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Made in us
Fresh-Faced New User




Hi there everyone,

After taking some advice from a few of you, I have a revised list of Tyranids for a 1850 tournament I'm heading to.
Any more feedback on this new list would be awesome, as I'm trying to put together a really balanced, competitive list, and that can be difficult with 'Nids.
So without further a due, the list:

HQ
2x Flyrants, both with a lashwhip and bonesword, twin-link brainleech worms, and Old Adversary; one has Hive Commander - 565 pts

Elites
The Doom in a plain pod - 130 pts
3x Zoanthropes (For anti-tank/horde) - 220 pts

Troops
28x Hormagaunts with Toxic Sacs; these will be outflanking - 224 pts
2x Termagaunt broods of 10; just base so I can get the Tervigons - 100 pts
2x Tervigons; I will outflank one using Hive Commander (I also gave that one Adrenal Glands and Toxin Sacs for the gaunts spawning out) - 370 pts (195 and 175)

No Fast Attack

Heavy Support
Trygon Prime - 240 pts

Lemme know what you guys think... Pretty much I just envision running towards the other end of the table for a turn and then popping stuff on from the edges...
Thanks in advance!
   
Made in us
Tunneling Trygon






Tervigons need more powers for Biomancy, and you can't outflank a Hhaunt brood and a Tervigon, just saying. Otherwise a very solid list, but I'd drop just a few Hgaunts for the extra powers on the 'Gons.


 
   
Made in us
Fresh-Faced New User




Wait, *can't* or *shouldn't* outflank both a tervigon and homagaunts? Why couldn't you do both?
   
Made in us
Raging Ravener




Michigan

Hive commander only lets you outflank a single troops choice so you can't outflank both unless both hive tyrants each have the upgrade.

I agree that your tervigons each need the catalyst power. It's a great thing to have a couple guaranteed sources of FnP. Good luck in your tourney.

40k
2000 Ravenwing
Hive Fleet Anathema 7300; always growing  
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Don't outflank with Tervigons. They can't spawn the turn they come out, and if your enemy is smart everything will shoot and assault him. Biggest waste of points you'll ever spend.

Outflanking only prevents you from spawning for a turn and leaves them open to assaults.

Always run Catalyst. Risking not getting Iron Arm/Endurance isn't worth it for your mommas. You need them in the back spawning gaunts. Move them up with your termagants and flood the enemy with targets. You can guarantee FNP on a T6 W4 model.

Realistically those 28 Hormagaunts will get dwindled down, get 1 massacre off, then dwindled down again, and be worthless in a 2nd assault. They don't have the strength to penetrate any vehicles and without assault grenades they won't be doing much. They also run the risk of not making assaults with overwatch and their low armor saves. One of the worse units in 6th edition.

6th edition is slowly being named "Monster Mash". I'd suggest including as many MCs as you can if you want to be as competitive as possible.

The rest of the list looks good though! I'd suggest getting a 2nd Trygon or maybe even a 3rd if you can shave some points else where.

This message was edited 1 time. Last update was at 2013/06/03 04:20:09


 
   
Made in us
Raging Ravener



Ivanhoe,MN

the one thing your hormagaunts can do for you is take down other MC's. with toxin sacs they can put alot of wounds on things like dreadknights assuming enough make it in to combat.

alot of people are down on the trygon prime but i like them alot, esp if you think you will see grey knights. barring a banner at least them rolling 3d6 to activate force weapons gives you a chance to not be insta-gibbed.

in your experience how have the thropes compared vs hive guard for you? what about the choppy flyrant? i've only ever run the shooty one. is the goal for the choppy flyrant and the trygon to team up and pick on kind of scrubby backfield units?

the problem i've had with my nid lists is the inability to truly focus the swarm where everything truly synergises with the other pieces of the army.
   
Made in us
Fresh-Faced New User




I'm trying to keep my flyrants versatile so I can improvise depending on who I'm going up against. Also, I usually take thropes cuz quite frankly, have guard with range 18 are just going to never make it to the defilier dropping pie plates on you from the farthest corner. In my experience, nids are all about getting there asap, otherwise they just aren't dealing enough damage...
   
Made in us
Tunneling Trygon






riker1138 wrote:
I'm trying to keep my flyrants versatile so I can improvise depending on who I'm going up against. Also, I usually take thropes cuz quite frankly, have guard with range 18 are just going to never make it to the defilier dropping pie plates on you from the farthest corner. In my experience, nids are all about getting there asap, otherwise they just aren't dealing enough damage...


Hive Guard are 24"


 
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

I would put 10 Gants and the Zoans in pod. Then you can hit anywhere w/ the Zoans to support your Flyrants and you can use those 10 Gants to support the Zoans, drop on an obj, or get line breaker.

The Pod w/ Zoans I would prob put the 3 twin death spitters on it for 10pts so if can kill stuff while they shoot at the Zoans, Flyrants, or Doom.

I don't personally like the Trygon. For the same points you could get 3 Gaurd w/ Impaler Cannons and a couple of biovores and still have points left.

This message was edited 1 time. Last update was at 2013/06/03 21:40:08


01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in us
Dakka Veteran







I learned something this weekend: Tyranids like to get close to the enemy. Wraithguard also like to get close to the enemy (and they are hard to kill). Their S10 AP2 guns take down our monsters EXTREMELY fast.

2 Tervigons and a Swarmlord death star died to Wraithguard fire.

Another trick? The D-Scythes are equally mean when using Overwatch. They get to fire flamers at our gribblies, and can take our charges because they are T6 with good armor saves.

The new Eldar Ghost army is extremely tough. Fair warning, as it will be popular. It's relatively cheap ($$) to build, and super potent against this field of MC's and AV10-12.

Tyranids received a few boosts with the onset of 6th edition, but until their new book drops (early 2014), they are going to have a tough time winning.

By the way, I've played dozens games with Hive Tyrants or the Swarmlord, and I've never rolled Iron Arm. Not once. :(

To this list:

Tervigons should go up to 2 or even 3. Keep them away from Wraithguard, however. I'm also finding that Adrenal Glands is becoming less and less useful. Poison alone is plenty good as it allows Termagants to tear down Wraithlords/Wraithknights, Dreadknights, Riptides, and other Tyranid MC's. The +1 S on the charge is rarely worth the extra points in the hopes of playing enough T3 to earn a reroll. The majority of armies you will play against in a tournament field will be Space Marine/Chaos Space Marine variants and Necrons.

HQ
Hive Tyrant - Wings, Twin-Linked Brainleech Worms (x2), Hive Commander

Hive Tyrant - Wings, Twin-Linked Brainleech Worms (x2), Hive Commander

ELITES
Doom of Malan'tai - Mycetic Spore
2x Hive Guard
2x Hive Guard

TROOPS
10x Termagants - Devourers, Mycetic Spore
10x Termagants
10x Termagants
Tervigon - Catalyst, Toxin Sacs
Tervigon - Catalyst, Toxin Sacs
Tervigon - Onslaught, Toxin Sacs

That should leave you with some points to play with. I know it's rather cut-and-paste, but it really helps you do what Tyranids do best: present a billion targets, flood objectives with Troops, and swarm the enemy.

Maybe Zoanthropes instead of the 2nd brood of Hive Guard? Maybe a Dakkafex or two? Ymgarls are still decent, though regular Genestealers are kind of poopy now.

Good luck in your tourney!

This message was edited 2 times. Last update was at 2013/06/04 01:44:31


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Made in us
Tunneling Trygon






 brassangel wrote:
I learned something this weekend: Tyranids like to get close to the enemy. Wraithguard also like to get close to the enemy (and they are hard to kill). Their S10 AP2 guns take down our monsters EXTREMELY fast.

2 Tervigons and a Swarmlord death star died to Wraithguard fire.

Another trick? The D-Scythes are equally mean when using Overwatch. They get to fire flamers at our gribblies, and can take our charges because they are T6 with good armor saves.

The new Eldar Ghost army is extremely tough. Fair warning, as it will be popular. It's relatively cheap ($$) to build, and super potent against this field of MC's and AV10-12.

Tyranids received a few boosts with the onset of 6th edition, but until their new book drops (early 2014), they are going to have a tough time winning.

By the way, I've played dozens games with Hive Tyrants or the Swarmlord, and I've never rolled Iron Arm. Not once. :(

*snip*!


Never rolled Iron Arm? You're using FOUR rolls for Swarmy right...? If so you are cursed. And my (planned) way of dealing with Eldar is to hold the Tervis back and SPAWN LIKE CRAP. Ahem... I think itd work, and if you assault gants then a 'Gon into DScythe guard you'll smash them real good.

This message was edited 1 time. Last update was at 2013/06/04 02:47:46



 
   
 
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