Huh. There’s no way they’re going to make linemen 0-4 or anything like that so what about teams like Imperial nobles that only have four in the box?
Anyway, core mechanics more or less unchanged, good. Passing cleared up, good. Consolidating sneaky skills as a separate category, interesting. Arm Bar generating SPP, legendary.
Articles!
Bretonnians:
Their thing is Dauntless, apparently. Knightly questors squaring up to the mightiest monsters. Also, a new rule appears:
Tomb Kings:
Are up to their ancient tricks, apparently. Slow, bashy, dead. They trained up some decent throwers but forgot the other half of the equation. Also their wrappings are coming loose:
Not sure about the ability to pick up a final save against tripping. Depends on if it replaces Sure Feet, I guess. And if it can be re-rolled.
Also, they seem to be hinting that Mummies have the Big Guy trait which means no Secure the Ball action for them. Which might come as a relief to some.