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![[Post New]](/s/i/i.gif) 2013/05/30 03:38:39
Subject: Blood angels 2k
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Regular Dakkanaut
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HQ Dante
Troop1 sanguinary guard
+power fist X1
+ chapter banner
+ death mask
Troop 2 assault marines X10
+melta
+melta
+power fist
Troop 3 assault marines
+melta
+melta
+power fist
Troop 4 assault marines
+melta
+melta
+power fist
Troop 5 tac squad
Dedicated transport drop pod
+las cannon
Elite 1 Furioso dread
Blood claws X2
Drop pod
elite 2 Furioso dread
Blood claws X2
Drop pod
Elite 3 three sanguinary priests same upgrades on all three
+jump pack
+power sword
The tacs in the drop pod were to add a third pod that I do not really care about till after the game gets rolling and it let's both furious drop turn one. And serve as a distraction for the assaults to move in.
Dante will roll with a melta squad and a priest
Second priest rolls with another melta assault squad
Third priest rolls with sang guard.
Side note the only other edit I can think of is to drop sang guard for honor guard and spend points in more gear. The other models I have available but are not in this list is 20 more tacs. A 5 man ml dev squad. 20 more assault marines. 2 predators with all options. 1 vindicator. 1 LRC. 5 assault terminators. 10 scout snipers.
I will not buy more models for now this is a list for this weekend personal preference comments not really wanted just how viable the list is now. And minor gear changes and or model swaps for what I own.
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Caesar:
"Cowards die many times before their deaths,
The valiant never taste of death but once."
Julius Caesar (II, ii, 32-37)
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![[Post New]](/s/i/i.gif) 2013/05/30 03:41:31
Subject: Blood angels 2k
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Longtime Dakkanaut
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What are you hoping to achieve with this, just a casual gaming list or competitive, there are a few things I'd change depending on what you want to achieve with it.
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![[Post New]](/s/i/i.gif) 2013/05/30 03:51:31
Subject: Re:Blood angels 2k
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Savage Khorne Berserker Biker
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ok so to free up some points
remove the chapter banner , deathmask and power fist on the sanguinary guard, they dont need it, also put dante in there, he will support them ( plus dp on the spot and makes them troops )
all assult marine sarg should have power weapon melta bomb, its cheaper and its good agenst evrything but monsterous creatures
drop the las cannon on the 5 man tack squad and just place them on an objective when ever they come in
furioso's are nasty ( in a good way )
your priests should all have jump pack, meltabomb ( power sword is secondary but everyone should have a melta bomb )
this is a very heavy and fast cc list, the thing that will scare your oppoent most will be the furioso dreads coming in turn 1, also dante , guard, and preist in 1 squad ds in on the point you want them to and start ripping up stuff in cc ( on hte next turn saddly so pray they dont die ) is a big point deathstar, but hopefully a good one
your assult marines will go tank hunting and infantry hunting ( unless they need to cap an objective ) priest will help 2 squads and the assult squad can either go 2 flamers with sarg with hand flamer, power weapon, melta bomb, or 2 melta power weapon melta bomb for the same points
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we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots
 I am White/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd. |
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![[Post New]](/s/i/i.gif) 2013/05/30 03:56:25
Subject: Blood angels 2k
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Regular Dakkanaut
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Both really. It fits a bit with fluff and it let's me win sometimes so far. I know I lack a lot of fire support. And I wish I had money for storm ravens but such is the hobby.
I really just want to have fun and not lose every single game. I have played maybe 12 games now. Most were in vain as my play style I was using vanilla marines to rush into combat. I play pretty aggressively and do not mind suacide units.
By no means am I making a grand tournament list. But for my local meta with static gun lines it works pretty well before I added the dreads.
The dreads were just recently added so they have to chose blast my dreads or the marines coming up quick.
I am pretty much sold on Dante after three games he absorbs over 100 dice each game. (stupid eldar). Not a fan of libs Automatically Appended Next Post: Adding Dante to the sang guard and taking their masks and banner and fist away works for me. Doing that I could scrounge enough points for another assault squad. But my plan behind them having masks Ed to have two units with masks.
So why not run a vanilla honor guard for a 4th blood chalice and bring in another assaut squad with flamers.
Ahh my bad the troop 5 is a ten man tac squad.
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This message was edited 1 time. Last update was at 2013/05/30 04:00:16
Caesar:
"Cowards die many times before their deaths,
The valiant never taste of death but once."
Julius Caesar (II, ii, 32-37)
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![[Post New]](/s/i/i.gif) 2013/05/30 04:02:11
Subject: Blood angels 2k
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Longtime Dakkanaut
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Lanstus wrote:Both really. It fits a bit with fluff and it let's me win sometimes so far. I know I lack a lot of fire support. And I wish I had money for storm ravens but such is the hobby.
I really just want to have fun and not lose every single game. I have played maybe 12 games now. Most were in vain as my play style I was using vanilla marines to rush into combat. I play pretty aggressively and do not mind suacide units.
By no means am I making a grand tournament list. But for my local meta with static gun lines it works pretty well before I added the dreads.
The dreads were just recently added so they have to chose blast my dreads or the marines coming up quick.
I am pretty much sold on Dante after three games he absorbs over 100 dice each game. (stupid eldar). Not a fan of libs
I'd suggest then drop the upgrades on the Sanguinary Guard unit, and replace them with Infernous pistols, deep strike them with Dante. Good bye whatever it is you wanted dead.
The Furiosos I'd take a look at running at least one of them, if not both, with Frag launchers and Heavy Flamers, especially since you mentioned you play against a lot of Gun lines.
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![[Post New]](/s/i/i.gif) 2013/05/30 04:36:55
Subject: Blood angels 2k
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Regular Dakkanaut
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Well here as of lately I was using 60 assault marins three with flamers 3 with meltas and a lot of power weapons. And I ate very single gun line. When I ran into tanks and walkers I had a problem so I dropped the melta bombs and changed them for fists.
Now of course I was a quarter dead before touching the gun line but once I made it through the first over watch it was simple after that. I figured the furioso with double blood talons would either die for my marines or with them. Either way I run my list to not be upset if one or the other dies fairly early on.
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Caesar:
"Cowards die many times before their deaths,
The valiant never taste of death but once."
Julius Caesar (II, ii, 32-37)
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![[Post New]](/s/i/i.gif) 2013/05/30 04:42:30
Subject: Blood angels 2k
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Longtime Dakkanaut
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Lanstus wrote:Well here as of lately I was using 60 assault marins three with flamers 3 with meltas and a lot of power weapons. And I ate very single gun line. When I ran into tanks and walkers I had a problem so I dropped the melta bombs and changed them for fists.
Now of course I was a quarter dead before touching the gun line but once I made it through the first over watch it was simple after that. I figured the furioso with double blood talons would either die for my marines or with them. Either way I run my list to not be upset if one or the other dies fairly early on.
Well with the Frag Cannon/ HF set up, your Dread will drop in, get to off a turn of shooting, then die. But with the Talon set up, he'll drop in, pop smoke, maybe survive, probably not.
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![[Post New]](/s/i/i.gif) 2013/05/30 07:25:02
Subject: Blood angels 2k
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Perturbed Blood Angel Tactical Marine
Australia - Gold Coast
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you don't need a mask on the Sang guard if Dante is with them he has one with more abilities but his also has the same effect that the guards does. furiosos are great the Armor 13 has been proven a strong point in 6th ed. i liked running blood talon ones under one of my ravens but can be risky. drop pods are great for frag cannon ones rolls light infantry like nothing else. but my personal favourite is the librarian dread w/ wings and Shield giving him and everything around him 5+ is amazing. plus everyone underestimates how much he can hurt. Automatically Appended Next Post: also im not sure what your current meta is but you don't have any anti air and your melta's may struggle in times to get in range for their 'chance' to drop one. if your local meta has no flyers no worries if it does you may find them to be your nightmare and with this list a hell drake would be the death of you
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This message was edited 1 time. Last update was at 2013/05/30 07:27:26
When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! |
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![[Post New]](/s/i/i.gif) 2013/05/30 11:57:49
Subject: Blood angels 2k
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Regular Dakkanaut
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The odds of me playing a flyer are slim to none at this tournament. Besides the ones in the codex we will not use death from above this Saturday.
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Caesar:
"Cowards die many times before their deaths,
The valiant never taste of death but once."
Julius Caesar (II, ii, 32-37)
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![[Post New]](/s/i/i.gif) 2013/05/30 14:05:48
Subject: Blood angels 2k
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Locked in the Tower of Amareo
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Eldercaveman wrote:Lanstus wrote:Well here as of lately I was using 60 assault marins three with flamers 3 with meltas and a lot of power weapons. And I ate very single gun line. When I ran into tanks and walkers I had a problem so I dropped the melta bombs and changed them for fists.
Now of course I was a quarter dead before touching the gun line but once I made it through the first over watch it was simple after that. I figured the furioso with double blood talons would either die for my marines or with them. Either way I run my list to not be upset if one or the other dies fairly early on.
Well with the Frag Cannon/ HF set up, your Dread will drop in, get to off a turn of shooting, then die. But with the Talon set up, he'll drop in, pop smoke, maybe survive, probably not.
My fragnoughts survive past turn 1 all the time. But I also drop them in with Sternguard. Between the two of them, they can usually clear an area of melta. Now people are stuck shooting ranged anti-tank and the furioso, which is more iffy. Yes, it does die in one turn sometimes, but I find this can be mitigated. The one turn delay of action for the blender dreads are really bad in my experience.
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This message was edited 1 time. Last update was at 2013/05/30 14:06:36
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