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Made in gb
Storm Trooper with Maglight





United Kingdom

Primaris Pskyer

PCS, 2 grenade launchers
Infantry Squad, grenade launcher, these 4 squads will be combined with a commissar
Infantry Squad, grenade launcher
Infantry Squad, grenade launcher
Infantry Squad, grenade launcher
Heavy Weapons Squad, 3 autocannons

Veteran Squad, 3 meltaguns, Chimera
Veteran Squad, 3 meltaguns, Chimera



What should I change? What should I keep? Please advise and criticise! I don't want to use flyers out of personal preference and I'd like the force to be self-sufficent allies for a small Space Wolf list which consists of just a Rune Priest, GH's with melta, rhino, MotW, wolf standards and missile launcher LF's.

This message was edited 2 times. Last update was at 2013/05/28 14:01:34


 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

The HWS will die quickly.

The PCS should have special weapons, not 2.
The combined IS unit is a poor tarpit without some Power Axes
The combined IS unit is a poor shooting unit without HWTs
Decide if you want your combined IS unit to be a shooting unit or a tarpit. Make your choices accordingly.

I'm unclear on whether you want this to be the primary or allied detachment with the SW. If primary, make the combined IS unit a tarpit, drop the HWS, switch the Vets to Plasmas and give them LC HWTs.



"Ignorance is bliss, and I am a happy man."
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Made in gb
Storm Trooper with Maglight





United Kingdom

I want the two detachments to be decent on their own, self sufficient however with the ability of sticking the Rune Priest in the blob.

I wanted to get the heavy weapons out of the infantry squads otherwise it'd be wasting lasgun fire. In all honesty due to financial cost and aesthetics I'd rather not use heavy weapon teams and stick to a load of specials however I doubt that would be effective would it?

I'll give the infantry squads Power Axes, drop a squad, give the one of the vets plasma. How about that?

It was 4 GL's for the PCS but I dropped 2 so I could afford a commissar.

I want to use the list so the 2 veteran squads are offensive units for taking objectives, the infantry platoon for holding home objectives & tarpitting and another unit for fire support. How would you recommend I do this?


Automatically Appended Next Post:
How about this, not blobbing up the platoon? Or should I try a different form of fire support than the platoon and HWS's?

Primaris Psyker

PCS, 2 grenade launchers, mortar
Infantry Squad, grenade launcher
Infantry Squad, grenade launcher

Heavy Weapons Squad, 3 autocannons
Heavy Weapons Squad, 3 autocannons

Veteran Squad, 3 meltaguns, Chimera
Veteran Squad, 3 plasmaguns, Chimera

This message was edited 1 time. Last update was at 2013/05/28 18:49:45


 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Grenade launchers are horrible... Really horrible...
Mortars aren't great either...
You really badly need long range anti-tank, and as such you should consider taking lascannons.
Personally I would lose either one infantry squad or a vet squad to take lascannons and better special weapons.
And don't worry about wasting lasgun fire, as it never does anything useful anyway.
What is your position with regards to FW?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in gb
Storm Trooper with Maglight





United Kingdom

Forgeworld? Here and there, I love Heavy Mortars and Thudd Guns! I would like to shoehorn one in really.

How about I keep the 2 vets as they are, 1 melta, 1 plasma, both in Chimeras and get rid of the infantry platoon and Primaris and swap them out for a CCS with lascannons and 2 heavy weapon squads with autocannons?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

So, looking at your new hybrid list, I can certainly say that you have a lot of dudes. There are two things I'd look into.

Firstly, you're paying a lot in carrier costs for one of the flimsiest carriers in the game by taking HWSs. You'd be much better served by taking those autocannons out of the HWS, and include them as HWTs in the infantry squads themselves. That would save you 60 points. These points could start by turning those autocannons into the much better lascannons, and you'd have points left over to turn those awful grenade launchers into much better plasma or melta guns.

Assuming that you did this, you'd still not be all that tall on killing power. 10 meltaguns is going to be some pretty solid defense at this points level, on offense, though, all you'd have is 3 lascannon and an autocannon, and on units that aren't capable of moving around much. Unfortunately, there isn't a way of fixing this with just mechvets and infantry platoons, you're going to HAVE to get some sort of support option in there.

That or, I guess, taking al'rahem for that infantry platoon.



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Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in gb
Storm Trooper with Maglight





United Kingdom

What kind of support options would I use to assist the mechvets?

I like the idea of a hybrid list, preferably I'd like to run a Primaris as opposed to CCS.

So far I've got the idea of:

Primaris
PCS
3 Infantry squads
2 Veterans with 3 meltaguns and chimera

175 points to spare. Where should that go?




Automatically Appended Next Post:
EDIT: How about:

Primaris
PCS, 2 autocannons
2 Infantry squads with autocannon
2 Infantry squad (combined) with meltaguns and power axes and attached Comissar
Veteran squad with 3 plasmaguns, Chimera
Veteran squad with 3 meltaguns, Chimera

This message was edited 2 times. Last update was at 2013/05/28 20:36:32


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Well the problem that you have is that 750 points is too few to run a hybrid list with support options. You're going to have to either drop the mechvets or the infantry platoon in order to load up on firepower options.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Storm Trooper with Maglight





United Kingdom

Alright, I'll drop the infantry platoon then.

What exactly constitutes 'firepower options'?
How about another veteran squad with an aegis, quad gun and snipers and a Leman Russ?
   
 
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