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![[Post New]](/s/i/i.gif) 2013/05/26 11:18:45
Subject: GK 1850 TAC List
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Growlin' Guntrukk Driver with Killacannon
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The idea with this list is to be able to play several different ways all with the same list.
1) I can rush my opponet with models shunting accross the board to get up in my opponents face turn one with this type of tactic I would most likely combat squad the Interceptors to have 4 units of 5 instead of 2 units of 10. 2x units would have 2x Psycannons and 2x would have Halbred Sgt. The Strike squads would deep strike in next turn (hopefully) & aid the Interceptors and Dread Knights.
2) Play Defensive. Basicly I would hide my squads using cover to my advantage and pick off one unit at a time while jumping around and using mobility to annoy my opponent and try and get them to come out and fight me.
3) Castle up cast Warp Quake and wait for the turn 1 Deep Stike Army to appear and mishap
4) Gun line. Basicly just line up and shoot. This will be a tactic to use against a less shooty army then mine. (which is becomming very rare in 6th ed.)
5) Yet to think of something
The list seems kind of boring but it is highly mobile. I'm tossing up between the Purifiers and a Squad of Pallidins both have advantages and disadvantages. So what does everyone think?
1850 Grey Knights
HQ- Grey Knight Grand Master, Incinerator, Sword, Rad Grenades
195pts
E- Purifier Squad
10x Purifiers, 4x Psycannons, 5x Halbreds, 1x Daemon Hammer, Psybolt ammo
315pts
T- Grey Knight Strike Squad, 6x Grey Knights, Psycannon
130pts
T- Grey Knight Strike Squad, 6x Grey Knights, Psycannon
130pts
FA- Interceptor Squad
10x Interceptors, Justicar Halbred, 2x Interceptors Psycannons, Psybolt Ammo
305pts
FA- Interceptor Squad
10x Interceptors, Justicar Halbred, 2x Interceptors Psycannons, Psybolt Ammo
305pts
HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts
HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts
1850
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![[Post New]](/s/i/i.gif) 2013/05/26 11:54:56
Subject: GK 1850 TAC List
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Executing Exarch
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I take it you are going to use grand strategy to make up for the fact that you only have 12 scoring bodies?
The psybolt on the purifiers seems to be a bit of a waste for only 6 models...might be points better spent on some upgrades here and there.Blind grenades are fantastic on a grand master, halbreds for your GKSS sarges or maybe a hammer would also be good.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/05/26 12:51:24
Subject: GK 1850 TAC List
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Growlin' Guntrukk Driver with Killacannon
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Dr. Serling wrote:I take it you are going to use grand strategy to make up for the fact that you only have 12 scoring bodies?
The psybolt on the purifiers seems to be a bit of a waste for only 6 models...might be points better spent on some upgrades here and there.Blind grenades are fantastic on a grand master, halbreds for your GKSS sarges or maybe a hammer would also be good.
Thats not a bad idea. A couple of Halbreds on the Strike Squads could prove useful if I get charged. I will use the other 10 points on grenades for the GM.
Yeah the GM allows more guys to score.
I figure that relic and the mission with an objective in each deployment zone should only need two to three scoring units and I can combat squad either the Interceptors or Purifiers. In Big Gunz and the Scouring my interceptors or Dreadknights are scoring anyways. Purge the alien I don't need scoring units so I will use Grand Strategy to do something else. Crusade I will just hope to roll a 5 or 6 for Grand Stratagey and if not I'll go for the tabling.
And may I just say Doctor your profile pic is awsome.
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![[Post New]](/s/i/i.gif) 2013/05/26 13:16:16
Subject: GK 1850 TAC List
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Executing Exarch
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Sinji wrote:
Thats not a bad idea. A couple of Halbreds on the Strike Squads could prove useful if I get charged. I will use the other 10 points on grenades for the GM.
I figure that relic and the mission with an objective in each deployment zone should only need two to three scoring units and I can combat squad either the Interceptors or Purifiers. In Big Gunz and the Scouring my interceptors or Dreadknights are scoring anyways. Purge the alien I don't need scoring units so I will use Grand Strategy to do something else. Crusade I will just hope to roll a 5 or 6 for Grand Stratagey and if not I'll go for the tabling.
And may I just say Doctor your profile pic is awsome.
Yeah, blind grenades benefit the whole squad and defensive grenades are pretty useful in 6th, steal for the points. Melta bombs might be something to consider to bust tanks with.
And thank you sir, you have excellent taste.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/05/26 14:02:29
Subject: GK 1850 TAC List
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Psychic Prisoner aboard a Black Ship
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Defensively, Purgation Squads are ideal. You can load em up behind Rhinos or walls And just spam Psycannons with Astral Aim.
Coteaz's plus Warp Quake is always devious.
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No Rest, No Mercy, No Matter What. |
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![[Post New]](/s/i/i.gif) 2013/05/27 02:57:40
Subject: GK 1850 TAC List
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Growlin' Guntrukk Driver with Killacannon
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The more I think about this list the more I think about how easy those purufiers are going to be to kill quickly not to mention how expensive the unit will be. Heres what I'm thinking of doing
Option 1)
Swap the Purifiers for Mordrak, 1x Ghost Knight with Bro Banner and 4x Ghost Knights with Halbreds. 425pts Then take an Inquisitor with Terminator Armour, Psycannon & Daemon Hammer to be the Warlord 80pts. That gives me 5pts to spend somewhere else. Mordraks group, the Interceptors and the DK's can be on top of the enemy turn 1 the Inquisitor can either join Mordrak and give up slay the warlord or join a Strike Squad and drop in with them for some Psycannon attacking power.
Option 2)
Swap the Purifiers for a squad of 5 Paladins. 2x Psycannon & Daemon Hammers & 3 with Halbreds 315pts. This allows the unit to deep strike in if I want them too and gives me a bit more flexibility. Same ammount of Psycannon shots on the move but less vs flyers.
So does anyone want to pick this apart?
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![[Post New]](/s/i/i.gif) 2013/05/27 12:24:36
Subject: GK 1850 TAC List
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Psychic Prisoner aboard a Black Ship
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I can talk for the Paladins as I have not used Purifiers yet.
The resilience of Paladin are incredible, they will certainly last much longer then the Purifiers. But they are going to take alot of fire just because they're paladins.
If you can, add a couple more Paladins with a banner. And or Stave. The Apothocary is not needed, just an excess of points that can be used elsewhere.
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No Rest, No Mercy, No Matter What. |
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![[Post New]](/s/i/i.gif) 2013/05/27 12:57:54
Subject: GK 1850 TAC List
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Rough Rider with Boomstick
Wiltshire
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Cheeky tactic f you're going first:
Use grand strategy to shunt-scout the dreadknights into charge range
charge turn 1
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/27 13:10:50
Subject: GK 1850 TAC List
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Growlin' Guntrukk Driver with Killacannon
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I think there is a rule where you can't charge after making a scout move but I will need to check out the rule book to confirm.
Would it be wise to swap out the GM for Draigo to make the Pally's Troops then I can use the points from the Strike Squads, Purifiers and GM on Pally's. I'll keep the Interceptors & Dreadknights as they are the core of what I want to bring to the field.
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![[Post New]](/s/i/i.gif) 2013/05/27 14:15:44
Subject: GK 1850 TAC List
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Psychic Prisoner aboard a Black Ship
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The more troops the merrier, that's why I mostly use Strike Squads. Warp quake is Just too good, so many people in my play group deep strike/ drop pod.
And then if you want you can have a squad of Henchmen behind a ADL with Coteaz. I have been toying with the idea of Henchmen, Draigowing, and Dual DK, and 2 Strike Squads.
Henchmen in my deployment zone with Coteaz's, 3 servitors with Plasma Cannons, 3 acolytes with plasma guns, 4 acolytes with bolters and 2 Monkeys. Sounds nice.
Most of your troops are in the enemies face turn one.
What is left behind?
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This message was edited 1 time. Last update was at 2013/05/27 14:18:01
No Rest, No Mercy, No Matter What. |
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![[Post New]](/s/i/i.gif) 2013/05/27 17:11:51
Subject: GK 1850 TAC List
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Lesser Daemon of Chaos
Phoenix, Arizona
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Tactical_Genius wrote:Cheeky tactic f you're going first:
Use grand strategy to shunt-scout the dreadknights into charge range
charge turn 1 
Not legal - not only can you not use the shunt move while scouting ( GK FAQ'd this LONG ago), you also can't charge if you scout forward first turn.
Even w/ Grand Strategy, it's really better off to have more than just 12 scoring bodies - not taking into account the missions where FA & HS become scoring. What happens when you roll up Take & Hold, roll 5 objectives & then a '1' on the D3 - you only have three scoring units (and small ones I might add), all your opponent has to do is kill one scoring unit & is essentially assured of winning. GK toys are great, but you still need a solid core of troops. I would drop the 2nd squad of Interceptors & boost both SS units to 10 & really consider adding another.
Personally, I would choose the Pally's over the Purifiers as they are generally more survivable. I would also suggest more Hammers than Halberds. Not sure that the Bro-Banner is worth it on a 5 man squad, it's cost:benefit ratio is questionable. Give the GM a Psycannon & make use of his high BS - Incinerator is just a waste. Taking Draigo to make one squad of Pally's troops is a bit overkill, it really only becomes worth it if you are running two or more squads.
At 1850 I just don't see you having enough scoring bodies on the field to work. GS is nice, but it's unreliable, so is betting on the mission to make FA & HS scoring. Troops are key.
~Vryce
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Sometimes, the only truth people understand, comes from the barrel of a gun.
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![[Post New]](/s/i/i.gif) 2013/05/27 19:35:40
Subject: GK 1850 TAC List
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Rough Rider with Boomstick
Wiltshire
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Vryce wrote:Tactical_Genius wrote:Cheeky tactic f you're going first:
Use grand strategy to shunt-scout the dreadknights into charge range
charge turn 1 
Not legal - not only can you not use the shunt move while scouting ( GK FAQ'd this LONG ago), you also can't charge if you scout forward first turn.
Cheers for the correction.
I haven't played GK since 5th so things get a bit hazy  and I knew you couldn't charge if you infiltrated, evidently forgot about scouting too
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/05/27 21:38:54
Subject: GK 1850 TAC List
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Growlin' Guntrukk Driver with Killacannon
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It gave me great amounts of pain but I dropped an Interceptor Squad. Heres the new list. I have Mordrak giving out Grand Stratagey and Psychic Communion and I can Combat squad the Intceptors if I need to for 5 squads turn 1 in my opponents deployment zone killing things. The inquisitor can be my Lord so Mordrak is expendable.
1850 Grey Knights
HQ- Grand Master Mordrak
- 1x Ghost Knight Bro-Banner, 3x Ghost Knights Halbreds
385pts
HQ- Ordo Malleus Inquisitor, Terminator Armour, Psycannon, Daemon Hammer
80pts
T- Grey Knight Strike Squad, 10x Grey Knights, 2x Psycannons, Justicar Halbred, Psybolt Ammo
245pts
T- Grey Knight Strike Squad, 10x Grey Knights, 2x Psycannons, Justicar Halbred, Psybolt Ammo
245pts
Grey Knight Strike Squad, 5x Grey Knights, 1x Psycannons, Justicar Halbred
110pts
FA- Interceptor Squad
10x Interceptors, Justicar Halbred, 2x Interceptors Psycannons, Psybolt Ammo
305pts
HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts
HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts
1840
With the 10 points left over I was thinking of taking some servo-skulls for the Inquisitor. Automatically Appended Next Post: Or I could go with this. Still have 50 points to blow somewhere
1850 Grey Knights
HQ- Dragio
275pts
HQ- Ordo Malleus Inquisitor, Terminator Armour, Psycannon, Daemon Hammer
80pts
T- 5x Paladins, 2x Psycannons Hammers, 3x Halbreds
315pts
T- 5x Paladins, 2x Psycannons Hammers, 3x Halbreds
315pts
T- 1x Paladin Halbred
55pts
T- 1x Paladin Halbred
55pts
HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts
HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts
HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts
1800
When I was at my mates place the other night I noticed a Hell Turkey box sitting on his desk. This might be a nice supprise for that list.
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This message was edited 1 time. Last update was at 2013/05/27 22:01:00
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![[Post New]](/s/i/i.gif) 2013/05/27 22:38:24
Subject: GK 1850 TAC List
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Monster-Slaying Daemonhunter
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Definitely take servo skulls. If your strategy is "Jump into the enemy lines," you don't need some pesky Stealth Suits infiltrating behind you, dragging attention backwards. And likewise, if part of your list is DSing, potential reduced scatter is good.
Just make sure that if you're going second, place the skulls carefully to allow enemy Scouts to get closer. T1 assaults with the DKnights!
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
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"With the Emperor there is no variation or shadow due to change." James 1.17
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![[Post New]](/s/i/i.gif) 2013/05/28 00:04:02
Subject: GK 1850 TAC List
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Fresh-Faced New User
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Notes on the last list
If you go against tau you're gonna have a bad time...
In general if you're spending the points to take teleporter you should take the Greatsword as well. Re-rolling everything doesn't seem like that big of a deal.. Until it is. And since you don't have any real tank popping anywas 2d6 armor pen is fantastic. I literally cannot tell you have many times re-rolling has saved the dk.
Paladins vs purifiers. This is a big debate I'm currently having and really they serve different purposes. Paladins dish it out as well as they take it. And they're also the biggest fire magnet in the game. People hate paladins more than just about anything else ( except maybe the heldrake and even that's debatable) so you have to expect them to take all the fire. They also seriously wound your model count and while durable they do have bad matchups. Any army with ap 2 will eat your lunch ig vendettas and tau in general will be very difficult. Purifiers on the other hand put out just as much fire as paladins but are half the cost and not nearly as big of fire magnets. Purifiers go well with a GKSS spam list.
6th edition is all about scoring units. Grand strategy helps with this but cannot be relied upon. GKSS are arguably one of the best units in the game.
Mordrak is not worth taking. He's t4 without eternal warrior and if he does you loose your ghost knights as well. There are definitely some gimmicky things you can do with him but his unreliability is too great.
In my experience paladins are ineffective in anything but a 10 man block. They rely on being able to absolutely beat stick anything that gets close to them. A 10 man unit lets you hold on to the "critical mass" neccesarry to be effective even after taking a few casualties. In a 5 man squad once you start losing guys the paladins stop being anything other than a nuisance.
Upgrades talk time. These are all my opinions (obviously) so take them as they are.
Halberds on sergeants is a waste of points. You already have a power weapon and if an enemy sergeant had a weapon it'll be a power fist. Or you're in combat with the wrong unit. GKSS are not good in combat. Yes they all have power weapons but they also only have 1 attack each. If you're in cc you've got 40 points of wasted upgrades. Yes there are times to charge but your main goal is to stay away from cc and keep on dakkaing. Any dedicated cc unit will beat you regardless of your halberd sergeant.
Daemon hammer vs halberds on paladins (assume 10 man unit) 2 is plenty. Some people argue 4 and that's fine too. That gives you breathing room to lose one and still be ok. But what if you get into combat with other terminators? Then you did something wrong. Your paladins deal with terminators by shooting at them and then charging. A 10 man squad will beat a 10 man squad of normal terminators even with 8 halberds. In fact, you do a lot better. With halberds you wipe the squad and lose 2-3 paladins. With hammers you wipe the squad and lose 7-8 paladins. (Math is rough, I ran the numbersa couple months ago).
Brotherhood banner should be taken in a full squad. 6-7 is the break point for it being worth it. Remember you lose your force weapon attacks for taking it.
I like the apothecary. If you take 10 paladins then you take Draigo. Draigo with fnp is great. If you make 2 fnp rolls the apothecary paid for itself.
Prescience is awesome for grey knights. Coteaz or even a lvl 1 inquisitor is pretty much a must take. Twin linking paladins or purifiers with 4 psycannons and 6 s5 storm bolters is win. Even a regular GKss with prescience is amazing.
Sample lists:
Coteaz
10 man purifier w/psybolt 4 psycannons
X3 GKSS w/ psybolts 2 psycannons
X2 NDK w/ tele, GS, HI
You have 210 points to play with. Could add a grand master for scoring Dreadknights or some interceptors.
Or
Draigo
Coteaz
10 paladins apothecary, bro banner, 4 psycannons, 7 halberds, 2 hammers
X2 GKSS w/ psybolts 2 psycannons
NDK w/ tele, GS, HI
Should be close to 1850. Don't have my Dex on me and not sure about the paladin upgrade costs.
Gave you a giant post! Hope it helps.
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![[Post New]](/s/i/i.gif) 2013/05/28 02:01:02
Subject: GK 1850 TAC List
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Growlin' Guntrukk Driver with Killacannon
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Thanks mate I'll go over everything when I get home from work. Seems like everyone like to run 2x Strike Squads. That might be a good starting point.
Would taking Crowe and having Purifiers as troops be better if I took some interceptors for Warp Quake?
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![[Post New]](/s/i/i.gif) 2013/05/28 02:48:08
Subject: GK 1850 TAC List
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Fresh-Faced New User
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Crowe with purifier spam was a 5th Ed list that was made a lot less effective by making rhinos and razorbacks non assault vehicles. It's still ok but I think there are better options. You have to pay the Crowe tax to make purifiers scoring and now he's just a warlord waiting to give up fb and slay the warlord. Unless you stick him in the back behind Los locking terrain. Him not being an ic is absolute sillynes to me. In 5th the Crowe tax wasnt that big of a deal since purifiers were absolutely amazing and totally under costed for what they did. That's not really the case anymore. Don't get me wrong purifier spam is still good, it's just not nearly as effective as it was.
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![[Post New]](/s/i/i.gif) 2013/05/28 04:41:18
Subject: GK 1850 TAC List
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Growlin' Guntrukk Driver with Killacannon
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Awsome thanks. I was only really considering Purifiers for the Psycannon Spam factor. Are Strike squads worth foot slogging? I don't want an AV in my list the closest will be the DK's.
So would running Cotaez with 3 Strike Squads be a solid Core build for an army or a Psycannon Psyker Inquisitor be more useful? If so would an Agies be of use for anti-flyers or is it better to try and run more Psycannons.
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![[Post New]](/s/i/i.gif) 2013/05/28 05:38:20
Subject: Re:GK 1850 TAC List
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Fresh-Faced New User
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Foot slogging strikes is perfectly acceptable. A lot of it is determined by your matchup and the other person. I rarely deep strike my strikes but sometimes it is a goo idea. I use to take rhinos or razorbacks every game but I'm moving away from them the more I play 6th Ed. If I see a rhino in the enemy list I say ooo fb! Your 24 in gun range gives you a 30 inch kill bubble which isn't nearly as bad as people make it out to be. The big thing is staying in that 18.1-22 inch range making sure you've got one guy that can hit the whole squad, you're staying out o enemy double tap range, and out of enemy charge range.
Coteaz is really too good to pass up. A regular inquisitor with a psycannon is great but coteaz offer a lot more. The second role on the divination chart can be a godsend as well as doubling up hammer hand and ibey. All great things to abuse. Nothing better than someone mishapping because of warp storm rolling a 3 or 4 and you placing them right in front of coteaz with purifiers/paladins. Honestly some of the best moments of 40 k there. A second inquisitor is a good option for bumping he list up to 2000 points. Or even part of the 210 leftover points for the second list.
3-4 strikes is a good starting place. I've even toyed with lists of 6 strike squads and 2 interceptor squads. Lol power armor spam.
Inc case you're interested I'm running paladins right now for a bit of training. Paladins force you to think to turn 5 and plan and anticipate very well. And they really are a lot better than I originally have them credit for. Plus the aura of invincibility and cheese surrounding them is quite fun to play with as well.
Sounds like you're on the right track though, keep us updated with your progress and conclusions! Automatically Appended Next Post: Forgot about your flyer question.
Grey knights typically just ignore flyers. An aegis is really just wasted points since your base guns can already glance to death most flyers. The exception of course is the heldrake. And if your opponent has a couple of those then there's really not much you can do except try and table by the end of turn 2. Grey knights do not have a good answer to heldrakes so expect to have a terrible game if you're up against one. You can still pull off victories if you play it right. Just much much much harder. And if he has 3 you're screwed. All other flyers get to wait till the other enemy units are dead or you have nothing else to shoot at.
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This message was edited 1 time. Last update was at 2013/05/28 05:43:46
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![[Post New]](/s/i/i.gif) 2013/05/28 06:38:14
Subject: GK 1850 TAC List
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Growlin' Guntrukk Driver with Killacannon
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Well I'm considering making up a unit of bolter henchmen and making them Cotaez's unit. Guard allues could also be an option. I have some Sabres that would work really well with Grey Knights. Automatically Appended Next Post: Hows this list lool. I know Sabres are cheesy but this list does pack a lot more ranged fire power and has the ability to take on all comers. It also has a lot of scoring bodies.
Just need to find somewhere to squeeze in an Agies for the Guards man. Automatically Appended Next Post: 1850 Grey Knights & Guard
HQ- Cotaez
100pts
HQ- Ordo Malleus Inquisitor, Terminator Armour, Psycannon, Daemon Hammer
80pts
T- 10x Warrior Accolites with Storm Bolters & Laspistols, 2x Jokareo's
140pts
T- Grey Knight Strike Squad, 10x Grey Knights, 2x Psycannons, Justicar Halbred, Psybolt Ammo
245pts
FA- Interceptor Squad
10x Interceptors, Justicar Halbred, 2x Interceptors Psycannons, Psybolt Ammo
305pts
HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts
HS- Nemesis Dreadknight, Personal Teleporter, Heavy Incinerator
235pts
Imperial Guard Allies
HQ- Lord Commisar
70pts
T- Infantry Platoon
- PCS, Autocannon 40pts
- Infantry Squad, Lascannon 70pts
- Infantry Squad, Lascannon 70pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
TOTAL 440pts
1850
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This message was edited 2 times. Last update was at 2013/05/28 07:24:13
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