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Forays of RahXephon's Marines into the Ork Forgeworld of Dakkamite, game 2 added!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nz
Camouflaged Zero





Auckland, New Zealand

"Now" I began. "Let me tell you a truly sad story, heartbreaking in its tragedy "
"What is it" the community of dakkadakka chirped.
"A story of how my first battle report on the forum is of a game I lost"

pffft, riiiggght

1000pt encounter of RahXephon's C:SM against Dakkamite's ork warband.

This took place at our FLGS over one night, and you may be interested to know that we'd never previously met. BAM!!! Dakkadakka can bring strangers together (in a non wierd way ), bet that caught you with your pants down.

Anyway I digress, so the lists:

GAME 1

RahXephons Marines:

Librarian (forgot to choose powers beforehand so generated them randomly. Got The Avenger and Machine Curse
Dreadnought - DCCW, Assault cannon, Stormbolter
TAC squad - flamer, HB, combi-flamer, rhino
TAC squad - flamer, HB, combi-flamer, drop pod
Speeder - dual HF
Speeder - dual HF
Pred - HB sponsons
Pred - HB sponsons
Pred - HB sponsons

Dakkamite's orks (going off memory):

Zogwort (warlord)
KFF mek
10 lootas
5 tankbustas (zog and mek in here)
5 burnas
20 sluggas
20 shootas
5 stormboys - pk nob
grot bomb (FA choice, 1 shot S8 Ap3 ord1 barrage large blast)
grot bomb
squiggoth (tankbustas in here) - lizardman stegadon model
squiggoth (burnas in here) - battle wagon with spider on it... they're a trial...
lobbas - 3 ammo runts



Initial thoughts
Mostly that I was being a bit of a d*ck as I asked him what he was fielding then just chucked a bunch of shots and flamers in there. (But I got my just desserts it would seem...) Overall wasn't concerned about the squiggoths as at T6 and W4, my predators should make short work of them. Zogwort wouldn't be able to capitalise much on his squig ability against my librarian with deny the witch and just pwning him first. Stormboys, just an after thought so who cares... right. The grot bombs had the potential to be quite damaging but would just have to endure the 2 shots.

Spoiler:

Game roll off : Big guns never tire
Night fighting : Off
Starting : Dakkamite
Seize: Fail
Traits: We forgot ... both games
Objective Count: 3

Deployment:




Marines set up in the left hand corner. Speeders and pod in reserve. Preds in a defensive wall with rhino and dreadnought behind. Orks have a large spread, with the now scoring lobbas sitting on one objective and squiggoths moving down the centre. Ill say it off the bat that my deployment was silly, in going second I should have done it differently but instead put myself up too close to the action. Objective in top corner by lobbas (silver coin), another down in bottom corner (gold coin) and one in centre by squigs (black column in gold coin photo). Note squigs are heavy support units.





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Turn 1
Dakkamite
Lobbas score a glance on a predator. Lootas pen it, I fail my cover save and then they proceed to roll a ! First blood, there you go. 1 grot bomb launches, immobilizing the rhino, glancing the dread and shakes another predator! Quite a good round for 1st turn ork shooting, and my fault for cramming stuff together. Zogwort gets frisky in his squiggoth and just wants to jump out so shouts ere we go and launches the tankbustas and KFF mek infront of the slugga boys. (note the stormboys move up behind that bastion out of LOS)



RahXephon
Drop pod screams down right on target and marines burst out ready for action. They unleash a salvo of flames and incinerate the tankbustas and a good half dozen of the sluggas behind. The boltguns combined with the shaken predator nails the 2 ork HQs of the board. Warlord!! And on that note my librarian gets a for his avenger and it takes its wrath upon him. The only intact predator sends its greetings to the few remaining slugga boys. Slugga boys flee but regroup next turn to see another day. A few bullets are sprayed in the general vicinity of the squiggoths but with no real intention of killing them. They dont even notice. The TAC squad from the immobilised rhino jump into the exploded predators crater.



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Turn 2
Dakkamite



Squiggoth skips around the corner and hulk smashes the drop pod to bits. Explosion scores a bagillion wounds on it's TAC squad but they all pass. Phew... The other squiggoth is at a loss to do after its occupants jumped and got flamerised, so it chills in its area. Regrouped slugga boys start to head over to the shoota boys on the central objective. Lootas take it easy after last turns performance and just pop a few shots off at the stars. The last grot bomb launches and devastates the librarian and his tactical squad. Lobbas try to hit the crater TAC squad, nick one. And here they come, the stormboys rip out of cover and shear right through the damaged predator. Damn.



RahXephon
At this point things look grim for the defenders of humanity. They can barely defend themselves. Well lets not have those stormboys rack up another predator so Ill shoot them with my dread. I whiff it all... sweet. Ill just charge in then. I whiff it all... sweeeet. A klaw swings around and rips that decrepit punk out of his sarcophagus and curb stomps his face. That what happens when you don't perform under pressure, I hope he learnt from his mistakes and is now better for it.



That was immensely disappointing. But no time to dwell on it. That central squiggoth could destroy my central position so lets wipe it out. A dozen boltguns, 4 heavy bolters and an autocannon score fantastic hits on it. And only wound it once. Sweet as then.
Will there be any glimmer of hope in this grimdark turn? Heck yeah! Roaring down on thrusters of choked promethium, salvation comes in the form of twin dual heavy flamers lighting up the hordes of the xenos to their insignificance. Both score direct hits on their deep strike. Yeah! That's what genetically engineered superwarriors do, pwning noobs, just casually. Dual heavy flamers ravage the shoota boys knocking out 16 of them .





The other speeder roars down, obliterates his tail fin on a cliff edge (immobilised) but is he deterred? No! So he roasts 6 lootas as payback for that tail fin, he loved it .



A very impressive performance, only setback by both units passing their morale, but will it be enough?

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Turn 3
Dakkamite
Those speeders were not appreciated. Not at all. The lootas decide to knock out the tail finless speeder in vengeance of their comrades. The shoota boys jump in the chilling squiggoth and it spins around to charge their nemesis speeder. Talk about a sweet ride . The slugga boys also make to charge that same speeder. In short it gets wrecked .


At least it roasted 96pts of shoota boys, one of my better 60pt investements.

The lobbas take pot shots at the crater TAC squad again, and achieve nothing. But those pesky stormboys come around and pull apart my last predator. Hardly surprising. See Mr Dread, this is what happens when you let the team down.



The centre squiggoth with the burnas line up and roast a heap of the TAC drop pod unit. Casualties are surprisingly light but the squiggoth charges in just to make sure. The now 3 man squad loose combat and fall back, not to be caught.



RahXephon
Well I can see how this game is going, and its not going well. Ive got a TAC squad left on the board. Yup, and thats it. He's got about half his army. Hmmm. Quite a few bad decisions on my part, and a couple of poor rolls but in reality it all started in deployment. My mind was a bit of a baked potato then, but had freshened up now. Anyway lets see what I can do.



Some flamers from the crater TAC squad peel off and smoke all the stormboys, way too late in the game though (they were in combat squads).



The other two combat squads with heavy bolters target the burna squiggoth and finally kill it. Turn done.

-------------------------------------------------------------------------------------------------------------------------------------------

Turn 4
The game was pretty much decided here, one of my heavy bolter combat squads was burnt to cinders and the crater TAC squad remained. Everything moved to converge on these last 8 guys and it wasn't looking good for them. They managed to knock out the last burna boys however, but we called game at the end of turn 4. Little point to continue in this sort of situation.


Results
Marines: 2
Objectives : 0
Big guns: 1
Warlord: 1

Orks: 14
Objectives: 9
Big guns: 3
Warlord: 1
First Blood: 1

Unawarded: Line breaker

Post game thoughts
I made a few bad calls but never would have though it would have led to such a disastrous outcome! Only when I began adding up victory points did I realise it. This in here lied the issue, I didn't really consider the victory conditions and was just doing whatever. I placed my objective miles away and had no intent in going there. In reality I have no idea what I was thinking. Like I said, my mind was a potato. It was still a good game, this was probably due to me realising victory was near to impossible after the first turns so just let it go.

Decisive Victory for the warband of Dakkamite!




Okay images working now. Will probably upload other game later, it takes a bit longer than anticipated


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


GAME 2

Minimal changes from last game, just giving landspeeders HB instead of HF. Even though they worked terrifically last game, it was incredibly lucky to both gets hits on the deep strike. So I wanted to run them from deployment so I had a bit more control over them.

Marines:
Librarian - powers from last game

Dread - DCCW, Assault Cannon, Stormbolter

TAC - combi flamer, flamer, HB, rhino
TAC - combi flamer, flamer, HB, DP (librarian)

Speeder - dual HB
Speeder - dual HB

Predator - AC, HB
Predator - AC, HB
Predator - AC, HB


Orks (some changes):

Biker boss - klaw, cybork bosspole

10 lootas
5 burnaboys
5 tankbustas

20 shootas
20 sluggas

5 deffkoptas - TL BS (warboss)
Grot bomb
Grot bomb
Stormboys - bp, pk nob (lol just realised you had 4 FA)

Squiggoth (burnaboys - spider wagon)
Squiggoth (tankbusatas - stegadon)


Pregame thoughts
Deployment wise we resolved to just use the same battlefield but switch sides. The main things I had to look out for were the grot bombs which caused some havoc in the first turn last game and the deffkoptas. Even with only big shootas they were more than capable of glancing easily from the rear and they were being held in reserve for an outflank. Importantly, the warboss was attached to them so he could outflank alongside, whilst not a concern when they immediately appear, I want him gone before he can get into assault next turn as he'll bring a definite kill. I swapped the heavy flamers for heavy bolters on the landspeeders as I wanted to start the game off with them on field. This gave me a bit more control over their position and the intent was to knock out the squiggoths with them. The flamers worked well last game but it was lucky and in reality the 40 boys didn't pose a large threat last game and don't see them being one this game. The TAC marines bolters and flamer will have to suffice.

Spoiler:
Deployment
Mission: Relic
Night fighting: no
Starting: Dakkamite
Seize: Fail


Sorry, I forgot to take a deployment photo behind so have just sketched one up (its probably easier to follow in reality). Relic is the star in the middle, grey areas are enter-able buildings and yellow area terrain/hills.
Note the marine drop pod and ork deffkoptas are in reserve. Plus just in front of the slugga unit should be the 5-man stormboy unit.
edit - damn, actually the slugga and shoota units should switched around, apologies

TURN 1

Dakkamite
General movement of squigs and boys towards relic seeking an early claim on it. Stormboys hug up closer to the building in front of them. One grot bomb is launched and heads to the 3 predators on the high ground. Hits and only causes a crew shaken on the one predator. The lootas open up on the closest predator and get a respectable 7 hits. Out of that they get !!! Crazy... and first blood.


RahXephon
Rather fustrating. I had made sure to hide my speeders, dread and rhino behind the central building so they couldn't get easy kills on them. Last time I was caught out by the lootas being in a predators side arc so I ensured it was all front armour. Yet somehow the dice were rolling and he still got one through! Was expecting some damage but not a whole kill. At least the grot bomb had limited effect, I made sure to space everything so only one unit could be hit by a bomb. Well its time to deliver some payback.
The squigs were all out of LOS from the central building from the predators and so it was all down to the dread, speeder and rhino to get a squiggoth down. I resolved to keep the rhino stationary so the HB in there could shoot out normally and between that, the dreads assault cannon and the 4 HBs on the speeders, the tankbusta squiggoth was killed.

One mistake I felt he made on deployment was the placement of the lootas. With that being the only area terrain in his deployment zone, he probably wanted them in there to get some cover. With the central building this blocked a huge amount of his fire arc and gave me some cover to work with. But that's just the advantage of deploying second. However I did not want a repeat of last turns shooting so hit them with the drop pod unit. Scatters a large 9" but with the 6" disembark they are still very close. In fact the scatter has allowed me to be in a perfect line with the whole unit! Between the 3 flamers (one psychic) 24 hits are made and the squads easily wiped out.

As an added bonus since I always divide into combat squads (works for me ) the other unit from the pod finished off the tankbusatas. A long shot from my shaken predator kills the empty grot bomb. It was unfortunate for nothing to be in range of the still loaded one, but of course that was under some protections for the meantime. At least that annoyance is gone. Overall a good turn.

--------------------------------------------------------------------------------------------------------------------------------------------

TURN 2

Dakkamite
Roll for reserves and income the deffkoptas with their side of the table being the left (from the deployment pic). This puts them in amongst the speeders and rhinos. They manage to navigate between the outer speeder and rhino to come in behind it and hit the dread in the rear. This seemed a sound move as the dread could tie them up in CC dealing instant death which is not what they want. Successful glance kill. Final grot bomb aims for the only undamaged predator but it scatters terribly (even on the reroll) and it goes off the map. The stormboys move a terrific amount, 17" IIRC and charge the rhino, easily killing it. Boy those guys are fast.

Squiggoth and other boys move towards the relic, but make sure to stay out of 6"+template range of the drop pod unit.

RahXephon
As far as losses go for that turn they were very light. Just a rhino and a dreadnought. The loss of the rhino posed a problem though. That was going to be my main mode of claiming the relic. The deep-field librarian was purely a disruption to halt/hinder his claim of it. However IMO it would have served him better to target the rhino with the deffkoptas and assault the marines with the stormboys. At the moment they're out of a transport, but still out of CC so still viable. The klaw on the boss and stormboys had a good chance of dealing to the dread in CC, but I guess it depends on what you want to risk.
The biggest threat to me were the deffkopta unit. The TAC squad, 1 landspeeder and the 2 predators shoot them and kill one and wound another. Not so fabulous. The left most speeder manoeuvres behind the stormboys and shoots, killing just 2, but the nob is down. Note the left most predator immobilised itself when pivoting so only the sponson and turret could shoot. The other had to move off the hill to get in view.

In the centre table, my flamers have been foiled. With so few shots from just one TAC squad it was pointless to shoot the squiggoth. Instead all shots go into the slugga boys. Enough are taken out to force them to flee! His unit that was going to claim the relic next turn are gone, so one more turns grace for me.

End of turn 2 overview

Fleeing sluggas that were right by the relic are in bottom centre. Solid performance from the DPteam

--------------------------------------------------------------------------------------------------------------------------------------------

TURN 3

Dakkamite
With the loss of the leader, and only 2 boys left the stormboys have very few options. Pretty much any unit they assualt would kill them in overwatch or CC before they get to strike, so they jump back towards the relic. They can't claim it, but if they can stop the librarians rampage for a turn they'll do something.
The speeders are a large threat. The volume of shots the pump out can hurt the deffkoptas, but more importantly their mobility could thwart any attempt from the shootas to claim the relic. And so the warboss splits from the unit and they go for one each. Both speeders crumble before the onslaught.

The burna squiggoth moves up towards the librarian unit. A conflagration of flames are unleashed getting 25 hits. Somehow only one marines falls in the heat. No charges are made on the unit due to the threat of the force weapon.

RahXephon
With the destruction of the speeders, I'm in a very precarious situation. The warboss will probably clear up the rhino TAC squad easily and then the relic will fall to the librarians team. My distribution across the table means that each unit is pretty much on it's own and this does not bode well with the focus of his strength near the relic and the freelance warboss who's tough enough to make it on his own. I need to break some links in his chain.
My flamer combat squad from the rhino move towards the warboss to for an assault. If they can hold him up for a turn, it should be enough time to get things in position for a claim on the relic. Shooting 4 pistols and a flamer they put one wound on him. Unexpected. The immobilised predator decides to chip in and first makes an on the dot 36" shot with its sponson heavy bolter. 2 hits, 2 Wounds... 2 FAILS. Woah, okay so the autocannons not needed, neither are the assualtees and the warlord is down!

(a distance so great, the target can't even be resolved!)
The other predator with the HB combat squad from the rhino shoots the deffkoptas and kills 1, causing the last damaged 2 to flee.
Well the squiggoth may have hesitations about charging the librarian, but this uncertainty isn't shared! As expected the pistols do zilch but a flamer kills one passenger. Overwatch drops another marine but the squad gets in there. The librarian gets 3 hits and luckily manages that one crucial 6 on the wounds. And so the MC falls.

(you may note the stegadon was the tankbustas ride, he was put in just for the picture rather than an upturned battlewagon)
The HB combat squad from the DP shoots at the fleeing sluggas to ensure they've got no chance of regrouping and they go off the table.

That turn went better than expected. The units in the centre I though would break my army in half were somehow cleared out by a few very lucky shots. Now that luck would have to be reciprocated for the orks to stand a chance.

--------------------------------------------------------------------------------------------------------------------------------------------

TURN 4

Dakkamite
After a fantastic last turn from the marines, things are looking very bleak. Whats left are a lightly damaged unit of shoota boys, 2 stormboys, 4 burnaboys, an empty grot bomb and 2 fleeing deffkoptas. They fail to regroup. As it stands with First Blood, and the marines WARLORD the VPs are tied. So the 4 burna boys should be able to kill the librarian for one VP and if the shootas dash for the relic and hold it for a turn, victory can still be claimed. Whilst numbers are not in his favour, position is. My marines are at least 2 turns out from the relic at best (with the exception of the librarian combat squad). A game finish on turn 5 is essential.
Sure enough the burnas clear out all of the librarian so +1VP. Shoota boys make it too the relic but they're still stretched a bit thin. The stormboys spread out in between the rhino TAC squad and the shootas, so if they shoot through, cover saves will be gained.

RahXephon
I can see how things are looking, and am beginning to consider I may have left the relic dash a turn too late. I've got the HB DP team 2 moves out from it, and another 2 moves with a decent run in between (HB rhino team). And of course the shootas have to be taken off it first. I resolve going for a claim wont be likely on turn 5 so will have to go for turn 6. Damn. Moving the HB DP team in will be a death trap. 16 shootas will likely wipe out 5 marines. Instead I'll try to shoot him off it this turn, and hope for Turn 6.
My immobilised predator can draw no LOS so its probably out of the game from now on. The other can just reach the burnas with its autocannon, but even with moving cant see the shootas. The long shot is made and one burna boy goes. My HB rhino TAC team reshuffle into a T shape as seen in the pic. This keeps them in coherency and allows the front 3 to rapid fire whilst the HB fires normally. The DP HB team all rapid fire and the furtherest away team can only single shot. However this proves to be enough and with the aid of the drop pods stormbolter, the shoota boys are just blown off the relic.

(Final field overview)

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At this point, on the field I had 3 intact combat squads, the drop pod, immobilised predator and 2HP predator. Orks wise, were a couple of fleeing deffkoptas, fleeing shoota boys, 2 stormboys and 3 burnaboys. With no troops left for the orks, no claim could be made on the relic, and it was decided that if turn 6 proceeded, marines would claim it. So here we just rolled off for turn 6. A 3 was rolled .

Results
Marines: 2
Warlord
Linebreaker

Orks: 2
First Blood
Warlord

Unclaimed: Relic

DRAW!!!


Postgame thoughts:
Overall I was a lot happier with my performance in this round after last games wakeup call. The only thing that was regrettable was not moving things in position to get the relic earlier. In hindsight the HB team from the rhino could have moved up 1 turn earlier and had little impact on that turn's outcome. Then on T5 made the claim. There was a mix of good and bad luck on both sides, but overall there were a few moments that swung my way at critical junctions. For this reason I would have to say the MVP was the immobilised predator. Killing the warboss prevented him from clearing out my rhino TAC squad which was a large possibility and would have made clearing the shoota boys off the relic in T4 impossible. In a very close second is the librarian combat squad. They were very consistent throughout the game and did their role of relic claim disruption admirably.
I would say the MVP for the orks were the lootas. This can only be said at the final outcome of the game as they got wiped T1. But that blistering 1st turn volley and 4 6's got first blood and secured a tie. This was a much closer game than the first and at the start of turn 3, it really could have could have gone either way.
The only changes I would have made were moving that HB team as stated earlier and also the landspeeders. I probably should have moved them over to the central board once the lootas were gone, but instead left them in range of the deffkoptas. I was happy with how they performed despite that and like the reliability of not having them deep strike with flamers. One thing I do feel though is that 2 HBs are not very effective at an anti infantry role. In the future I'll try 1 HB, 1 HF as I feel that's far more adapt at its role of anti-infantry providing competent ranged, and strong closer range firepower.

This message was edited 17 times. Last update was at 2013/05/30 11:26:17


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in gr
Rough Rider with Boomstick




Nice report! I can't say i like the spider squigoth. Also under which ruleset were you playing?

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Cheers, the squiggoths were just a trial to see how they turned out so we weren't too bothered about using proxies. Rules wise it was just standard orks with the grot bombs and squiggoths brought in from FW.
Squigoths were ws2 bs2(?) s7 t6 w4 i1 a3 ld6 with transport capacity of ten 50pts each. They're from some IA book, but can't remember which one.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

Interesting enough report, everything seemed to go sour for you quite quickly.

also, hooray for seeing more Auckland players on here! Mind mentioning where your FLGS is?
   
Made in nz
Disguised Speculo





This was Vagabonds in central. Next game will probably be at Vagabonds or Redzeed Takapuna though.

Yeah, the Spider Squiggoth looked like crap, but I'm not going to go to the effort of building a Squiggoth without trying it first!

Squiggoths are BS 2, Ld 7, and from Imperial Armour Apocalypse: 2nd Edition. They die terribly to Heavy Bolter type weapons but are fantastic value against anything else. I also just heard that Grotsnik can cybork the damn things... I'm certainly going to incorporate that into the final model!

Edit: Also for the record, that red blur in one of the pictures is me, but swear to god the movement makes me look fething enormous, like, double sized. And I do have a KFF Mek, I've just lost the damn thing hence the random Nob model

Also Rahxephon, for the last game;

Spoiler:
You won, you had a turns worth of shooting left to kill like 2 models. Only the most anal TO would call that anything even close to a draw lol

This message was edited 2 times. Last update was at 2013/05/30 06:50:53


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Yeah I'm yet to put up the second report, it does take substantially longer than I anticipated. So kudos to others who write them.

There were a few unfortunate rolls for me, but ultimately I made some very large oversights and kinda deserved what I got. At least it woke me up for the second round and I played with a bit more thought.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





Alright man, if your *that* set on calling it a draw its a draw. It's still a loss though.
   
 
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