with 3 melta shots and the Invun roll was… 5, 5, 6! The Daemon Prince is still alive and kicking!
He then proceeds to take plasma gun shots from the Wave Serpents and dies. First blood to Eldar!
Gaurdian Jet bikes close to the Salt and Pepper Shakers fire at the
LoC and roll 1 hit and no wounds… the
LoC fails his grounding test. The 2nd Wraithlord fires at the
LoC along with the Seer council but failed to do anything.
The Eldar on the Right Flank and the 2 Jetbikes in the middle fire on the painted Skull Cannon but either miss or are saved the it’s invun save.
Eldar Assualt Phase
The seer council needs a 9 to charge the
LoC but roll 6 and a 2, but having fleet the Eldar player rerolls the 2 and ends up charging 10” The Wraithlord that fired on the
LoC also joins that combat. My
LoC challenges out the Wraithlord (because it can’t refuse) the Wraith Lords
HoW does an unsaved wound and proceeds to die instantly because of the
LoC’s Warlord trait. (I forgot to roll to see if I get a free spawn as well) The seer council passes it’s moral test.
The Gaurdian Jet bikes hanging around the Shakers only jump 3” and all the other Jet bikes don’t move very far.
Chaos Movement
The
HoT attempts to cast Scriers Gaze and fails and takes perils. The
LoC casts misfortune on the seer council and rolls a 10! The seer council fail to deny the witch.
But that is where my luck stops and I roll for reserves. Plague bearer squad 1, roll a 1. Plague Bearer Squad 2, roll a 1. Heldrake, roll a 1. Cultists, roll a 6!!! Clearly the cultists wanted to join this party so I move them up from my long table edge attempting to go for the Eldar objective and to get linebreaker.
The left Skull cannon Moves towards the Jetbikes near the Shakers and the right one moves towards my right flank wave serpent (both are setting up for a charge)
The Vindicator moves behind the Portal Glyph and the Blue Daemon prince jumps right behind the seer council preparing for his charge as well.
The Pink Horrors camp their objective
Chaos Shooting
I forgot to roll for my warpstorm table!
The Vindicator blasts the Wraith lord, scattering to just barely hit the wraithlord and hitting 3 Fire dragons. I do 1 more wound to the Wraithlord and kill the Fire dragon exarch and 1 Fire dragon.
Chaos Assualt
The Blue Daemon Prince charges into the seer council
The 2 Skull cannons of Khorne charge their respective targets successfully
The Seer council fight see’s the
LoC challenging out a Warlock, The
LoC kills the Warlock and the Warlock fails to do anything. The Blue Daemon Prince decides that it is better to stand there looking intimidating instead of actually fighting. The seer council ends up pulling a wound off the daemon prince and it is a tie combat. A spawn spawns from the challenge between the
LoC and warlock. (I forgot to put him down before I took the picture
btw)
The Skull cannon on my left kills 3 Jet bikes and the lone Jet bike fails moral and falls back
The Skull cannon on the right scores 3 penetrating hits. Rolling Crew Shaken and 2 Immobilized results. The Fire dragons hop out and have to snap fire on their next turn.
End of turn Picture
http://s1332.photobucket.com/user/TokenRobitus/media/Battle%20Report%201/20130518_171812_zps9f3b4470.jpg.html?sort=2&o=5
Cultists come from Reserve
http://s1332.photobucket.com/user/TokenRobitus/media/Battle%20Report%201/20130518_175331_zpse00f0ec0.jpg.html?sort=2&o=8
My Opponents PoV on this close combat shenanigans
http://s1332.photobucket.com/user/TokenRobitus/media/Battle%20Report%201/20130518_175340_zpscbc52301.jpg.html?sort=2&o=9