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Hey folks... Taking a stab at creating a 1,000 point list of Horus Heresy-era Sons of Horus in a TAC plan to my FLGS (where I have been told there are lots of Marines/DA/CSM, but the most reliable opponent is Dark Eldar and there is at least 1 Tau player).
Given the price of the HH book (though it is pretty awesome) and models I'm not really expecting other locals to jump on my 30K bandwagon, so I'd welcome thoughts on what I'd have trouble with in your standard (or standard anti MEQ) 1K list and/or how you'd tear me apart.
Also, I've tried to keep the weapons to ones that would be familiar from the BRB, but if you want clarification on statlines/certain weapons or abilities, feel free to DM me and I'll explain.
Note: My units do not have ATSKNF, instead they have the special rule: Legiones Astartes (Sons of Horus), which always allows attempts to regroup regardless of casualties, allows me to re-roll reserve rolls of '1' and make an additional CC attack at Initiative 1 if my models outnumber others in CC (bulky units count as 2)
HQ -- 177 -- Praetor in Cataphractii Terminator Armor (4++ invuln save, Slow and Purposeful)
Combi weapon (likely melta), Lightning Claw, Grenade Harness, Digital Lasers (total of 5 CC attacks)
Rites of War: Orbital Assault (I have a thread in YMDC describing that)
HQ -- 303 -- Terminator Command Squad (Same Force org slot as above)
5 Chosen Marines in Cataphractii Terminator Armor
Reaper Autocannon + {Power Fist)
3x Combi weapon + PF/LC
1x Combi wep + Thunder Hammer
(Note, for +10 points, I could drop the TH from this squad to a LC/PF and master craft the Praetor's LC)
Troop -- 215 -- Tac Squad
9 Marines w Bolter, BP & CCW (so in the shooting phase I have the option to rapid fire bolters or shoot BP and do get the advantage of +1 attack in CC)
Sgt w/ Combi Wep, BP & CCW
Drop pod
Troop -- 300 -- Assault Squad
7 x Combat shields, BP & CCW
2x Power Weapon or Hand Flamer (and Combat shield)
Sgt w/ Combat Shield, Power Wep & Hand Flamer
(Note, for +10 I could exchange the pw/hf with plasma pistols)
Total: 990 points (hence the notes about +10 point options)
I know I'm light on heavy weapons, but HH era Tac squads can't take heavies or specials... any other thoughts on where this list could be weak in a 1K game?
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