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Made in gb
Hurr! Ogryn Bone 'Ead!




rune priest x 2

- 10 grey hunters, 2 melta, pod
- 10 grey hunters, 2 melta, pod
- 10 grey hunters, 2 melta, pod
- 10 grey hunters, 2 melta, pod
- 10 grey hunters, 2 melta, pod
- 10 grey hunters, 2 plasma, pod
- 10 grey hunters, 2 plasma, pod
- 10 grey hunters, 2 plasma, pod

total 1990

Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.




 
   
Made in nl
Fighter Pilot





What are your rune priests going to do and also you may not have the same wargear for the rune priests

Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

What are you going to do against MCs? What about Flyers? What about IG Blobs and other tarpits? What about Terminators and similar? What about artillery types like Manticores (IG will screen the Manticores so you can't get in with your Drop Pod and Meltagun Grey Hunters to pop them).

Basically, 80 Grey Hunters is cute, but not particularly effective. You need some ranged firepower to deal with several threats that your current list just can't touch.

   
Made in gb
Hurr! Ogryn Bone 'Ead!




cowmonaut wrote:
What are you going to do against MCs? What about Flyers? What about IG Blobs and other tarpits? What about Terminators and similar? What about artillery types like Manticores (IG will screen the Manticores so you can't get in with your Drop Pod and Meltagun Grey Hunters to pop them).

Basically, 80 Grey Hunters is cute, but not particularly effective. You need some ranged firepower to deal with several threats that your current list just can't touch.



mc's - I have a shed load of ap 1 and 2
flyers - drop in 18" or less from my opponents edge with the first wave and ignore them
tarpits - that's what bolt guns are for and screening with pods
termies - see mc
manticores etc - get dam close to my opponents units (I have actually played guard very successfully for 6 yrs I am currently about 300 wins to about 20 loses and not lost a game in almost 3 yrs with them even though I play very competitive matches)
why do I need ranged firepower when I am going to drop on my opponents toes?


Automatically Appended Next Post:
 commisar_simon wrote:
What are your rune priests going to do and also you may not have the same wargear for the rune priests


ah didn't realise that will prob take one ruin priest and on wolf lord then
priest will just presience a unit that's firing at something that need the extra fire power - basically just cheap hq dude


Automatically Appended Next Post:
 commisar_simon wrote:
What are your rune priests going to do and also you may not have the same wargear for the rune priests


ah didn't realise that will prob take one ruin priest and on wolf lord then
priest will just presience a unit that's firing at something that need the extra fire power - basically just cheap hq dude

This message was edited 2 times. Last update was at 2013/05/29 19:18:35


Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.




 
   
Made in nl
Fighter Pilot





And how are they going to get to the other side?

Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I think it is a good idea in it's simplicity, but it needs a little revision. Why insist on two FOC's? 60 Grey Hunters is already formidable. Maybe go from there.

Spoiler:


Rune Priest + Chooser, Divination (110)

10 GH, 2xmeltaguns, Wolf Standard, Drop pod (200)
10 GH, 2xmeltaguns, Wolf Standard, Drop pod (200)
10 GH, 2xmeltaguns, Wolf Standard, Drop pod (200)
10 GH, 2xplasmaguns, Wolf Standard, Drop pod (205)
10 GH, 2xplasmaguns, Wolf Standard, Drop pod (205)
10 GH, 2xplasmaguns, Wolf Standard, Drop pod (205)

6 LF, 5xmissile launchers (140)
6 LF, 5xmissile launchers (140)

ADL + Quad Gun (100)

1695 points.

Salt to taste.


EDIT : Plus...*sigh* after painting 60 Grey Hunters, you won't want to paint 20 more.

This message was edited 1 time. Last update was at 2013/05/29 19:50:35


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

croggy wrote:
mc's - I have a shed load of ap 1 and 2

Most MC's will be bubble wrapped with expendable units so you can't drop down within 12" of them, then you'll be tied up in combat with the bubble wrap. The rest can fly and won't be on the table on Turn 1, and if they are in the air you need 6's to hit.

croggy wrote:
flyers - drop in 18" or less from my opponents edge with the first wave and ignore them

Works for some. What about Heldrakes? They can Vector Strike and they have a 360 degree flamer turret that is S6 and AP3. They'll wreck your list on their own and you can't ignore them.

Also, some Flyers can go into "Hover" mode in order to swing around and get a bead on you with an impressive amount of firepower. My favorite combo would be putting 6 TL-Lascannon and 12 Heavy Bolter shots into one of your units. They're likely to wipe it out, and they can do so from outside of your weapon range.

croggy wrote:
tarpits - that's what bolt guns are for and screening with pods

The screening can work, if you don't scatter too badly. Boltguns won't be enough against a unit that has Nightshroud or Invisibility or otherwise has a 4++ Invulnerable Save, in the open.

croggy wrote:
termies - see mc

Most Terminators will be coming in Turn 2 or later, or will be in a Land Raider. Many will have a 3++ Save so your Plasma might not be enough. The Meltaguns definitely won't be. Would depend on how things land and what all died before you got to respond to be honest.

croggy wrote:
manticores etc - get dam close to my opponents units (I have actually played guard very successfully for 6 yrs I am currently about 300 wins to about 20 loses and not lost a game in almost 3 yrs with them even though I play very competitive matches)

Neat. Again though, a Blob providing bubble wrap can easily force you to be more than 24" away from the Manticore, and it can fall back towards the Manticore to reduce the chance it's going to take the hit.

Also, its a game of Objectives so you are going to have to have some units back on your side of the table. You can't count on the enemy placing all their objectives on their side, especially if you don't have any ranged firepower or ability to truly respond if they moved scoring units in deep.

croggy wrote:
why do I need ranged firepower when I am going to drop on my opponents toes?

Touched on it above a little bit. Basically, Grey Hunters are most effective at 12" or less. They can help at 12.1-24". Beyond that, you start to run into problems.

There are many, many units in the game that would be able to stay outside 24". Deep Strikers, Outflankers, Flyers all come to mind. There are many, many circumstances where you'd need to be able to hit 36-48" away or risk losing an Objective.

croggy wrote:
 commisar_simon wrote:
What are your rune priests going to do and also you may not have the same wargear for the rune priests


ah didn't realise that will prob take one ruin priest and on wolf lord then
priest will just presience a unit that's firing at something that need the extra fire power - basically just cheap hq dude

You can give one Rune Priest a Bolter instead of a Bolt Pistol for free by the way.


Anyways, look at Grugknuckle's post. It's got room to expand and you still end up with 71 Power Armored bodies already versus your 81. And its got more firepower available to it and can threaten more targets. There are a lot of ways to spam out lots of Grey Hunters in Drop Pods without hamstringing yourself.

This message was edited 1 time. Last update was at 2013/05/29 20:03:28


   
Made in us
Fresh-Faced New User





Have you actually played Space Wolves before? Grey Hunters are awesome, but only with proper support.

Seeing a SW list with 0 LFs makes me want to cry. Like others have said... it's cute, but totally impractical. If you insist on the mass GH drop pods, cut it down to 6 groups, maybe add in some WG or WG Termies for your HQ(s) to join, and make sure you have some missile launchers, or heavy bolters for FMCs and infantry...

GHs with no support will just die to heavy ordnance or overwhelming numbers, both of which are in vogue right now. One lucky Demo cannon means 150+ points gone.
   
Made in nl
Fighter Pilot





Tzadakim wrote:

Seeing a SW list with 0 LFs makes me want to cry.


Unless you play fluff, in fluff SW would never use long fangs.

Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

o.O But, they do?

   
Made in gb
Speedy Swiftclaw Biker



West Midlands UK

Unless you play fluff, in fluff SW would never use long fangs.


What fluff have you been reading, Long Fangs are mentioned in pretty much every Swolf book bar the heresy ones

'Fury of Belladon, FURY FURY FURY!!!!'
- roughly 2,000pts
 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Commander Helia wrote:
Unless you play fluff, in fluff SW would never use long fangs.


What fluff have you been reading, Long Fangs are mentioned in pretty much every Swolf book bar the heresy ones


+1

Read : "Space Wolf", "Blood Claw", "Grey Hunter", "Thousand Sons", "Prospero Burns" and "Battle of the Fang". Long Fangs are in every one.

For example in "Thousand Sons" (I think), there's a scene where the Space Wolves use Long Fang missile spam to help the Thousand Sons take down an Eldar Titan.

This message was edited 1 time. Last update was at 2013/05/30 13:32:56


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in nl
Fighter Pilot





 Grugknuckle wrote:
Commander Helia wrote:
Unless you play fluff, in fluff SW would never use long fangs.


What fluff have you been reading, Long Fangs are mentioned in pretty much every Swolf book bar the heresy ones


+1

Read : "Space Wolf", "Blood Claw", "Grey Hunter", "Thousand Sons", "Prospero Burns" and "Battle of the Fang". Long Fangs are in every one.

For example in "Thousand Sons" (I think), there's a scene where the Space Wolves use Long Fang missile spam to help the Thousand Sons take down an Eldar Titan.


In that case, I am sorry. Some fluff f cker here at my place always hates on long fangs becouse they are not in the fluff or something. My bad I am sorry (I will start reading them next month, recommendations on what book is the best?)

Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
 
   
 
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