Thanks for commenting firstly !!
Now at Tactical_Genius :
Nice suggestions for a more dakka list !! Actually I can add 4x psycannons with rerolls + another divination power exchanging Brotherhood champion and Thawn but then I'm thinking do I really want to get on a shooting competition with tau (let alone I need to get at 24") ?? That's why I included Brotherhood champion and Thawn in oreder to get a more
cc list ..Now for Thawn I agree that 75 points for an upgrade sound to much but then think what he's capable of : a) Every turn he's down he get's up in a roll of "4" and (the best of it
IMO) can act normally ,meaning he can move 6" -shoot ( ok not really the point) -assault engaging one unit (let's say 12
FW) in
cc and on top of that he counts as one more troop choice (taking points +being a denial unit + earn linebreaker
VP) b) previously those where the benefits if he "died" and was an one-man-unit thereafter , now in the whole termie unit as a
lvl 2 psyker he enables you to cast hammerhand + activate the unit's force weapons in either players turn (really good
IMO) and as
lvl 2 psyker don't forget he can deny the witch at a "5" or even a "4" !!
Dice will always be dice in this game but I think Thawn has a place in almost every list (including termies)
IMHO.
At Brothererekose :
Rhinos are an easy
FB I can't agree more ,but (and there always be a "but" there

) I feel that everyone who writes down this particular statement considers that there aren't gonna be any terrain pieces which will block
LOS... If that was the point then GG for Tau and
IG (stolen from another thread

) ..Let's assume that I'll play second ..I 'll probably hide my rhino behind something (it's not impossible) ,actually as a Tau army can out-range me I'll probably hide everything and this is possible (we are talking for 2x
DK ,1x rhino and 6x Termies)

..Now in my first turn I can jump with my
DK in front of the opponent's army and bake 2x units of
FW / Croot / Pathfinders (Incinerators being Ap4 is nasty for Tau) taking
FB but then again I think I'll sacrifice my baby carriers.. I was actually thinking instead of this that I should better move my
DKs 12"+1d6 run and Rhino 12"+6" with turbo boost (in 18'' I'll probably find another terrain piece to hide it again ,yeah I know that sounds like "my marines are ninjas"

) keep the other unit's in cover moving a little and in my second round I'll jump the
DKs or even move another 12" and even assault after I fire my up to 20'' (template is about 8" + 12" the weapon's special rule) heavy incinarators while I
DS 5x Termies + 20x
GKSS (which also give my opponent multiple targets instead of just my
DKs). So third round and the rhino delivered the package!!
Yeah there are only 40 models in the list but I have the feeling that I'll be close enough the Tau and I think this is the real problem for them..
Does anyone thinks that the above are overoptimistic and overrated or my chances of this strategy being low ?? Is there a bigger picture I don't really see??
Thanks again for your comments and your time !!