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I finally figured it out. How do you handle a Belial termi army?
If you use costly AP2 weapons, then they still get a 3++ invulsave. Therefore you just have to toss as many wounds as possible & hope he rolls many 1s.
This is my army that was tailored to face a deathwing army, however I need to un tailor it to be compettitive and be able to take on all comers.
Chaos Daemons primary
DP of K, exalted gift ( portal glyph), wings/flight, warpforge armor-250
BL+10=200
BL+10=200
BL=100
Soul grinder of k, phlem bombard-165
Soul grinder of k, phlem bomb-165
CSM allies
DP of Tz, wings, p armor, black mace-265
CSM+5, 2 meltaguns, rhino-195
Heldrake-170 (pref hac over bf
Havocs, 3 ac, lc-125
ADL+icarus lc-85 ( manned by 10 bl for bs5)
20 bl generate 40 attacks on a charge and can have a 5++ invul save from TH/SS. Their WS5 makes it a bit harder for termi to hit and easier for bl to hit. In addition, their helblades are ap3 to kill marines.
Are daemonettes better?
Soulgrinders provide aa and get to strike I3 with dccw to kill termi.
DP get ap2 strikes from being mc. Black mace forces toughness tests.
it was funny how a squad of termi still survive 40 hits but I sucessfully tarpitted them with a slightly cheaper unit. In the end, the 20 bl won after 2 turns.
So how would you make this better or gear it to take all comers?
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