Hey guys, just getting back into things and starting up a campaign for me and 2 mates. Ive included the story element here also but primarily would love feedback on the rules. Let me know what you think!
Story
After Abaddon the Despoiler was successful in the 13th Black Crusade in 999.M41, the chaos have been in control of Cadia. Since this time the Imperium of Man has been assaulted by the ever encroaching path of Hive Fleet Leviathan and splinter fleets from Hive Fleet Behemoth and Hive Fleet Kraken towards Holy Terra from the Eastern Sectors. The Tau Empire are preparing for there fourth expansion in the Imperium's Eastern Fringes and the Necrons continue to awaken across a number of dead worlds.
With the fall of Cadia to the forces of Chaos within Ocularis Terribus, The Eye of Terror, imperial forces have marshaled what they can to provide a blockade to the advances of Chaos. The relatively benign worlds within Segmentum Obscurus and the Scarus Sector have become essential in the supply of the Imperial Blockade and to the defense against Chaos.
The looming threat of an unstoppable assault from the forces of chaos has resulted in worlds previously under surveillance being stripped of their resources and manpower. Such a world, Degruk, has seen the increased activity of a Goffs clan of Orks seemingly intent on a conquest of blood after bullied out by the Great Despot of Degruk, ruler of Degruk. With the Imperial Military's focus squarely on the Eye of Terror, the worlds of Arx, Piscina IV and even the Military world of Cypra Mundi may face an unexpected foe.
Reports have also been made with regard to movements of a significant Eldar force from the Biel Tan Craftword. They are thought to be reinforcements for the undoubtedly under siege Craftworld Ulthwe, suspected to still reside within the Eye of Terror. The loss of Eldrad Ulthran to the daemon Slaanesh, the Great Enemy, during the assault on Blackstone Fortress has affected the Eldar across the galaxy. There are some that believe the great farseer may yet survive with the discovery of a handful of waystones, created by Eldrad, remaining active. There are few resources available to tract the Eldar movements into the Scarus Sector and for now the intent of their mission will remain clouded.
Campaign Style
Story driven campaign with mission briefs before each round. The outcome of the rounds will determine location of major engagement and upgrades/powers available at that time. The outcome of the major engagement will have dire consequences for the future of the Scarus Sector and possibly the stability of the quarantine on chaos. This campaign should feed into further campaigns and is primarily being used for practice and learning all the new rules! (previously played on 5th edition)
The Armies
Biel Tan Strike Force Amon
A specialized deep strike force dispatched from the Biel Tan Craftworld in the far reaches of Segmentum Tempestus tasked with the retrieval of the scattered soul stones of Eldrad Ulthran and revenge on the forces of chaos.
Led by Farseer Aratar Tonesh Buatha of the Caerulean Sword, this strike force will take no prisoners and deal with absolute prejudice against any standing between them and their sacred soulstones. Farseer Buatha has worked tirelessly against the forces of Chaos and against intrusions of Orks. Decades of war hardened him against the perils of the warp and the costs of victory. The future of the sector and the survival of the Eldar race rests upon the actions of the special few across the Galaxy.
Da Ninjas of WaaaaAGH
War boss Mugraka Thuka Matuk Mauhul Mazorn da 1st. The great wardog of the southwestern swamp of Gorkanteel, Mightiest of all warriors and son of Gorka the great god himself (self proclaimed).
Due to a shortage of food, booze and a ban on grot throwing in camp, Mugraka Thucka Matuk Mauhul Mazorn, acting as 2nd nob of the warboss's entourage (in charge of the goff southern rape and pillage vanguard), led an uprising! He slew any ork who wouldn't join him, and the rest followed him in true ork fashion, in fear and because they have been promised war! He personally slew 18 other nobz and tore the heart out of the warlord’s chest cementing his leadership of the clan.
He is now wandering around aimlessly attacking anything he can find, trying to make a name for himself as the mightiest warlord ever. Personally he has vowed to kill the Emperor, Gazkul Thraka, Commissar Yarrick and whoever the weedy little girl warrior that runs the elder is.
So far in his glorious conquest of the known universe he has:
massacred a grot community
killed a whole imperial guard patrol (all six with an army)
burnt down a farming settlement
pulled the head off a mountain lion
Tremble in your boots as YOU ARE NEXT!
Cadian 501st infantry – Wolfe’s Own
Distinguishing themselves in a number of urban combat arenas, the 501st infantry has become renowned as grizzled defenders of the concrete jungle. Preferring to field high numbers of infantry, these highly disciplined band of soldiers generally engage the enemy from cover and attempt to strategically outlast their opponents.
The regiment is commanded by Colonel Christian Wolfe. A level headed leader who distinguished himself at the officer core by becoming the first non-genetically modified human to master the advanced strategy and philosophy courses that were offered by the academy. Drawing on the insights he gained from many great minds, he is moral and yet ruthlessly pragmatic on the field of battle.
Presently, the 501st find themselves tasked with the defense of Arx and Piscinia IV under the looming shadow of the Ork world of Degruk. Under the command of the master strategist Wolfe, there is little doubt that the 501st will dig in and remain resilient to all forms of alien assault upon their position.
Campaign Rules
General
• The campaign will consist of three rounds of missions followed by a major engagement (decided by outcomes)
• Each round will be played in turns with commanders deciding on their chosen mission
o Round 1 – Ork, Imperial Guard, Eldar
o Round 2 – Imperial Guard, Eldar, Ork
o Round 3 – Eldar, Ork, Imperial Guard
• No force may be attacked twice in the same round
• No mission may be repeated by the same force, each mission will be locked for 1 round after being played
• Powers and upgrades are cumulative
• Rules from 6th Edition Rulebook
• 1xWarlord trait will be chosen by each commander for the duration of the campaign
Powers and Upgrades
• Powers and Upgrades are available only to the Winning Team
• Losing teams and those that Draw gain:
o Reinforcements! - +5% deployment points
• Empowered Hero (wargear upgrade) options:
o Runic armor – 3+ invulnerable save
o Reinforced Plating – Increase armor save by 2 (normal armor save)
o Soulstone protection – increase wounds by 1
• Bloodied Hero (Stat) options (choose 2):
o +1
BS
o +1
WS
o +1 Toughness
o +1 Strength
• Veterans (Elite stat - only applies to Elite’s involved in the battle):
o +1
WS
o +1
BS
o +1 Toughness
o +1 Strength
• Heavy Support
o Additional heavy or fast attack support option available at ½ cost (via reinforcements)
Victory Table
• Attacking teams gain full campaign points for victory
• Defending teams gain half campaign points for victory
Points and upgrades table did not insert well here but I am sure you get the idea.
Mission Map