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Made in us
Frightening Flamer of Tzeentch





So I was thinking of using mine as a cheap harassment unit on a jetbike with a small squad of guardian jetbikes with triple telepathy for puppet master invisibility or hallucination + psychic shriek shenanigans for under 190 pts just because my list I feel has a lot of heavy hitting units and to attack these with what it would take to kill them would mean my other units survive sit and hide until the perfect moment to pop out and cause trouble. thoughts? is it do able semi competitively or just for friendly games as a fun unit?

This message was edited 1 time. Last update was at 2013/06/02 06:15:02


 
   
Made in nz
Longtime Dakkanaut



New Zealand

For me its going to depend on the opponent, but I expect that usually I will be rolling 1-2 times on the Runes of Fate to try and get Fortune or Doom, swapping to Guide if I get one of shooting powers. Last roll probably goes on Divination, as there basically aren't any bad powers for a Farseer on that table apart from maybe Precognition. I would just roll straight on Divination, but the chance of getting Doom and Fortune are too good to pass up and Guide is a good power if you don't roll them anyway. Against certain builds I may go all Divination though, flier heavy lists where I need my Crimson Hunter to show up second going for Scriers Gaze etc. I can't see myself taking Telepathy unless I run a second Seer.
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





I honestly think that I will roll on runes fo fate and hope to get doom/fortune, if I get something else, I will take guid and immidately roll on the divination table, once again unless I get something else amazing, like 4++ saves, I'll take prescience, and then spend my last roll on telepathy, hoping for puppetmaster/hallucinate, but will take psykic scream if I roll bad, or if I play against MCs, scream for sure.

FYI this is for my Allied farseer, having guide/prescience/psyhic scream is like having 2 markerlights units for the price of one with added support on top of that.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Frightening Flamer of Tzeentch





I like the bike + triple telepathy in my head because I've never liked using far seers because I like offense psychic powers and they were a lot of points for a level 2 with doom/guide but now with ml 3 standard I roll a bad power I take psychic shriek (this power has done wonders for me quite doable to kill even a terminator or two at LD 9) hallucination is great vs hoards and puppet master for extra shooting and some of the other powers are good too! I really like to imagine my far seers more like battle seers zooming around screaming people to death and making them bash their own heads in while turning their tanks weapons against them xD
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





I think you should really plan your farseer builds around using the most reliable powers. That way your list is consistant game to game.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in ca
Mechanized Halqa






Powerguy wrote:
For me its going to depend on the opponent, but I expect that usually I will be rolling 1-2 times on the Runes of Fate to try and get Fortune or Doom, swapping to Guide if I get one of shooting powers. Last roll probably goes on Divination, as there basically aren't any bad powers for a Farseer on that table apart from maybe Precognition. I would just roll straight on Divination, but the chance of getting Doom and Fortune are too good to pass up and Guide is a good power if you don't roll them anyway. Against certain builds I may go all Divination though, flier heavy lists where I need my Crimson Hunter to show up second going for Scriers Gaze etc. I can't see myself taking Telepathy unless I run a second Seer.


I have not played 6th edition in months but I do not think you have the ability to mix psychic powers from codex and rule book.


 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 MRPYM wrote:
Powerguy wrote:
For me its going to depend on the opponent, but I expect that usually I will be rolling 1-2 times on the Runes of Fate to try and get Fortune or Doom, swapping to Guide if I get one of shooting powers. Last roll probably goes on Divination, as there basically aren't any bad powers for a Farseer on that table apart from maybe Precognition. I would just roll straight on Divination, but the chance of getting Doom and Fortune are too good to pass up and Guide is a good power if you don't roll them anyway. Against certain builds I may go all Divination though, flier heavy lists where I need my Crimson Hunter to show up second going for Scriers Gaze etc. I can't see myself taking Telepathy unless I run a second Seer.


I have not played 6th edition in months but I do not think you have the ability to mix psychic powers from codex and rule book.

Not quite.
If you come with pre-bought psychic powers, such as Tervigons, Vanilla Librarians and such, you either roll with those powers or generate from any of the tables you are eligable to generate from for every power you bought.
If you generate from tables (yours and/or book tables) you generate once for every mastery level.

This is most commonly seen in god-aligned CSM psykers who must take at least one power from their god's table and no more than half from their god's table.

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Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in nz
Longtime Dakkanaut



New Zealand

 MRPYM wrote:
Powerguy wrote:
For me its going to depend on the opponent, but I expect that usually I will be rolling 1-2 times on the Runes of Fate to try and get Fortune or Doom, swapping to Guide if I get one of shooting powers. Last roll probably goes on Divination, as there basically aren't any bad powers for a Farseer on that table apart from maybe Precognition. I would just roll straight on Divination, but the chance of getting Doom and Fortune are too good to pass up and Guide is a good power if you don't roll them anyway. Against certain builds I may go all Divination though, flier heavy lists where I need my Crimson Hunter to show up second going for Scriers Gaze etc. I can't see myself taking Telepathy unless I run a second Seer.


I have not played 6th edition in months but I do not think you have the ability to mix psychic powers from codex and rule book.


Of course you do, only the older books that still let you pick your exact psychic powers limit you between codex and rulebook. Farseers (and Chaos psykers) are both able to generate off their codex specific powers and the rulebook ones.
   
Made in gb
Agile Revenant Titan





Scotland

I've just been running Eldrad.

I'll usually roll on Runes of fate until I get Fortune - if I do, I'll then switch to Divination if I have any rolls left.

Iranna.

 
   
Made in id
Grey Knight Purgator firing around corners






Prescience for my lv.1 farseers.
Runes of fate for my lv.3 farseers.
I hate random magic. Reminds me of fantasy.

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Made in us
Fixture of Dakka





Steelcity

 Pellegrino wrote:
Prescience for my lv.1 farseers.
Runes of fate for my lv.3 farseers.
I hate random magic. Reminds me of fantasy.


That doesn't even make sense.. There are no level 1 farseers and warlocks can't get prescience (if that's what you meant)




Keeper of the DomBox
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Made in id
Grey Knight Purgator firing around corners






 Kirasu wrote:
 Pellegrino wrote:
Prescience for my lv.1 farseers.
Runes of fate for my lv.3 farseers.
I hate random magic. Reminds me of fantasy.


That doesn't even make sense.. There are no level 1 farseers and warlocks can't get prescience (if that's what you meant)





No, a warlock could only get runes of battle.
But If I had to bring Eldrad (Lv.3) on a table, I'd choose Runes of fate. Hoping to get fortune.
Otherwise, I'd pick prescience over guide anytime.

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Made in us
Screaming Shining Spear




Pittsburgh, PA

 Pellegrino wrote:
 Kirasu wrote:
 Pellegrino wrote:
Prescience for my lv.1 farseers.
Runes of fate for my lv.3 farseers.
I hate random magic. Reminds me of fantasy.


That doesn't even make sense.. There are no level 1 farseers and warlocks can't get prescience (if that's what you meant)





No, a warlock could only get runes of battle.
But If I had to bring Eldrad (Lv.3) on a table, I'd choose Runes of fate. Hoping to get fortune.
Otherwise, I'd pick prescience over guide anytime.

Eldrad's level 4. Basic Farseers are stock level 3.

Eldar shenanigans are the best shenanigans!
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Made in us
Preacher of the Emperor




Boston, MA

 Pellegrino wrote:
 Kirasu wrote:
 Pellegrino wrote:
Prescience for my lv.1 farseers.
Runes of fate for my lv.3 farseers.
I hate random magic. Reminds me of fantasy.


That doesn't even make sense.. There are no level 1 farseers and warlocks can't get prescience (if that's what you meant)





No, a warlock could only get runes of battle.
But If I had to bring Eldrad (Lv.3) on a table, I'd choose Runes of fate. Hoping to get fortune.
Otherwise, I'd pick prescience over guide anytime.


Pellegrino is on the old Codex. All Farseers are now ML3 base and Eldrad is ML4.
   
Made in id
Grey Knight Purgator firing around corners






PanzerLeader wrote:
 Pellegrino wrote:
 Kirasu wrote:
 Pellegrino wrote:
Prescience for my lv.1 farseers.
Runes of fate for my lv.3 farseers.
I hate random magic. Reminds me of fantasy.


That doesn't even make sense.. There are no level 1 farseers and warlocks can't get prescience (if that's what you meant)





No, a warlock could only get runes of battle.
But If I had to bring Eldrad (Lv.3) on a table, I'd choose Runes of fate. Hoping to get fortune.
Otherwise, I'd pick prescience over guide anytime.


Pellegrino is on the old Codex. All Farseers are now ML3 base and Eldrad is ML4.


Thanks for clearing that up. I havent seen the actual codex yet. Been searching everywhere. In that case, I'd choose Runes of Fate for the generic farseer and hoping for fortune anytime.

http://www.flickr.com/photos/87173693@N03/

https://www.instagram.com/hotminis/ 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

By far the best thing about Farseers now is being able to take Guide AND Prescience, guaranteed. That's two units you can buff per turn. The extra roll (which will be on Runes of Fate for me, to try and get Doom/Fortune) is just gravy.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
 
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