So i have been playing Ogers, Brets for a few years now, and lately Beastmen. All of which are low shooting high
CC armies. Shortly before 8th ed came out i bought a bunch of dwarves, wanted to try
CC non shoty army but then 8th ed magic killed that, so they have been in a box for ever, and i have decided to take them out and give them a try. But instead, i am going to do what I have never done before and try and win with shooting, So here is what I came up with, Advice welcome.
Lord
Rune lord AOD Rune Armor.
MR of Gromil: Ro shielding,, rune Talisman: Master Ro Balance, and 2 Ro Spelleaters
Hero
Thane
BSB MR of valaya, Ro determination, Ro slowness.
Core
30 Longbeard Rangers
GW, thowing axes. Std Mus 2x rune of Determination
25 quarrallers
GW
10 Tunderers
10 thunders
Special
Cannon Ro Forging, Ro Burning
Cannong Ro forging
Grudge trower Ro burning, x2 Ro penetrating
Rare
Organ gun
Organ gun.
I guess it is pretty strait forward gun line. Lots of Magic resistance, +4 to dispel Generate +3 dispel dice a tune, plus steal a power dice, so opponent maxes at 11, and i get plus 4. should even out any magic turn. between AoD, and Ro slow, should get 2+ stand and shoots against any large block that gets to my Quarrelers. to charge. Yes
BSB does not have alot of protection, but at the same time he does not warrant alot of attention, with all the War machines. and AoD.and for
LOS shooting/Magic, I could always hide him behind something, if they can not see him, they can not target him

. AoD has a 1+ armor and a 2+ ward against shooting. So only the WMDs will hurt. and not much i could do if it is IF anyway.
first match will be against Skaven, but is meant to an all comers list..
i am a little worried i do not have enough big blocks to take down a Death star Unit, or a heavy cav force, to be honest, if was was looking across the table at my Ogers or Brets lists, I would be more than a little worried, Alot of that comes from in my 8 or so years of playing fantasy, i am not sure i have ever seen a good line work consistently. and i have never used this many war machines before, normally my machine either is destroyed, or destroys themselves on turn 2 or three. so needing them to stick around to turn 5 or 6 scares me.