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Made in us
Crushing Clawed Fiend




Sacramento

Ok, here's a friendly list I thought up at work as a fun, high model count kind of thing.

HQ:
Warboss with shoota/rokkit kombi & bosspole

Troops:
19 Gretchin w/runtherd
19 Gretchin w/runtherd
As cover for:
30 boyz w/big shoota & rokkit
30 boyz w/big shoota & rokkit

Elite:
10 Nobz hiding as 3rd wave

Fast:
Deffkopta w/TL rokkit
Deffkopta w/TL rokkit
Deffkopta w/TL rokkit

Heavy:
Looted wagon w/2xrokkit launcha & armor plates.

I figure while the green tide approaches, Koptas can start DS in to distract and maybe pop a couple of tanks while the looted wagon drives ahead firing rokkits and distracting as well. It seemed chaotic enough that it might do well for Orks.

Thoughts?

- 3500
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Made in nz
Camouflaged Zero





Auckland, New Zealand

Its quite mixed, and with no powerklaws you have no reliable way of dealing to vehicles. Rokkits are just too inaccurate, and when they do hit, its just a krak missile. Its hardly going to be instant killing anything. So really I would either go with deffguns to glance things to death, or klaws to finish this quicker (but in CC obviously). Deffkoptas are okay, but not particularly great. Same thing goes for regular nobs. Having just one vehicle is problematic, as it doesn't pose a huge distraction since every army packs some anti-tank weaponry. So they'll just go for that. Whereas if there are just infantry, it forces them to lascannon or meltagun 6pt boys for example. (Note this isn't to say vehicles are bad, just that taking only 1 or 2 is).
So what I would probably look at is getting more boys, and something to deal damage at range like lootas or cannons. Of course this depends on what else you have at hand...

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in nz
Disguised Speculo





Are those Shoota or Slugga boys? If you are footslogging, you really should probably take Shoota Boys.

Otherwise, I second everything Rahxephon posted above. Rokkits are trash. One vehicle in your list is gonna just get nuked. Needs moar dakka etc

As for some specifics, I've got time to help you with one bit of the list, which is those Nobs of yours.

Nobs are very much a gear orientated unit. If you just say "10 Nobs" then we have no idea what gear they've got and noone will be able to offer any advice. Give them the wrong gear, or even worse, no gear at all (like the AoBR Nobs... terrible) and they're pure trash. Give them the right gear, and... well, to be honest without bikes or Mega Armour I'd say they're not so great anyway. But thats just me.

If you do take them, I'd suggest taking 10 as you have already, and giving them a banner, bosspole, painboy (with orderly, make sure you use him!), cybork on the lot, and 2-5 klaw/kombi skorcha weapons choices based on what you want it to do ~ if its to bust open vehicles you only need two, if you want them to be able to fight, well, Nobs actually can't really fight worth a damn compared to the same points of boys, so you'll want a few extra klaws to help make them worth your while.

This message was edited 3 times. Last update was at 2013/06/02 12:23:53


 
   
Made in us
Crushing Clawed Fiend




Sacramento

I haven't played the Orks yet (recent purchase and Friday's the day to get my GW on) but I see what you're saying. Looking over the stats for the rokkit, it does look awfully similar to a krak launcher with half the range and less AP... Not really going to work for busting Whirlwinds while I'm trying to walk across the board (in fact, I think 2 WW would pretty much drop my list for 130 points, basic kits. S5 large plates over a horde...I think sheer numbers and good spacing might get me halfway across the board...).

Anyways, so that means I have to power open a tank? I don't suppose I'll be facing many 14/14/14s at 1k, but still, a 4 to glance is pretty poor odds and I don't want to get beat to submission with my Orks until I'm bored with them and wait until they get a new codex...

I guess my follow-up statement/question is that I don't have any Nobz yet (glad I didn't buy any hearing what you had to say about them) and I was going to run them with shootas or slugga/choppa not really thinking about much other than they get 2 wounds for 20 points. Is there a better way to run them?

Again, I've only flipped through the codex enough to get a basic understanding of them and have faced them a couple of times at the FLGS but didn't get why they were doing what they were doing.

Are there better heavy weapons I'm missing here? I seem to remember rokkits being OK until you pointed out their marine equivalent and I looked twice at their stats. Also, what would be the positives/negatives of attaching a weirdboy to my units? I know he's a really random piece and may explode my heads more often than do something useful, but I like how Orks seem so Waaagh about everything (but would also like to win a game here and there).

I guess I'm a bit all over the place here. Maybe I should get some sleep and try again... But first, thanks for the input guys!

This message was edited 1 time. Last update was at 2013/06/02 13:47:18


- 3500
- 1250
- Next on my list 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Weirdboys are just a bit random, but then all psykers seem to be nowdays. The main thing thats good from them is their melta equivalent, since its about the only thing like it in the ork codex. The extra waaagh is okay, but not that great. Most of the time, only one is truly useful. About the only situation they would be useful is if you run dakkajets and want to get the extra shots more often.
There aren't many good heavy weapons for orks. At range the best would be lootas and grot kannons, but for any tough vehicles you'd need a powerklaw in reality. So either just absorb the shots until you get there, or put a klaw on a warbike. As for the regular nobs, if you haven't got them yet I would probably hold off for a while. They may get better on a release, but at the moment they are a tad disappointing.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
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