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Made in gb
Regular Dakkanaut



uk

In the rule book it descibes this in the firing section...
Im i right in saying the target does not get an armour save?
Is the rule use used for close combat weapons as well?

 
   
Made in us
Potent Possessed Daemonvessel





The strength of a weapon has nothing to do with whether it gets an armor save, only the AP value/any special rules it has matter for this.
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

Agreed.

You get armour saves unless it says you don't (low AP/weapon has a rule that says it ignores amour saves). And yes, that applies in CC as well.
   
Made in fr
Swift Swooping Hawk






It counts as Instant Death but they still get an armour save assuming the AP isn't enough to penetrate it
   
Made in fi
Confessor Of Sins




The Instant Death rule should tell you that it applies once the target has taken an unsaved wound from a weapon capable of causing ID. What are the steps that cause unsaved wounds? First you need to hit, then roll to wound, then target rolls a save of some kind if the attacks permits it. Only then does ID come into effect.

And yes, it does apply in close combat as well.
   
Made in us
Rough Rider with Boomstick




Ohio, USA

I'm not sure, but I think the OP is asking about the 5th Ed rules.

It's the same in both 5th and 6th. A high Strength does not remove an Armour Save. That is what the AP value is for.

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Made in sa
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions.

If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
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DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 marv335 wrote:
The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions.


Even then - not strictly true. It's not like you got a fixed modifier, each weapon had its own Strength and Armour modifiers. So, *sort* of like we have now with AP, but your save could get reduced rather than it being a straight "do get it/don't get it".

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in au
Hoary Long Fang with Lascannon




Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.

 Super Ready wrote:
 marv335 wrote:
The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions.


Even then - not strictly true. It's not like you got a fixed modifier, each weapon had its own Strength and Armour modifiers. So, *sort* of like we have now with AP, but your save could get reduced rather than it being a straight "do get it/don't get it".


The Dons TDA was a beast of a save back then. 2+ on 2D6 default before modifiers.
   
Made in dk
Stormin' Stompa





 Bausk wrote:
 Super Ready wrote:
 marv335 wrote:
The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions.


Even then - not strictly true. It's not like you got a fixed modifier, each weapon had its own Strength and Armour modifiers. So, *sort* of like we have now with AP, but your save could get reduced rather than it being a straight "do get it/don't get it".


The Dons TDA was a beast of a save back then. 2+ on 2D6 default before modifiers.


It was 3+ on 2D6.
By sheer happen-stance I have the 2nd. Wargear book next to me as I have recently repackaged my old rulebooks.


...

This message was edited 1 time. Last update was at 2013/05/25 08:02:33


-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

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Made in au
Hoary Long Fang with Lascannon




Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.

Steelmage99 wrote:
 Bausk wrote:
 Super Ready wrote:
 marv335 wrote:
The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions.


Even then - not strictly true. It's not like you got a fixed modifier, each weapon had its own Strength and Armour modifiers. So, *sort* of like we have now with AP, but your save could get reduced rather than it being a straight "do get it/don't get it".


The Dons TDA was a beast of a save back then. 2+ on 2D6 default before modifiers.


It was 3+ on 2D6.
By sheer happen-stance I have the 2nd. Wargear book next to me as I have recently repackaged my old rulebooks.


...


That was standard TDA, The Dons was 2+, you needed at least a -1 to do anything to him lol
   
Made in us
Regular Dakkanaut





Bausk mean Abbadon, or however it is spelled. He had the Mark of Khorne which improves the armor save by 1. So a 2+ on 2d6 is correct. But most weapons had at least a -1 on the armor save.

GW change in how armor saves worked from 2nd to 3rd edition was one of the things that caused me to quit playing. And I still think the rules on how armor worked in 2nd ed are better then 6th. But that is one of the very few things I think is better.
   
Made in dk
Stormin' Stompa





Ah...I stand corrected.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
 
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