Ok, so I'm coming up with an alternative list for a local tournament this weekend. Any feedback is appreciated.
Space Wolves
HQ:
Njal Stormcaller (6e powers)
Rune Priest (Jaws, Hurricane)
Troops:
Grey Hunters x10 (Flamer, Plasma)
Grey Hunters x10 (Flamer, Plasma)
Heavy:
Long Fangs x6 (5 Heavy Bolters)
Long Fangs x6 (5 Missile Launchers)
Long Fangs x6 (5 Lascannons)
Imperial Guard:
HQ:
CCS
-Astropath, Fleet Officer, Regi Standard, Vox Caster, Autocannon
Troops:
IP
-IS x5 (Flamer x5, Power Axe x5, Melta Bombs x5) (Vox Caster x3)
-PCS (Meltagun x4, in Vendetta)
Fast:
Vendetta x1
Fortification:
ADL w/ Quad Gun
(1965)
Overall strategy should be pretty obvious. Blob for kill points, split up IP for most objectives missions.
Njal rolls on Divination to get Forewarning, Foreboding and Prescience, then Biomancy for any leftover. Other RP sticks with Jaws and Hurricane for wholesale death and destruction.
LFs murder everything in range, Vendetta shoots down fliers and harass vehicles while spewing out a meltagun PCS for more vehicle/MC death.
ADL is really for anything that needs it, most likely the HB LFs (squad leader on the Quad, they likely won't need to ever split fire).
Any glaring weaknesses I should be aware of? I haven't played the Wolves and IG allied in a while, but now that I have some fliers, I'm thinking it's time to give them a shot together.
I have one more Vendetta, and a Vulture as well (I don't think the tourney allows FW, but it doesn't specify). I've also got a Rhino, Drop Pod, about 20 more randomly equipped wolves. I'm thinking maybe replace the Plasma guns with Meltaguns. Might put a GH squad in the drop pod with two flamers since I won't need them for objective holding.
Anyway, all up in the air. Thoughts?
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