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Made in za
Annoyed Blood Angel Devastator





South Africa

HQ
Librarian: epistolary & terminator armour with storm shield - 195pts

ELITE
1 Sanguinary Priest: jump pack - 75pts
5 Sanguinary Guard: 2 plasma pistols, 3 sword glaives & 2 axe glaives - 220pts
Furioso Dreadnought: blood talon with meltagun & frag cannon in drop pod - 125+35pts

TROOPS:
8 Assault Marines: jump packs, flamer & sergeant with lightning claw - 174pts
8 Assault Marines: jump packs, plasmagun & sergeant with lightning claw - 184pts
5 D. Co Marines: 2 power weapons - 130pts
1 D. Co. Dreadnought: blood talons with heavy flamer & meltagun - 125pts

TRANSPORT
Razorback: t-l lascannon - 55pts

FAST
5 Bikers: 1 plasmagun, 1 flamer, sergeant with power sword & attack bike with heavy bolter - 190pts

HEAVY
5 Devistators: 2 plasma cannons, 2 missile launchers & sergeant with signum - 140pts
1 Storm Raven: 1 typhoon missile launcher, 1 t-l plasma/assault cannon & 4 bloodstrike missiles - 225pts

think i'm about 11 or so points over but you get the idea......

so the sang priest is with the sanguinary guard giving fnp and furious charge...
i usually put the librarian with 1 of the assault squads to make them tougher and hit harder usually keeping near the sang guard for fnp, furious charge and my libby with shield giving every1 5+ cover in the open incase of any ap1, 2 or 3 shots....

that leaves me with d.co (meat shreders) arriving via storm raven, sanguinary guard and an assault squad as heavy hitting cc units (sang guard can obviously dish out some mean fire power with plasma & angelos boltguns.)

The dreadnoughts i usually just keep for backup drop podding in the frag cannon to take out tanks with the melta or squishy units with the frag. and d. co charging anything close enough on turn 3 arriving by storm raven. (i find most people i play target them the moment they can be seen so they don't last long).

the devi's, storm raven, razorback and bikers make up the bulk of my shooting with the storm raven being a turn 2 AT blitzkrieg in most games with the devi's and bikers moping up slightly tougher squads AC 3 & 2 ect. (and squads with high initiative pw attacks or heavy weapons).

sooo anyways lemme know what you thing any suggestions or comments welcome.

We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in au
Perturbed Blood Angel Tactical Marine




Australia - Gold Coast

1st of all im not even sure you can do that with a furioso i thought it was 2 talons or none at all as in not swapping it out after taking talons.

i was like you once running Dco and Dco Dread in the raven...but now with Tau and every one picking up Defense lines with Quad guns its a HUUUUGE risk considering if you get shot down the dco are dead without any saves the dread gets an Auto pen hit and issues with getting locked in velocity forcing you to end up deep striking your dco anyway.

When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! 
   
Made in us
Locked in the Tower of Amareo




Transporting in the Stormraven was always a risk. I've had them shot down by all kinds of stuff.

Fragnoughts in drop pods rock, but ML devs sucks. Pay the few extra points and get all plasma cannons. I find that for bikers, all plasma with a MM attack bike works very, very well and threatens many annoying units.

This message was edited 1 time. Last update was at 2013/05/26 16:10:30


 
   
Made in au
Perturbed Blood Angel Tactical Marine




Australia - Gold Coast

tbh a perfect example was my brother last night ran 9 dco + reclusiarch and a Dco dread in the storm raven it was shot down by a crisis suit team with plasma / missle pods that was a 700-800p ball of flaming death that didn't even make it past 2nd turn.

When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! 
   
Made in gb
Waaagh! Warbiker





UK

I agree with all of the above, I just cant see Stormraven as being worth taking, and yeap you need to take 2 blood talons or none I'am afraid.

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in au
Perturbed Blood Angel Tactical Marine




Australia - Gold Coast

i Thought so with the talons wasn't 100% but i was fairly certain though don't underestimate the power of a frag cannon over talons just remember if he's in a drop pod you can do all those shots on infantry that turn instead of having to wait till the next turn to get your 'chance' to do some damage. most people will have melta / plasma / auto cannons or something to make sure you don't get that chance



Automatically Appended Next Post:
i Thought so with the talons wasn't 100% but i was fairly certain though don't underestimate the power of a frag cannon over talons just remember if he's in a drop pod you can do all those shots on infantry that turn instead of having to wait till the next turn to get your 'chance' to do some damage. most people will have melta / plasma / auto cannons or something to make sure you don't get that chance

This message was edited 1 time. Last update was at 2013/05/26 16:46:53


When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! 
   
Made in za
Annoyed Blood Angel Devastator





South Africa

yea sorry talon was a typo i just copy pasted it, it was meant to be blood claw....

i do agree with the risk of the storm raven 100% but as things stand i've played every team (ok not tau) atleast 2/3 times and the closest my storm raven has come to being taken down was with a necron barge getting a 6 for tesla but i managed to jink to keep it alive....

i would prefer to move away from using the storm raven for transporting both but i'm pushed for points and getting d.co and the dreadnought into combat on foot gets them killed more often then not....

We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in us
Locked in the Tower of Amareo




Welcome to BA: pushed for points.

The other issue with the Stormraven is bad reserve rolls. You are already looking at a turn 3 assault, and if you fail to arrive once, it's a turn 4 assault. That's beginning to have minimal game impact. It would be better to have them on the board from the beginning catching bullets almost.

Also, if your Stormraven is not getting shot down a lot, then your opponents are not using competitive lists very often. Mine if constantly downed by Vendettas and ground-based fire with prescience backup or Forgeworld models with skyfire. AV 12 HP 3 just isn't that tough. Oh as I demonstrated to a BA player recently, Stormravens are NOT immune to melta, only the additional die. STR 8 AP 1 still works just fine on the Stormraven.

This message was edited 2 times. Last update was at 2013/05/26 18:55:34


 
   
Made in za
Annoyed Blood Angel Devastator





South Africa

yup having to beef up HQ's to deal with necron lords and chaos high initiative ap 2 attackers really makes a dent...

hmm we tend to play pure 40k stuff (forgeworld and imperial armour imo is to over powered tends to break the game) hmm true enough i haven't actually played an IG game with 6th ed now that i think about it.... vendettas will ruin my day i'm sure but storm raven with machine spirit "should" be able to take out 2 vendettas coming in after they've arrived.... hopefully

I mainly play eldar (new codex will prove interesting), dark eldar, necrons, chaos and nids... and with only chaos having flakk and dark eldars fliers being horribly weak i tend to own the skies and people have pretty much given up ever targeting my storm raven ....

with regards to the bad reserve rolls with BA rerolling reserve rolls your chances of that happening are extremely low... and d. co charging out a storm raven has saved my but on many an occasion...

We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in us
Locked in the Tower of Amareo




Why do you have to beef up your HQs again? Just deny challenges. BA HQs are awful, and should be kept cheap.

33% is not extremely low. You don't get descent of angels for Stormravens. There is a 1/9 chance that is doesn't come in until turn 4, which probably means you've lost.

This message was edited 1 time. Last update was at 2013/05/26 19:32:26


 
   
Made in za
Annoyed Blood Angel Devastator





South Africa

hmm i have been playing that wrong thanks for pointing that out to me.. but as it stands if i've failed to come in when i wanted to it's been perhaps only 1 or 2 times...

in terms of refusing the challenge doing that tends to get the squad the libby is with murdered by warscythes or high iniative power weapons and leaves the HQ alone in the end having to face off an HQ which can easily kill him in 1 on 1 combat if kept stock...

We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in us
Locked in the Tower of Amareo




Why are you fighting squads with high init power weapons and warscythes in HTH? Shoot them in the face. With plasma and melta.

Depending on the exact IC in question, it might be better to slough the wounds off onto your FNP mooks. My general plan is to have the divination libby and the SP in a 10 man ASM squad. The sarge and the ICs all get power axes. Therefore, I still have 2 power axes swinging away after denying challenges. This works super well if you roll up the 4++ invul save for the unit.

Don't try to beat other lists at their game. BA have to play a different game for now.

If you've been playing reserves wrong, then all of your previous experiences are invalidated. It fails 33% of the time. Which means you are crippling your own army 33% of the time.

The math of a Stormraven killing two Vendettas in a single turn is redonkulous. Vendettas render the Stormraven useless. Just accept it, because that is the case.

This message was edited 1 time. Last update was at 2013/05/26 19:46:49


 
   
Made in za
Annoyed Blood Angel Devastator





South Africa

hmm you make some good points i'll try 'em out and see how it goes...


Automatically Appended Next Post:
hahaha the maths works it's just a long stretch

This message was edited 1 time. Last update was at 2013/05/26 19:51:02


We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in us
Locked in the Tower of Amareo




I've masscred two incubi squads at least with that scheme. In fact, I have been contemplating running dual librarians just to get extra rolls for the 4++ save power. It's that good.
   
Made in za
Annoyed Blood Angel Devastator





South Africa

hmm i do agree with the amount of AP 2 and AP 3 (ignoring cover) stuff popping out in 6th ed codex's invuls are golden...

We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in us
Locked in the Tower of Amareo




It's a force multiplier that stacks on top of FNP and makes BA ASM very difficult to kill even with power weapons. The worst a divination libby can do for you is reroll all your shooting and HTH to hit rolls. Against other WS 4 models, this will increase your damage in HTH by 25% on average.
   
Made in za
Annoyed Blood Angel Devastator





South Africa

only problem with having the sang priest running with the ASM i find the sang guard don't hit hard enough if they only s4.... also a fnp helps keeping the 40 point models alive if you have a few lucky rolls

unless you clump obviously utilizing the fnp bubble.

This message was edited 1 time. Last update was at 2013/05/26 20:07:36


We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in us
Locked in the Tower of Amareo




I don't usually use sanguinary guard. So I don't have this issue.

Is the bump from S4 to S5 really making that much of a difference on a unit with power weapons? You can buy them the banner perhaps if you really need the killing power.

This message was edited 1 time. Last update was at 2013/05/26 20:35:27


 
   
Made in za
Annoyed Blood Angel Devastator





South Africa

yea i find the S5 wounding most on 3's really helps especially with the limited no of attacks they get.... again i would take the banner but 30 points for 5 attacks is a bit expensive...

We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
 
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