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![[Post New]](/s/i/i.gif) 2013/05/24 09:25:50
Subject: Weapons strength double the targets toughness????? 5thed
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Regular Dakkanaut
uk
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In the rule book it descibes this in the firing section...
Im i right in saying the target does not get an armour save?
Is the rule use used for close combat weapons as well?
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![[Post New]](/s/i/i.gif) 2013/05/24 09:34:53
Subject: Weapons strength double the targets toughness????? 5thed
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Potent Possessed Daemonvessel
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The strength of a weapon has nothing to do with whether it gets an armor save, only the AP value/any special rules it has matter for this.
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![[Post New]](/s/i/i.gif) 2013/05/24 09:40:16
Subject: Weapons strength double the targets toughness????? 5thed
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Daring Dark Eldar Raider Rider
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Agreed.
You get armour saves unless it says you don't (low AP/weapon has a rule that says it ignores amour saves). And yes, that applies in CC as well.
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![[Post New]](/s/i/i.gif) 2013/05/24 09:43:44
Subject: Weapons strength double the targets toughness????? 5thed
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Swift Swooping Hawk
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It counts as Instant Death but they still get an armour save assuming the AP isn't enough to penetrate it
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![[Post New]](/s/i/i.gif) 2013/05/24 09:47:42
Subject: Weapons strength double the targets toughness????? 5thed
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Confessor Of Sins
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The Instant Death rule should tell you that it applies once the target has taken an unsaved wound from a weapon capable of causing ID. What are the steps that cause unsaved wounds? First you need to hit, then roll to wound, then target rolls a save of some kind if the attacks permits it. Only then does ID come into effect.
And yes, it does apply in close combat as well.
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![[Post New]](/s/i/i.gif) 2013/05/24 09:47:59
Subject: Weapons strength double the targets toughness????? 5thed
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Rough Rider with Boomstick
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I'm not sure, but I think the OP is asking about the 5th Ed rules.
It's the same in both 5th and 6th. A high Strength does not remove an Armour Save. That is what the AP value is for.
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"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." |
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![[Post New]](/s/i/i.gif) 2013/05/24 10:33:18
Subject: Weapons strength double the targets toughness????? 5thed
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2013/05/24 10:52:45
Subject: Weapons strength double the targets toughness????? 5thed
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Chalice-Wielding Sanguinary High Priest
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marv335 wrote:The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions.
Even then - not strictly true. It's not like you got a fixed modifier, each weapon had its own Strength and Armour modifiers. So, *sort* of like we have now with AP, but your save could get reduced rather than it being a straight "do get it/don't get it".
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/05/25 07:49:06
Subject: Weapons strength double the targets toughness????? 5thed
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Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
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Super Ready wrote: marv335 wrote:The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions.
Even then - not strictly true. It's not like you got a fixed modifier, each weapon had its own Strength and Armour modifiers. So, *sort* of like we have now with AP, but your save could get reduced rather than it being a straight "do get it/don't get it".
The Dons TDA was a beast of a save back then. 2+ on 2D6 default before modifiers.
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![[Post New]](/s/i/i.gif) 2013/05/25 08:02:14
Subject: Weapons strength double the targets toughness????? 5thed
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Stormin' Stompa
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Bausk wrote: Super Ready wrote: marv335 wrote:The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions. Even then - not strictly true. It's not like you got a fixed modifier, each weapon had its own Strength and Armour modifiers. So, *sort* of like we have now with AP, but your save could get reduced rather than it being a straight "do get it/don't get it". The Dons TDA was a beast of a save back then. 2+ on 2D6 default before modifiers. It was 3+ on 2D6. By sheer happen-stance I have the 2nd. Wargear book next to me as I have recently repackaged my old rulebooks. ...
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This message was edited 1 time. Last update was at 2013/05/25 08:02:33
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![[Post New]](/s/i/i.gif) 2013/05/25 08:24:37
Subject: Weapons strength double the targets toughness????? 5thed
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Hoary Long Fang with Lascannon
Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.
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Steelmage99 wrote: Bausk wrote: Super Ready wrote: marv335 wrote:The last time weapon strength had anything to do with an armour save was 2nd ed, and even then there were exceptions.
Even then - not strictly true. It's not like you got a fixed modifier, each weapon had its own Strength and Armour modifiers. So, *sort* of like we have now with AP, but your save could get reduced rather than it being a straight "do get it/don't get it".
The Dons TDA was a beast of a save back then. 2+ on 2D6 default before modifiers.
It was 3+ on 2D6.
By sheer happen-stance I have the 2nd. Wargear book next to me as I have recently repackaged my old rulebooks.
...
That was standard TDA, The Dons was 2+, you needed at least a -1 to do anything to him lol
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![[Post New]](/s/i/i.gif) 2013/05/25 10:06:15
Subject: Re:Weapons strength double the targets toughness????? 5thed
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Regular Dakkanaut
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Bausk mean Abbadon, or however it is spelled. He had the Mark of Khorne which improves the armor save by 1. So a 2+ on 2d6 is correct. But most weapons had at least a -1 on the armor save.
GW change in how armor saves worked from 2nd to 3rd edition was one of the things that caused me to quit playing. And I still think the rules on how armor worked in 2nd ed are better then 6th. But that is one of the very few things I think is better.
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![[Post New]](/s/i/i.gif) 2013/05/25 21:15:10
Subject: Weapons strength double the targets toughness????? 5thed
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Stormin' Stompa
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Ah...I stand corrected.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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