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		![[Post New]](/s/i/i.gif)  2013/06/03 19:51:43
	  
	    Subject: 2000pt Eldar - 6th Ed Skimmers/Fast 
	
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                            War Walker Pilot with Withering Fire
	 
 
 
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									Here's my first attempt at the 6th Edition Codex with my army.  The Farseer runs with the Jetbikes, and the Spiritseer runs with the Wraithguard.
  
  2000 Pt Eldar Skimmer Army - 3 Prisms, Crimson Hunter, and Wraithguard	
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  120	Farseer "Nimnor" - Eldar Jetbike, Singing Spear. (rolls on Divination and Runes of Fate)
  			
  70	Spiritseer "Rathanuen"	 - 	
  			
  177	Windrider Jetbikes		
  	6 Windrider Guardians - x4 with Twin Linked Shurken Catapults, x2 with Shuriken Cannons	
  	1 Warlock - Eldar Jetbike, Singing Spear	
  			
  120	10 Guardian Defenders - Eldar Missile Launcher	
  35	Warlock	 - 	
  145	Wave Serpent - Twin-Linked Scatterlasers, Shuriken Cannon, Holo field	
  			
  153	9 Dire Avengers - Exarch with Power weapon and Shimmershield, Disarm	
  145	Wave Serpent - Twin-Linked Scatterlasers, Shuriken Cannon, Holo field	
  			
  160	5 Wraithguard	x5 Wraithcannons	
  145	Wave Serpent	Twin-Linked - Scatterlasers, Shuriken Cannon, Holo field	
  			
  60	Vyper - 2 Shuriken Cannons	
  60	Vyper - 2 Shuriken Cannons	
  160	Crimson Hunter - Pulse Laser, x2 Bright Lances	
  			
  150	Fire Prism - Prism Cannon, Holo Field, Spirit Stones	
  150	Fire Prism - Prism Cannon, Holo Field, Spirit Stones	
  150	Fire Prism - Prism Cannon, Holo Field, Spirit Stones	
  
							 
							
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		![[Post New]](/s/i/i.gif)  2013/06/03 21:27:38
	  
	    Subject: 2000pt Eldar - 6th Ed Skimmers/Fast 
	
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                            Wicked Warp Spider
	 
 
 
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									Seems solid. Not completely sold on the lone vypers. What is your gameplan for the farseer?
  
  One thing, I don't really rate a missile launcher on those guardians. You pay a lot, and that squad presumably wants to bus in on the wave serpent and unload on an infantry unit. I would drop it to a shuriken cannon and buy a 10th dire avenger.
							 
							
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    Eldar Corsairs: 4000 pts
    Imperial Guard: 4000 pts
 
    Corregidor 700 pts
    Acontecimento 400 pts   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/06/03 21:46:19
	  
	    Subject: 2000pt Eldar - 6th Ed Skimmers/Fast 
	
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                            War Walker Pilot with Withering Fire
	 
 
 
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									The Farseer will try to get Fortune, and otherwise take Prescience/Guide to buff my Fire Prisms.  The Warlock will attempt for Conceal, or attempt for Protect/Jynx, and otherwise take Conceal/Reveal.  Thus I have a solid, hard to kill Scoring unit distraction that buffs the firing of my Fire Prisms.
  
  I wasn't sure on the Guardian weapon platform.  It seemed pretty good if I managed to get Embolden/Horrify on the Warlock in the unit, I could Horrify a unit then fire with the Missile Launcher to attempt to pin them more effectively.
  
  The Wraithguard and Spiritseer buddy up, and should work together quite well - The bonus to the Wraithguard is ALMOST like having BS5, plus they're tough troops so that's good.  The Spiritseer will try for Invisibility and Protect/Jink.
  
  I might replace the Vypers and one Fire Prism for 5 Fire Dragons in a Falcon with a Scatterlaser, I'm not sure.  That way the scatterlaser can twin-link the Pulse Laser, and deliver even more anti-tank should I need to.  The Vypers are merely a distraction to deal with light infantry and transports, and support the jetbikes.
  
  All the Wave Serpents pack decent anti-infantry and anti-tank.  Plus, the Guardians and Dire Avengers can be deployed if need be for extra firing.  The shimmershield will now always protect the Dire Avengers, so they are a great unit to jump out and shoot with, especially as they can run before or afterwards and have counter-attack.
  
  EDIT:  I would take Eldritch Storm if the Farseer rolled it too, I'm glad they made it a better power, it also synchronizes well with Horrify.
  
  
							 
							
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								 This message was edited 1 time. Last update was at 2013/06/03 21:50:38 
							
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		![[Post New]](/s/i/i.gif)  2013/06/04 02:34:05
	  
	    Subject: 2000pt Eldar - 6th Ed Skimmers/Fast 
	
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                            Executing Exarch
	 
 
 
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									I second dropping the missile launcher, it is just too expensive now days. A scatter laser is good all around damage and makes the squad dead lethal if they get those catapults in range.
  
  Not sold on the spirit stones for the fire prisms, but I can see how keeping them shooting is good. A bit pricy though. 
  
  If you ever have points, there is now no reason to not take a singing spear on a warlock. 
  
  
							 
							
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 The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer. 
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		![[Post New]](/s/i/i.gif)  2013/06/04 02:53:50
	  
	    Subject: 2000pt Eldar - 6th Ed Skimmers/Fast 
	
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                            War Walker Pilot with Withering Fire
	 
 
 
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									Yeah, I really want those 3 Fire Prisms firing every turn if possible, I remember how Shaken/Stunned was really annoying in previous editions.  With Spirit Stones, there's only two damage results I am scared of - Weapon Destroyed, Explodes.   Of course, damage results are all far less common, but stilll, I'll give it a whirl.
  
  I might drop the Disarm power from the DA Exarch and upgrade the last Warlock to a spear, but I really like my sword wielding Warlock models I never use.  We'll see.
  
  I can see the threat of the Scatterlaser.   If you intended that the Guardians could laser lock, I don't think that works since it's a model-by-model basis for that rule, not squad-based.
   But honestly, if I swap the heavy weapon for anything it will probably be a Shuriken Cannon so everyone's weapons have the Bladestorm rule.  Or a Starcannon, so I can rock the bs4 ap2. 
  
  
  What do you guys think about swapping out one Fire Prism and both Vypers for:
  
  160 Falcon - Pulse Laser, Scatter Laser, Holo Field, Spirit Stones
  110 - 5 Fire Dragons
  
  I think that might be a fair trade off, unless I am taking too much anti-MEQ.  That pulse laser will be a lot more accurate in this edition with bs4  and the likelyhood of TL.
  
  Edit: If I upgrade the Spearlock, I would have enough points to swap the Spirit Stones on the Falcon for Vectored Engines, which will probably provide greater benefit to the Deliverer of the Fire Dragons.
  
							 
							
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								 This message was edited 1 time. Last update was at 2013/06/04 02:56:19 
							
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		![[Post New]](/s/i/i.gif)  2013/06/04 05:19:15
	  
	    Subject: 2000pt Eldar - 6th Ed Skimmers/Fast 
	
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                            Executing Exarch
	 
 
 
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									Ah, I re read laser lock...what a bubble burst. That would have been such a dirty little combo. I am really looking at starcannons then cause they are affordable and accurate. Shuriken cannon is still decent for the points. 
  
  I would keep the prisms, falcons just don't cut it in comparsion to both serpents and prisms. Rather have a serpent as a transport, and with the lance option of the prism the pulse laser is obsolete. BS4 helps, but still not a great delivery system for dragons. Good if you plan to have armor come to you or drop in something nasty. 
							 
							
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 The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer. 
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		![[Post New]](/s/i/i.gif)  2013/06/04 11:46:14
	  
	    Subject: 2000pt Eldar - 6th Ed Skimmers/Fast 
	
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                            Screaming Shining Spear
	 
 
 
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									Yeah, scatter laser locking abilities are only going to be useful on those heavy-slot items that can take a SL and another heavy weapon.
  
  But nice list.   I agree with Prisms being the go-to anti-tank for us.  A very nice swing, I just have to get the duster out for my Prisms.  :-P
  
  I think Falcons will have a niche in larger games or Apoc still, they can be kitted as very compitent harassing units but cost a bit to do so.
							 
							
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     Farseer Faenyin   
   7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)   
 Record for 6th Edition-   Eldar:  25-4-2
 Record for 7th Edition -
 Eldar:  0-0-0 (Yes, I feel it is that bad)
 
 Battlefleet Gothic:  2,750 pts of Craftworld Eldar
 X-wing(Focusing on Imperials):  CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
 Battletech:  Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds)  | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/06/04 12:16:28
	  
	    Subject: 2000pt Eldar - 6th Ed Skimmers/Fast 
	
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                            World-Weary Pathfinder
	 
 
 
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									What do you guys think about swapping out one Fire Prism and both Vypers for:
  
  160 Falcon - Pulse Laser, Scatter Laser, Holo Field, Spirit Stones
  110 - 5 Fire Dragons  
 
 I don't think its worth it. Wave Serpents are the same cost but the Serpent Shield is just vastly superior to the Pulse Laser, not to mention the pure guarantee of Laser Lock from twin-linked scatterlasers. Falcons really have lost out this Ed  tbh
							 
							
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    Ulthwé Eldar 2.5k points and growing!   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/06/05 07:17:45
	  
	    Subject: 2000pt Eldar - 6th Ed Skimmers/Fast 
	
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                            War Walker Pilot with Withering Fire
	 
 
 
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									I just played my first game with the 6th Ed Eldar Codex, and I must say that my Fire Prisms and the Wave Serpent load-out was boss.  I played against Chaos Space Marines in a pickup game (Crusade/Hammer and Anvil), and let him go first (he had a Helldrake).  On my turn 1, a Wave Serpent wrecked a Rhino, and the Fire Prisms wrecked a Vindicator and his Defiler.  
  
  During his next turn I shrugged off his fire, his greatest casualties on me being 3 Jetbikers to the Helldrake.  On my turn the Crimson Hunter dealt 3 hull points to his Helldrake (due to evasive maneuvers), and the Wraithguard popped his other vindicator.  He had to leave early, but he called the game.
  
  What I learned from this brief game was:
  1) Fire Prisms wreck anything they fire at.  Ap1 Lance is just wrong. (I didn't even need to use guide on them!  Though I would have appreciated it.)
  2) Wave Serpents with Twin-Linked Scatterlasers consistently hit with almost all their shots, tear up light vehicles, and harass infantry with lots of wounds.
  3) Wraithcannons are far more effective than their previous options.
  4) Vector Dancer is just an insult to other flyers.  I'll probably bring a Crimson Hunter Exarch next time, it just seems that much better and reliable.
  5) Helldrakes don't care if you have a Shrouded, Fortuned Jetbike squad; they still fall like flies. :(
  6) The Vypers felt out of place in this list.  I probably need to adjust the weapons load-out on them.
  
							 
							
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