It's a nice 5th ed list.
Throughout the entire list, as the other posters said, toss out every last Shield Drone. Previously they were good because of Armor and Toughness, whereas the other Drones blew for Toughness and Armor. Now, they're all the same roll of the dice (in Ruins), and T4. So, it's far better to have a gun or MarkerL on that ablative wound. I don't see any reason to take
SDs again as you'll almost always get back into Cover with the farther
JSJ roll of
2d6 inches.
Sarge wrote: My local meta tends to be very heavy with fliers so I've had to have some redundancy in that department.
Give your
ADL an Icarus or Quadgun. Above, someone commented that a b-side team with
HYMPs will be enough ... at 2k, I'd say no, bring an Anti-Aricraft gun, too.

2k can allow for a filthy amount of HellTurkeys, Cron Air, or Vendettas.
Sarge wrote:HQ:
1. Suit Commander with Plasma Rifle, Missile Pod, Drone Controller, 2 Markerlight Drones, Iridium Armor, and Neuroweb Jammer
1a.2 bodyguards both with twin linked plasma rifle, and fusion blaster and 3 shield drones.
There's no good reason to to pay bodyguard points if they aren't going to have neat toys. Demote the whole crew to your last Elite slot and pick up 30 points. And, volunteer one suit to be the
MSS and C&CN bearer, with the other two (and Shas'O) being Helios. Everyone is Twin-Linked and Ignores Cover. I put flamers on all in case of asssault.
As the others said, he ought to be surrounded by 48 or so
FWs to benefit from a nigh-unassaultable Support Fire /
StormofFire
buffing.
Sarge wrote:Troops:
1. 9 Firewarriors and Shas'ui with Bonding Ritual
2. 9 Firewarriors and Shas'ui with Bonding Ritual
3. 9 Firewarriors and Shas'ui with Bonding Ritual
Two more units, easily supplied with points saved on Shield Ds.
Sarge wrote:Elites:
1. Riptide with Ion Accelerator,
TL SMS, Stimulant Injector, and Velocity Tracker
2. Riptide with Ion Accelerator,
TL SMS, Stimulant Injector, and Velocity Tracker
I have no opinion on Riptides.
I run three units of 6 at 1500 points, with a few MarkerDs. You need that 3rd unit. And up them to 8 for survivability.
Sarge wrote:Heavy Support:
1. Railhead with Longstrike, submunition shot, sensor spines, and disruption pods.
I'm not sold on LongShanks.
Sarge wrote:2. Broadside Team w/ 3 members, one Shas'vre, railguns,
TL SMS, Velocity Tracker, and 4 Shield drones
Another vote for
HYMPs and spam the Missile Drones. Very little survives that I point this unit at (with MrkRL help).
P'Tooi!

Dees guys out for more troops.
Needs a gun. Best add'l 35 to 50 points you'll spend.