Switch Theme:

tau - what suits are worth it, how many of each?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Huge Hierodule





Louisiana

Alright I've played about 12-15 games with the new codex since its release, and here are some of my musings on crisis battlesuits and their loadouts (I was going to do a new thread but saw this topic so i figured i'd join in.)

As stated above, while the points are higher for weapons taken in doubles as opposed to twin linked, the efficiency is higher as well (especially when markerlights are factored into the equation). That said, a couple dual-weapon suits still hold a place in my heart, if for no other reason than they can switch tasks mid-game if you lose a specialized suit. I have named these suits following as many of the previous suit-name conventions as I could, so bear with me:

DeathShower suits

XV-8 Crisis suit with Missile Pods, Missile Pods, Target Lock

-These guys are great. they're highly mobile and put off 4 s7 shots each, at potentially different targets. My warlord commander with a puretide chip is almost always a DeathShower configuration. Note that they are redundant to Broadsides with High-Yield Missiles - they sacrifice a 2+ save, twin-linked firepower, and extra smart missiles but gain mobility. Also it's always good to have a backup unit in case someone destroys one or the other.

Additionally, this unit is perfect for a Marker Drone setup - A commander DeathShower with a Drone controller, and each suit takes a couple marker drones. The Markers can fire at bs5, the missiles (16 of them) can fire at up to 4 other targets. Very pesky, very useful unit.

BladeShower suits

XV-8 Crisis suit with Burst Cannon/Burst cannon/Flamer

-A new configuration that I have been using in just a couple games, I deem these to be the new "Hazard Lite" suits. With as much firepower as 3 XV-9's toting Phased Ion Guns (Burst cannons are higher Strength, but not rending like PiGs) and less than half the cost. Like XV-9 suits they require markerlights for any sort of efficiency (although you could swap the flamer for one twin-linked burst cannon if you so desired) but with just a couple markerlights these guys shred anything up to and including marines through weight of saves. An anecdote from my game last night: a squad of 3 caused 18 wounds to a tactical squad....my opponent failed 7 saves. I was thrilled, he was less so.

FireKnife suits

XV-8 with Plasma Rifle, Missile Pods,

- You know them, you love them. The ubiquitous fireknife - now with an additional slot thanks to free multi-trackers in our current codex. I usually tag on a target lock to these guys, but if my list seems light on markerlights I'll twin link one of their weapon systems instead. They fit the ultimate mid-range field control. MEQs/TEQs? Plasma. Light vehicles or medium infantry? Missiles, plasma. Medium Vehicles? Missiles. Short of av13/14 they can do some serious damage. Leaving them dual-equipped also allows them to fill in if your other AP2 weaponry gets shot down, or if you need some extra missiles somewhere they can add firepower there too.

Helios suits

XV-8 with Plasma Rifle, Fusion Blaster

-Another staple suit from 5th edition, I still love these as well. They're geared towards killing MEQ and Tanks. A role at which they excel greatly. Not much more needs to be said here, again I typically target lock them so the fusions can melt multiple vehicles.

The Lone Hunter

XV-8 Commander with Iridium Armor, Stimulant Injectors, 1 Shield Drone, Onager Gauntlet, Neuroweb Jammer, Shield Generator, 2 Fusion Blasters

- I absolutely LOVE this suit. You can make a similar, cheaper model by using a crisis bodyguard instead of a commander, but i feel like the extra wounds, BS, WS, and Ld make this guy well worth 50 points extra. Just make sure he isn't your warlord, as he will be danger close all game - deploy via Deep Strike and go after high-priority vehicles first. Secondarily gum up the works with the Neuroweb Jammer, and finally he can tarpit a unit in close combat with his 2+/4++/Feel No Pain once all the high priority targets are done. Your opponent will learn to hate the "Lone Hunter".

SunBlade Suits

XV-8 with Plasma Rifle, Plasma Rifle, Advanced Targeting System

-Are meltaguns and sergeants ruining your day? Do you hate terminator armor? The sunblade suit is for you! coming in 110% the cost of an Aegis Defense Line per model, you get 4 ap2 shots (within 12") that are precision. Just like all the other suits, markerlights will help immensely here since none of the weapons are twin-linked. I like these suits as well, but i tend not to field them often as their efficiency drops when you're not facing an army with 3+ and 2+ saves.

And that's not it, there are a MYRIAD of suits still left to discuss, and try out. The flameshower suit (flamer, Twin linked flamer) is incredibly cheap (eleventy-one points for three of them) and incredibly risky as they require a very close deep strike for max effectiveness. The point here is try out any and all of the above configurations, and you'll see them do their job as intended in most cases.

Tau'Va!

This message was edited 1 time. Last update was at 2013/05/28 13:04:54


 
 
Forum Index » 40K General Discussion
Go to: