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Made in gb
Rough Rider with Boomstick





England

There's a 'competitive CSM units' thread doing the rounds atm, so I thought I'd do a cron one to see what the world feels works best for the metal guys. I've a few already but correct/add to either list if you so desire.

So in the Competitive list I have:
Doomsday Ark (not a fan favourite but it works everytime for me)
Lychguard (I say sword/shield for durability)
Wraiths
D. Lord
Monolith if points are spare

And in the 'Leave it at Home' list;
Flayed Ones
Praetorians (I don't think they hack it over lychguard, slightly better at range but would lose in cc, I'm open to correction for this)
Chronoteks

There are a couple of units I see mentioned a lot or that I think look decent so opinions on these would be welcome:
Deathmarks
Spyder
Stalker
CCB

As I said, feel free to edit or add to either list, all opinions welcome

This message was edited 1 time. Last update was at 2013/05/28 22:35:21


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

Warriors, Doomsday Arks ;D

Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in us
Douglas Bader






Any "must have units" list without a Night Scythe is wrong.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Rough Rider with Boomstick





England

 BrotherOfBone wrote:
Warriors, Doomsday Arks ;D


For which? and why?

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in ca
On a Canoptek Spyder's Waiting List




I'm surprised you dont have AB on there. The Monolith just can't compete with the AB even with the new FAQ.
   
Made in gb
Rough Rider with Boomstick





England

Dethchef wrote:
I'm surprised you dont have AB on there. The Monolith just can't compete with the AB even with the new FAQ.


Which FAQ? The reason I missed it is a) I seem to proxy it as a bad doom scythe unil I get one and b) my HS is usally Ark, D.Scythe and Monolith if I can. But it is nasty I agree thank you

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Daemonic Dreadnought






AL

I dunno, Chronoteks I see get loving just for their chronometrons.

Praetorians I see get used as poor man's wraiths in lists that fill out their FA slots for something other than wraiths, and do decently against everything other than TEQ

Flayed Ones I've seen being used to decent effect in concert with Imotekh.

What I'm not seeing a lot of necron players using are lych guard.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in ca
On a Canoptek Spyder's Waiting List




Chronoteks do have a place in necron lists. They will either help Imo's storm or provide a much needed reroll in a deathstar unit. I've only used the ddark a couple of times and have always regretted not taking two AB for 5pts more.
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

Deathmarks in a scythe w/ 2 Abyssal Staff Crypteks. I put a Lord in front of them w/ 2+ 3++ MMS and Scythe. He usually breaks off next turn and assaults something. I can't tell you how many kills that squad has.

I drop them out and they murder the the designated target wounding on a 2+.

I like Doom Scythes. They melt anything from terminators to vehicles.

The Necron Lord w/ MMS, Scythe, and 2+ 3++ is boss too.

This message was edited 1 time. Last update was at 2013/05/29 01:18:31


01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in ca
Grisly Ghost Ark Driver





My personal list of Best Necron Units:
Wraiths
Nightscythe
Mindshackle Scarabs (yes, that's right. you read it properly)
Annihilation Barge

All of the above are the most efficient use of points possible in my opinion. A lot of other options are quite good (destroyer lords come to mind, as does that deathmark + veil-tek combo someone mentioned), but these guys are the most 'undercosted-compared-to-their-utility' units (and yes, wargear) to be found in the 'dex.

This message was edited 1 time. Last update was at 2013/05/29 01:54:02


 
   
Made in gb
Hallowed Canoness





Between

Monoliths are useless. Giant boxy point sinks of fail. Seriously.

Lychguard aren't that great either. The only way they're better than Canoptek Spyders is that they're Elites rather than competing for our option-heavy Heavy Support slots.

Basically, a Spyder hits as hard as 3 Scytheguard for only +10 points and brings utility as well.

Other than that, yeah, best Necron units;

Wraiths
Fliers
Mindshackles (lol)
Annhi Barges
Destroyer Lords

With honourable mention to;
Scarabs
Spyders (I've been known to run 9 of them )
Zahndrek
Immortals



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in de
Decrepit Dakkanaut





Awesome:

- Nightscythes
- Doom Scythe
- Wraiths
- AB
- Zandrekh

Good:

- Destroyer Lords
- anything with MSS

Mediocre:

- Immortals w/ Tesla
- Warrior
- Ghost Arks
- (Heavy) Destroyers
- Motorbikers
- TP w/ Destroyer Lord

Bad:

- Deathmarks
- LG
- most SC
- Doomsday Ark
- Triarch Stalker
- Immortals w/ Gauss
- TP w/o Destroyer Lord


HOLYCRAPTHATSBADWHATWERETHEYTHINKING:

- Flayed Ones
- Monoliths

This message was edited 3 times. Last update was at 2013/05/29 07:47:34


   
Made in gb
Tunneling Trygon






 Furyou Miko wrote:
Monoliths are useless. Giant boxy point sinks of fail. Seriously.

Lychguard aren't that great either. The only way they're better than Canoptek Spyders is that they're Elites rather than competing for our option-heavy Heavy Support slots.

Basically, a Spyder hits as hard as 3 Scytheguard for only +10 points and brings utility as well.

Other than that, yeah, best Necron units;

Wraiths
Fliers
Mindshackles (lol)
Annhi Barges
Destroyer Lords

With honourable mention to;
Scarabs
Spyders (I've been known to run 9 of them )
Zahndrek
Immortals


Monoliths are not total fail. If you run the scarab swarm then using one as a moving bastion while the scarabs get up to full strength is really useful. You lose the chance of 9 spyders, but 6 with LOS blocking is pretty useful. I want them to kill the lith and not something else with their melta/lascannons etc.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in jp
Proud Triarch Praetorian





 Sigvatr wrote:
Awesome:

- Nightscythes
- Doom Scythe
- Wraiths
- AB
- Zandrekh

Good:

- Destroyer Lords
- anything with MSS

Mediocre:

- Immortals w/ Tesla
- Warrior
- Ghost Arks
- (Heavy) Destroyers
- Motorbikers
- TP w/ Destroyer Lord

Bad:

- Deathmarks
- LG
- most SC
- Doomsday Ark
- Triarch Stalker
- Immortals w/ Gauss
- TP w/o Destroyer Lord


HOLYCRAPTHATSBADWHATWERETHEYTHINKING:

- Flayed Ones
- Monoliths
I thought OP's list of "competitive" Necron units was a joke (Lychguard, Monolith, and Doomsday Ark? Competitive? HA!), but while your list is much more reasonable, it's still a little puzzling.
Care to give some brief explanation as to why you think each unit belongs where you've placed them?

 
   
Made in gb
Rough Rider with Boomstick





England

As the OP i'm gonna be honest that's fair, I don't have the experience to make fair decisions I'm still new. But in the games I've played these are the units I've come to trust, as I said I'm open to change. So what would you say skoffs? What would you run and why?

Btw thanks to everyone for their thoughts so far

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in za
Fixture of Dakka




Temple Prime

Lychguards are really quite mediocre, get Stalkers, they pack melta and templates.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in jp
Proud Triarch Praetorian





 Mitranekh the Omniscient wrote:
So what would you say skoffs? What would you run and why?
This might be a little out dated now, but this is something we threw together on another forum just after 6th dropped. Most of it still holds true.
(apologies for wall of text)

6th Ed. Necron Codex Report Card

Note:
S: this unit is so good it is considered auto-include for many armies.
A: pretty damn awesome unit, worth making room for.
B: not bad at all, would probably be worth your while taking, if you can spare the points.
C: it's okay. I'd still look at some of the other units in the category before choosing this one.
D: uhh, there are much better things out there, man... but if you insist, don't say we didn't warn you.
F: don't even consider using this (unless you've worked out some hitherto unrealized combo with this unit)

HQ
Imotekh the Stormlord = A-
He causes long-term night-fighting, and makes lightning strike your opponents units... though he's pretty expensive. Only consider him for big point battles.

Nemesor Zahndrekh = A+
He gives incredible bonuses to your guys, and takes bonuses away from your opponents guys. All for only 5 points more than a similarly equipped generic Overlord! Pretty awesome, if you can afford him.

Vargard Obyron = B+
Has a S7 power weapon, is WS6, and can teleport his unit from one side of the board to the other, even if they're locked in combat! THE Necron close combat master. He does not take up a HQ slot if you take him with Zahndrekh, though the two of them together are quite pricey. Works very well with Lychguard. Not an Overlord level Necron, so can't take a Royal Court.

Illuminor Szeras = F+ (C- if combined with Anrakyr)
Give one unit of Immortals or Warriors a randomly determined bonus. Carries Assault/Defensive Grenades, so that's not too bad. He's a Cryptek, so can't take a royal court.

Orikan the Diviner = D (C+ if combined with Necron Airforce, C- if combined with C'tan)
Can grant your reserve rolls re-rolls. Also, on the first enemy turn, causes the entire battlefield to count as difficult ground. Occasionally known to hulk out for brief moments of time. He's a Cryptek, so can't take a royal court.

Anrakyr the Traveler = B-
Can hack into enemy vehicles and control their guns, allowing you to shoot your opponents guys in the back with their own Vindicator. Grants any unit he joins Counter Attack, so not bad with Lychguard. Can also upgrade one unit of Immortals with Furious Charge and Counter Attack.

Trazyn the Infinite = A
Can wipe out hordes with his CC weapon. Comes with Mindshackle Scarabs. If he dies, you can have him come back as another unnamed HQ, Lychguard, or Praetorian. Is also scoring.

Generic Overlord = A
DIY HQ is actually one of the most versatile choices you've got. Most people give him a Warscythe and stick him on a Command Barge to go hunting vehicles.

Destroyer Lord = A+ (S if leading a unit of Wraiths/Praetorians)
Another close combat powerhouse. Grants any unit he joins Preferred Enemy. Give him Mindshackle Scarabs and stick him at the head of a unit of Wraiths for one of the 'Crons most vicious Deathstars. Can't take a royal court, unfortunately.

ROYAL COURT
Lord = B+ (A if kitted out properly)
Give him a Resurrection Orb and stick him in a big unit of Warriors to increase their survivability. Give him Mindshackle Scarabs as well as a Warscythe, and you've got a pretty decent combat Lord that will fit in well with Lychguard.

Generic Cryptek = C
His 3 shots at S5 AP3 are pretty good, but a little short range, so act as an assault deterrent. Upgrade him to a Harbinger, however, and you'll be able to grant your units all sorts of buffs.

Harbinger of Destruction = A- (A+ if given Solar Pulse)
Carries a las-staff. Solar Pulse turns the lights on or off for a turn, giving you precious protection from long range enemy guns. Can also give a unit defensive grenades.

Harbinger of Transmogrification = C (B if given Crucible)
Carries a staff that can cause any enemy unit hit by it to be in difficult terrain in their next movement phase. Crucible makes any enemy unit trying to assault your unit take a -D3" movement penalty.

Harbinger of the Storm = A (S if attached to small unit of Warriors/Immortals in a Nightscythe)
Haywire staff shoots short range lightning that will wreck any vehicle in the game, so long as you don't roll a 1. Lightning Field makes any enemy unit attempting to assault your unit take D6 S8 AP5 hits.

Harbinger of Eternity = D- (B+ if given Chronometron)
Staff is a close combat weapon that is garbage. Chornometron lets you re-roll any dice once per phase for the unit he is in.

Harbinger of Despair = C+ (S if leading Deathmarks. S+ if also given Veil of Darkness)
Staff is a S8 AP1 flame template that uses Leadership value to determine to wound. If used with Deathmarks, that staff becomes an AP1 auto-hit weapon that wounds on a 2+ against one chosen enemy non-vehicle unit. Veil of Darkness lets you teleport the unit he is attached to around the field.

TRANSPORT
Catacomb Command Barge = A-
Used to be borderline broken, now just fairly good. Pretty much death to any vehicle it flies over, thanks to its Sweep Attack rule. Sweep range was nerfed in 6th, but making it a Chariot makes it more survivable.

Ghost Ark = A
Can only be taken by Warriors and HQs. Can replace fallen Warriors in squads. Good for either keeping next to big blobs of Warriors to keep their unit restocked, or used as a gunboat for shooty Harbingers + 5 Warriors).

Night Scythe = S
Best transport in the game that also happens to be a flying Annihilation Barge. If it is destroyed before the occupants disembark, they go into reserves instead of taking crash damage. The only reason you wouldn't want to take multiple of these is if you're trying to play "fair".

TROOPS
Necron Warriors = B
Either have them in big blobs with a ResOrb Lord and/or Ghost Ark in support next to them, or split them into many multiple small groups to have them jump in Nightscythes, or to have shooty Harbingers attached to maximize target acquisition. Beware, they have a tendency to get swept in close combat. While they can glance vehicles on a 6, try not to rely on this as your main source of anti-tank. (pro-tip: try to include one extra unit of 5 Warriors in every list for late-game-walk-on-from-reserves-objective-capturing. This tactic wins games).

Immortals = B+ (A if upgraded via Anrakyr)
Tougher than Warriors, with better guns. Basically a Space Marine who can get back up after dying (not a bad ability for only one point extra). Still pretty bad at close combat, though. Can take tesla guns, with inflict an extra 2 auto-hits if a 6 is rolled when rolling to hit.

ELITES
Deathmarks = A (S if accompanied by Harbinger of Despair).
Rapid fire Snipers who can deep strike (but no way to mitigate scatter). Can wound any one chosen enemy unit on a 2+. Attach Harbinger of Despair for insanely cheesy combo (just be aware you gotta get close for it to work, so stick them in a Nightscythe).

Lychguards = C- (B if lead by a combat ResOrb Lord + Assault buff Harbingers)
Necron close combat dudes. Can take either a S7 AP1 weapon, or a S5 AP3 power sword with a shield that grants them a 4++ inv save, AND has a chance to reflect incoming fire back at the firers. Downside is their speed. Either need a Night Scythe or a Veil of Darkness to get them into combat. Better as mobile cover or Assault deterrents for your other vulnerable slow units.

Triarch Praetorians = C+ (B+ if lead by a Destroyer Lord)
Jump infantry with decent power weapons. Can be given Entropic Strike weapons too, which can be handy against vehicles, as well as pistols for a second attack in Assault.

C'tan Shards = C (B if abusing rules via powers and unit synergy combos)
Monstrous Creatures that have a pretty vicious stat line... but you're really taking them for the powers they can take. See codex.

Flayed Ones = D-/F
Lots of attacks for cheap, but aren't able to have Royal Court members attach. Yes, they can deep strike/infiltrate, but then just sit there getting shot. The 5th edition codex update kinda wrecked these guys. Really, they should have been troops.

Triarch Stalker = B- (A if taken in pair)
Multi-melta dreadnoughts. Any enemy unit hit by this model will have twin-linking AGAINST it (‘Cron long range guns LOVE this guy). Attracts a lot of fire, though, but that's not so bad, as it will distract your enemy from shooting at your other stuff.

FAST ATTACK
Canoptek Wraiths = A+ (S if lead by a Destroyer Lord)
'Cron assault unit of choice. S6, Rending, 3++ inv save, Fearless, jump infantry, ignores all terrain tests, can reduce initiative of enemies in base contact to 1. No Reanimation Protocols is the only downside to these guys.

Canoptek Scarabs = A-
Eats tanks... no, literally, it eats armor (if a single Scarab so much as hits a vehicle, said vehicle loses an armor point on the roll of a 4+). Dies quickly to templates. Used to be auto include in 5th. Now, with all the anti-AV options 'Crons have available, they've kinda taken a back seat.

Tomb Blades = B
Fast, excellent weapons... but just not as good as the two units above. Cheap as stock standard, but can get pricey if you give them all their best upgrades.

Necron Destroyers = B
Excellent at killing Marines. Not bad, just not as good as most of the other options in the Fast Attack slot.

Heavy Destroyers = B-
They've got good range, but they're a little over priced. (for the price of one, you can almost afford 2 Harbingers of Destruction. The debate rages over which is better). Preferred Enemy for shooting really helped these guys.

HEAVY SUPPORT
Annihilation Barge = S
90 points for a gun that fires 4 times, but scores an average of 5 hits? This thing is AWESOME! Also good for anti-air defense.

Canoptek Spyders = A-
Monstrous Creatures that poop out Scarabs every turn. Look up "Necron Scarab Farm" for cheesey combo. Can repair your vehicles and give them back their precious hull points. Also great to spam for Smash attacks.

Doomsday Ark = C+
Great range, really powerful... but extremely vulnerable, in that you have to hold still to get the most use out of it.

Doom Scythe = B+
S10 AP1 gun that auto hits anything under a 3D6 inch line... unfortunately, that 3D6 line can't hit fliers (but the Tesla Destructors still can!). Has to start game in reserves. If you're going to take one, take two instead.

Monolith = C+
It used to be incredible... now it's just okay. AV14 means there aren't many things that can hurt it, but a deep strike scattering onto a Guardsman can potentially lose your death pyramid. It's simply no longer the invincible tournament winner it used to be. The vacuum ability can be hilarious, though.

 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

 Sigvatr wrote:
Awesome:

- Nightscythes
- Wraiths
- AB
- Zandrekh

Good:
- Doom Scythe
- Destroyer Lords
- anything with MSS
- Deathmarks w/ despair-teks

Mediocre:
- Immortals w/ Tesla
- Warrior
- Ghost Arks
- (Heavy) Destroyers
- Motorbikers
- TP w/ Destroyer Lord

Bad:

- LG
- most SC
- Doomsday Ark
- Triarch Stalker
- Immortals w/ Gauss
- TP w/o Destroyer Lord


HOLYCRAPTHATSBADWHATWERETHEYTHINKING:

- Flayed Ones
- Monoliths


Fixed that for you.
   
Made in fi
Shunting Grey Knight Interceptor




Finland

Why is destroyer lord only Good? Why is anything with MSS only good? I would drop death scythe to mediocre as it just isnt that good, it can be easily out played by positioning right thanks to flyer rules.

2013 Wins/Losses in Tournaments
Necrons (with various allies ): 9/3 
   
Made in gb
Rough Rider with Boomstick





England

Some good ideas there, Imho my choices seem to suck but thats fine. So if I were to run a list now it seems as though something like the one below is the way to go? As before, open to change.

HQ
D.Lord-Res Orb, MSS, SW
Overlord-Scythe, Orb, MSS, SW+PS
Stormtek
Veiltek
Destructek
Lord-Scythe, MSS

Elites
5 Deathmarks in Night Scythe (led by veiltek)
Triarch Stalker
Praetorians (wargear TBC)

Troops
5 warriors in Night Scythe (led by Stormtek)
5-10 Immortals (wargear TBC)
10 Warriors in Ghost Ark)

FA
5 Wraiths-Whip coils (number unknown)
3-5 Tomb Blades (wargear unknown)

HS
AB
AB
3 Spyders

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in de
Decrepit Dakkanaut





Sure thang.

 skoffs wrote:
 Sigvatr wrote:


Awesome:


- Nightscythes
- Doom Scythe
- Wraiths
- AB
- Zandrekh


Pretty self-explanatory


Good:


- Destroyer Lords


"Only" good because they need a unit to lead to really shine as they are formidable force multipliers. They still are good units on their own, but you're limited to 1 anyway.

- anything with MSS


Obyron


Good unit. Forgot him. Allows for good combos with Zandrekh.

Scarabs


Got buffed a LOT with the last FAQ. Rock vs. vehicles. Good tarpit.

Self-explanatory.

Mediocre:

- Immortals w/ Tesla


Good units overall, really pricey though and can't do anything vs. vehicles. Usually take 1 unit per game.

- Warrior


Reliable units, but can't do much on their own unless taken as a blob...that again needs support to make them good aka GA / Zandrekh. Sturdy, reliable, good statline.

- Ghost Arks


Mediocre because they are very situational. Good with blobs and as a boat for your Court, but otherwise, the price is a joke.

- (Heavy) Destroyers


10 pts too expensive, otherwise good units.

- Motorbikers


Look really, really terrible, get expensive really fast. Very hit and miss.

- TP w/ Destroyer Lord


Poor man's Wraiths. Need the PE to be a go-to choice.

Bad:


- Deathmarks


Only useful in D&D squads. Then really shine, but otherwise, too expensive and poor weapons. 24'' on snipers just doesn't cut it. Hyperspace Hunters is useless.

- LG


Very expensive. Scythes are useless as they got no defense, shields are the only way to go. Still: got superior melee choices, no need to take those.

- most SC


Anrakyr lost his MitM ability, Szeras is too expensive, same goes for Imotekh, Orikan is useless in 6th as Dangerous Terrain damages been practically removed from the game, Trazyn is just a joke as he does not even have a power weapon.

- Doomsday Ark


Open-topped, immobile and expensive artillery vehicle. Yep, totally getting it.

- Triarch Stalker


Open-topped close range vehicle. Yep.

- Immortals w/ Gauss


You got Warriors. Gauss doesn't care about S. You want those 6s. You get them by volume of fire. Warriors are cheaper, thus get more shots, thus are better.

- TP w/o Destroyer Lord


See above. No PE makes them far worse than Wraiths.

HOLYCRAPTHATSBADWHATWERETHEYTHINKING:


- Flayed Ones


Self-explanatory. One of the worst units in 6th.

- Monoliths


Giant target with poor weaponry at almost the cost of a Land Raider. Portal offensive function sucks (pun intended). Teleporting can be good, but...deepstrike. Removing the IoM bonus made it extemely cost-ineffective. Plus: same slot as a lot of other stuff. FAR better stuff.

- C'tan


Wants to be to do everything a bit, but sucks at everything. Sad. Good model, terrible, terrible rules. Extremely expensive, barely a threat, easiyl taken down. Even bolters can gun it down. Really. Bolters. 4++ doesn't cut it.

This message was edited 5 times. Last update was at 2013/05/29 14:56:48


   
Made in us
Discriminating Deathmark Assassin






If you're running a cc list:

6 wraiths, 2x whips, DLord with MSS, weave and orb
Lots of scarabs + a couple of spiders to keep them going
Imotek + chronotek

If you're running a shooty list:

Lots of flyers
Deathmarks + Despairtek + NS
Doomscythe
warriors + stormtek + NS

I'm running a 1500pt list with 6 scythes in it at a tournament this weekend. In a test match against a very competent space wolves player I killed him down to a man by turn 7 and only lost two warriors units and half a deathmark unit. It's 2 DS. 2 NS with the above listed death & despair units and 2 NS with the warriors and stormtek - ones' got the overlord with it. I leave two units of warriors on the board and pray I can make it through turn 1
   
Made in us
Sneaky Lictor





Louisville, KY

Units that are in pretty much all my lists:
Annihilation Barges
Deathmarks w/ Despairtek in a NS
Wraith unit lead by a Destroyer lord
20 man warrior w/ resorb lord blob backed by a ghost ark

Units that are in more than half my lists:
Immortals with Stormtek in Scythe
10 man tesla immortal squad with veiltek and my warlord
Stalker

Units I have but never hit the table:
Destroyers
Spyders
Monolith
DoomScythe
Lychguards
Doom Ark (unless I'm putting two of them on a skyshield just to be a dbag to my friends who bring IG/Horde armies)

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in jp
Proud Triarch Praetorian





 necron99 wrote:
I'm running a 1500pt list with 6 scythes in it at a tournament this weekend. In a test match against a very competent space wolves player I killed him down to a man by turn 7 and only lost two warriors units and half a deathmark unit. It's 2 DS. 2 NS with the above listed death & despair units and 2 NS with the warriors and stormtek - ones' got the overlord with it. I leave two units of warriors on the board and pray I can make it through turn 1
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Made in us
Hoary Long Fang with Lascannon






This is a no brainer

Night scythe with MSU warriors
Wraiths with dlord
AB


There are other good units but not only are those the best in the dex, they're all top ten units in the entire game

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Made in us
Sinewy Scourge






This is a no brainer

Night scythe with MSU warriors
Wraiths with dlord
AB


There are other good units but not only are those the best in the dex, they're all top ten units in the entire game


This is pretty spot on. There are lots of "good" and "competitive" units in the Cron Codex. There are lots of ways to build. However, one can make a top tier list with just the aforementioned units.

2 Dlords with Weave
3x6 Wraiths
3 Anni Barges
4x5 Warriors in Night Scythes

Comes in at under 1850. That list can go toe to toe with just about anything in 40k right now. The key is that Wraiths, Annibarges, and Night Scythes are all sufficiently undercosted. Take 150-200 points off this list and it is more in line with how it performs.

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
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Decrepit Dakkanaut





 necron99 wrote:

I'm running a 1500pt list with 6 scythes in it at a tournament this weekend. In a test match against a very competent space wolves player I killed him down to a man by turn 7 and only lost two warriors units and half a deathmark unit. It's 2 DS. 2 NS with the above listed death & despair units and 2 NS with the warriors and stormtek - ones' got the overlord with it. I leave two units of warriors on the board and pray I can make it through turn 1


Necrons spamming flyers, new meta.

Wait.

   
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Rough Rider with Boomstick





England

anonymou5 wrote:
This is a no brainer

Night scythe with MSU warriors
Wraiths with dlord
AB


There are other good units but not only are those the best in the dex, they're all top ten units in the entire game


Such as? I know there are lists using only these but it's a bit spammy, so enlighten us all as to other good units please, not all of us have such tactical knowledge

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Made in us
Sinewy Scourge






Such as? I know there are lists using only these but it's a bit spammy, so enlighten us all as to other good units please, not all of us have such tactical knowledge


Besides the aforementioned Night Scythe, Warriors, Dlord, Wraiths, Annibarges:

HQ:

Imotek in the right list
Nemesor in the right list
CCB Overlord
Obyron
Destructeks, Despairteks, Stormteks

Elites:

Deathmarks with a Despairtek in Night Scythe
Triarch Stalker

Fast Attack:

Tomb Blades with Particle Caster (goes well with Triarch Stalker)
Scarabs

Heavy Support:

Tomb Spyders
Doom Scythe (less so post FAQing nerf)

Troops:

Immortals (I like Tesla, but Gauss is fine)
Ghost Arc

None of these units are out of place in a competitive Necron list. Some more so than others require planning and a smart list/general. For example, you cannot just throw a Triarch Stalker in every list in the same way you can with an Annibarge. However, a Tesla Immortal heavy list with 2 Stalkers (maybe throw in Nemesor and some Particle Caster Tomb Blades) can work well.

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in pl
Numberless Necron Warrior




Cracow

I play Necrons competetively and my knowledge let me say that Anihilation Barge, Night Scythe and Warriors are core of vast majority of Necron lists. Then you need to decide what kind of list (I wrote down most common lists Ive encountered recently) you wanna play, beacause some units doesnt fit well in some list while fit greatly in another list, if you know what i mean.

Wraiths, D.Lord are awesome with above core to play classic Wraithwing.

Ghost Arks, CCB, Triarch Stalker Imotekh Chronometrontek Overlord for AV13 spam.

Deathmarks, Ghost Ark, Despairtek, Stormtek, Solartek, Overlord for Death&Despair list.


Above things arent everything which are viable, Skoffs posted quite nice post with nice tips for beginner. Scarabs and spyders may be used in farm list, I saw one top10 guy on Adepticon using them. Zandy, Trazyn, Obyron. Immortals in exchange for warriors. Tomb Blades are fine semi-competetive unit. Some people field monolith, Anrakyr, destroyers/h.destroyers, doomsday ark or doom scythe but I think theyre rather weak and for fun games only. Complete crap are Lychguard, Pretorians, Flayed Ones, Orikan, Illuminor. As you can see there are a lot of variety in Necron codex and youre not forced to play only d.lord + wraiths + ab + ns. Recently on bigger tournament one guy got high place playing wall of AV13.

This message was edited 1 time. Last update was at 2013/05/29 21:07:08


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