I'm posting this out of a sense of curiosity in whether other people are as bothered about this as I get.
I joined 40k back in 3rd edition, and back then, games that didn't possess specific objectives tended to fall back on the victory point method for determining the victor. This system is a lot different now, to how it was then. These days, a victory point as I understand comes from the complete destruction of a squad, character or vehicle, whereas under the old system, the actual point value of the models killed were used to determine who had destroyed more of the opposing force. For example, if you killed three ordinary terminators, you got 3x40pts= 120. Simple right?
Now my chagrin at the new system stems from how poorly this seems to depict and decide the outcome of engagements. For example, imagine a game where I kill 4/5 models in three enemy marine combat squads, but lose a complete five man eldar pathfinder squad doing so.
Under the old system, the outcome is that my enemy would have 120pts from the value of my dead squad. I would likely have 12x16= 192pts from the marines killed; more if they included heavy weapon or sergeant troopers. To me, this made sense; victory in these cases was awarded to the side who had killed a higher proportion of the enemy's force. Logical.
Under the current victory point system, in this example my opponent has gained 1 victory point from the dead eldar squad. I on the other hand, have nothing. I've killed 12 marines to five eldar; a higher proportion of my enemy's army, but in victory point terms, I get nothing and the marines have the game.
Then there's the way this tends to affect gameplay. I can stomach the way objective games encourage players to swoop on positions at the last turn... it's at least vaguely conceivable that they'll have been trying to wear down the enemy in the previous phase of the battle before doing so, but in games that revolve around victory points; designed purely to determine who has killed more of the enemy, it encourages purely illogical gameplay choices. For example, our marine player might decide to try and transport the surviving members of those three combat squads in rhinos, removing them from the battle not because they're wounded or the battle is over, but because their player is now trying to avoid giving his opponent mythical victory points. This makes no sense in our interpretation of a scifi battle. In role play terms, the eldar side will already be buoyed by killing such a high count of troops; and seeing the marines run should be a boon to the eldar's cause, not something that means the marines win.
The same goes for any other like for like example; the combat squad that dies after killing 50 tyranid gaunts. As long as some of their broods survive, no victory points awarded... despite the inevitable chunk that's taken out of the tyranid player's force.
Does anyone else consider this bloody silly?
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