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Made in us
Conniving Informer






Sup dakka. First list, tear me apart.

HQ - 195

CCS
4x Plasmagun
Astropath
Chimera w/ Heavy Flamer

ELITES – 110

Hades Breaching Drill (flgs is forgeworld friendly!)
2 x Flamer

TROOPS
– 535

PCS – 30
Flamer x 4
Chimera w/ Heavy Flamer

Infantry Squad
Grenade Launcher
Autocannon

Infantry Squad
Grenade Launcher
Autocannon

Special Weapons Squad (In Vendetta)
Meltagun x 3

Special Weapons Squad (In Vendetta)
Meltagun x 3

Veteran Squad
Plasmagun x 3
Chimera w/ Heavy Flamer

FAST ATTACK
– 390

Vendetta
Vendetta
Vendetta

HEAVY SUPPORT
- 620

Executioner w/ Heavy Bolter and Plasma Sponsons

Executioner w/ Heavy Bolter and Plasma Sponsons

Manticore w/ Heavy Bolter

1850
7 tanks, 3 fliers, 6 scorehappy troops
----------------------

So I usually play against Orks, Necrons, and Space Wolves. Orks like to spam lootas, trukk boyz with hidden power klaws and 3 dakka jets. Necrons run a deathstar full of lords and 2-3 or so fliers. Space Wolves spam rune priests, rhinos with plasma inside, and runs a landraider to soak up some fire. Needless to say, I need something versatile.

The current plan of this list is to keep the autocannon/grenade launcher squads in the back to keep my own objectives. Their autocannons will do a bit to transports, and the grenade launcher will as well if lady luck is looking out for me. Turn one, plasma chimeras roll up, pop transports or pepper troops. Executioners do the same. Manticore fires at anything of high-priority. Flamer chimera rushes to try to contest the opponent's own objectives and/or take out some Orks. Turn two, the drill comes in and pops anything with wheels. Vendettas drop special weapon squads to clean up any remaining transports and begin to target fliers / HQs... and I go from there.

Feedback and advice makes me happy.

 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

Your non-Mechanized portions of your IP are not going to last long.

If the Executioners 'roll up' they cannot fire their sponsons.

If your FLGS is IA friendly, consider Hydra Weapons Platforms (IAA p23) and Thunderers (IA2ndEd p52)

This is a great list for a 1st timer. If you had no help making it, congrats. If you had help making it, still congrats - you chose to accept good advice.

It's not perfect, but it's a great place to start from. Personally, I would either ...
-add an ADL
-drop the IP for more Vets and Chi-Vets
-reserve the non-vehicle troops and walk them when its a bit safer

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

foolishmortal wrote:

If the Executioners 'roll up' they cannot fire their sponsons.


IIRC LRBTs are now heavy so they fire as of they haven't moved, so the plasmas are still solid. I would try and find a way to get meltas or plasma onto the drill squad, you already have enough flamers to bring down any swarm with all the chimera flamers. Your manticore will be great for taking out any nob bikers (all they get is their 4+ cover and you will be IDing all of them except the warboss) the grenade launchers won'thave much oportunity to fire if it is planning to sit in back on an objective so I would maybe drop them to spend elsewhere (like meltas for the drill vets)

This message was edited 1 time. Last update was at 2013/05/23 03:51:52


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

It's not the moving that restricts LR sponsons from firing, it's whether or not it uses an Ordnance weapon. I thought the Executioner Plasma Cannon was Ordnance, it is not.

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Conniving Informer






Hey, thanks foolishmortal. I'll try reserving the IP first and see how it turns out. The reason why I'm taking the infantry platoon is to make use of flamers without wasting a veteran squad's BS 4. If reserving doesn't work out too well I'll turn to more veterans like you said.

Any good conversion models (read: cheap) for the hydra platforms and thunderers? I know about FW's thunderer but man, $65 bucks could get me another vendetta. And yeah, this is my first real list. I've played a doubles tournament and a decent number of games, but this is the first competitive list I've tried to make.

------

A GumyBear, if the drill doesn't wreck or explode the vehicle it's targeting it suffers a mishap, so I don't see much of a point in putting meltas in the squad. I think I have enough plasma with the executioners and the squad will likely be charged right after they get out of the drill, so I think flamers are the best option. Flamers also synergize well since the squad must take shotguns.

You have a point with the grenade launchers, I'll see if I can move them around.

This message was edited 7 times. Last update was at 2013/05/23 21:45:39


 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

HEAVY STUBBERS!! 1! 1!!!

Idk where the grenades could be moved that would be better so I guess stubbers to protect the more valuable weapon on the russes or dozer blades if IG have those available to then

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

 A sane man wrote:
Hey, thanks foolishmortal. I'll try reserving the IP first and see how it turns out. The reason why I'm taking the infantry platoon is to make use of flamers without wasting a veteran squad's BS 4. If reserving doesn't work out too well I'll turn to more veterans like you said.
Serriously consider the ADL. It was the nicest thing 6th ed did for IG, even better than Zooming Vendettas.

IPs can be quite fun, but they are fragile. This leads to a dilema for the IG player - do I play/spend points to protect them, or do I let them do their job but also die horrible flaming/bloody deaths? Walking the IS blob on is good IFF you want them to live and grab an objective (probably true). The ADL would be my 1st choice though. It protects the blob as well as your Gunline, so it's rarely wasted points. also, the look on your opponent's face when you go to ground for 2+ cover saves then stand up via an order from your CCS without wasting a turn - priceless.

Any good conversion models (read: cheap) for the hydra platforms and thunderers? I know about FW's thunderer but man, $65 bucks could get me another vendetta. And yeah, this is my first real list. I've played a doubles tournament and a decent number of games, but this is the first competitive list I've tried to make.
I would just use LRBT for Thuderers. If you have magnetized the Turret, just make one with a shorter barrel. Demolishers for Thuderers works very well also.

For the Hydra Platforms, you can use the Quad Gun off an ADL. GW used to sell a big box with 2x Bastions and 3x ADLs. They discontinued it about a year ago, but if you can find one and know someone that would split the cost with you for the Bastions, it's a great deal.

Also, if you are looking for good IG FW models and you seem to like IPs, you should take a look at the Sabre Weapons Battery (IA2ndEd p206) specifically the TL AC and/or the TL LC. They take the Heavy Weapons Squad slot in an IP and all of them are Artillery with Skyfire and Interceptor. They are silly good. A few more points than HWSs but far more survivable (T7 3+)


"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Regular Dakkanaut




foolishmortal wrote:
Your non-Mechanized portions of your IP are not going to last long.

If the Executioners 'roll up' they cannot fire their sponsons.

If your FLGS is IA friendly, consider Hydra Weapons Platforms (IAA p23) and Thunderers (IA2ndEd p52)

This is a great list for a 1st timer. If you had no help making it, congrats. If you had help making it, still congrats - you chose to accept good advice.

It's not perfect, but it's a great place to start from. Personally, I would either ...
-add an ADL
-drop the IP for more Vets and Chi-Vets
-reserve the non-vehicle troops and walk them when its a bit safer


Hydra Weapons Platforms have been updated in the Imperial Armour Imperial Guard edition, thus the rules from IAA are no longer viable. With that said, they have lost interceptor and are a lot worse, I'd keep the executioners.


7000pts
(In Progress)

"I don't need to hold a single objective to win any of the missions" -FlingitNow 
   
Made in us
Fresh-Faced New User





Since you're running a sit-back-and-shoot IP, the ADL would be perfect for it. However, an 18 model IP is risky, very easily torn apart. I typically only run 40-50 man IPs, and even then they're usually at less than half strength by the end of a victory. You might be better off with another vet squad instead, and just focus on a mech/flyer heavy list.

The LR Executioners are a solid choice. Vendettas are always good, too.

The PCS with flamers in the Chimera... I would question this simply because I've had SO much trouble with flamers in and on my Chimeras. They're fantastic if you're getting charged. Kinda useless otherwise, at least in practice. You can move 6" and shoot them, but that means that last turn you were already within 12" of whatever you're trying to shoot. Either you should have been assaulted already, or you've managed to sneak up on something that shouldn't be in the front. And if you move 12" to really get in range, you can't shoot anything. Am I making any sense?

Personally I've fallen in love with Grenade Launchers on my PCSs. Frag Grenades are only S3, but the 24" range and choice of using S6 AP4 Krak grenades instead makes them incredibly versatile. My Eldar and Dark Eldar friends hate my Grenades.

I've also had a hate-love relationship with plasma guns in IG lists. They're expensive, but a lot less risky to use since guardsmen are so cheap (5-7) per model compared to Marines. They're a great addition sometimes, but whenever I really need them to work, it's all ones. I'd say try them out and see how you like them. One of my preferred options (and this is probably totally wrong, so grain of salt and all that) is to take a PCS with 3 Plasma Guns and a medic with a Plasma Pistol on the PC. Put them in a chimera and... viola. Roving death machine. I've had generally good results with it. But leaving out the medic like you have saves you 15 points, and that FNP doesn't have much chance of saving you. Again, experiment with it, see what you prefer.

Overall, like foolishmortal said, this is an awesome first list. Seriously good work. Just... be super careful with those Executioners. They're really expensive antiques, and they tend to come with gigantic targets painted on them Also, plasma sponsons are great for more AP2 deliciousness, but remember that unlike the Executioner Cannon, they get hot. It's unlikely you'll glance yourself to death with them, but there is a 1/12 chance you'll take a hit every time you fire one.
   
 
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