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![[Post New]](/s/i/i.gif) 2013/06/04 09:29:37
Subject: Newbie- Orks, advice.
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Fresh-Faced New User
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Basically I started off just painting for something to do, so just got whatever I fancied without any sort of plan- now I would really like to complete some sort of half decent army but not really sure where to start at all, would appreciate any thoughts on what to do with/ add to my random little hoard!
Currently I have:
3 Warbikes
1 trukk
40 Boyz
A bommer
3 Killerkans
Big mek with Shock attack
5 stormboyz
5 loota/burners (not yet made up)
Ork gretchin (10 with runtherd)
5 Nobz
3 Deffkoptas
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![[Post New]](/s/i/i.gif) 2013/06/04 10:13:43
Subject: Re:Newbie- Orks, advice.
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Mutating Changebringer
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I notice you dont have a boss.
You have a workable list it's just not very "competative". It's very similar to my core.
If anything you could add another 20 boys making 2 units of 30.
You could pick up another box of lootaz and a box of boys. Use the loota bitz on the boyz and build the burnaz from their own box (thier t-shirts matchup on the burna packs).
Use the Trukk as a looted wagon (to cart the burnaz around. BURNY BUS!)
Maybe add a few bikes to flesh out the unit.
That'd make for a useful and fun list without really having any strong competative edge but still being able to have a fun game.
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![[Post New]](/s/i/i.gif) 2013/06/05 01:34:03
Subject: Newbie- Orks, advice.
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Big Mek in Kustom Dragster with Soopa-Gun
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Bigmek with SAG is purely for the laughs. It is way too random and unpredictable to be viable if you want to be competitive. If you are only interested in fun and dont intend to win w/o a huge stroke of luck on your side, hell field 2 of them its funny as hell.
I almost ALWAYS use a Bikerboss + 5-6 Bikernobz as a core unit in my armies. Not THE most lethal HQ choice, Ghaz takes that one, but its definately the most reliable for balance between power and durability. He has 5-6 S10 punches, decent shooting, 12" movement so he doesnt need a vehicle (which pops instantly these days), and 4+ 5++ and FNP, with that 4+ being cover AND armor, hes damn near as hard as Meganob boss to take out. Worth the extra points.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/06/05 10:32:21
Subject: Newbie- Orks, advice.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I disagree with your opinion on the SAG. It's actually a pretty reliable anti-infantry gun when not rolling one of the mishaps. It's almost guaranteed to be at least strength 4, and ignores all armor saves - perfect for killing marines (no saves) or GEQ (large blast wounding on 3+ or better). The first shot can easily refund all the invested points, and as long the SAG doesn't take huge chunk of your army into the warp, most of the mishaps aren't that tragic.
If the Warboss and KFF weren't so great, it would be a solid second HQ choice for many ork armies, as he is basically carrying a gun that other armies would only get on heavy battle tanks. Sadly we only get the Killkannon in that department.
I wonder whether you can issue a challenge after the 60" charge though. This could result in the big mek "sniping" a squad leader by shooting himself.
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This message was edited 1 time. Last update was at 2013/06/05 10:33:48
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/06/05 11:35:17
Subject: Newbie- Orks, advice.
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Disguised Speculo
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I disagree with your opinion on the SAG. It's actually a pretty reliable anti-infantry gun when not rolling one of the mishaps
+1. I just love killing Terminators and MEQ with it, but generally have more than enough dakka to get the little guys. Mishaps are honestly just icing on the cake, as they let me take this thing without feeling like a powerbuilding d-bag.
I personally find the Warboss underwhelming as hell because there are so often some real nasty named IC on the board, and because you have to choose between going last (and dying first ~ same thing really) or failing hard to any well armoured opponent. The KFF, I find it's only worth its points when its defending a fleet of vehicles, and since the only vehicles I generally use are trukks (which are going to die with or without the 5+) I'm using it less and less. More often than not its a nogear Mek for minimum points cost or a SAG or three (or seven, you can do that with dread mob)
As for OP, theres not really any point in us telling you what to get, nor you getting anything, until you have a dozen or so games under your belt and know which way you wanna take your list.
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![[Post New]](/s/i/i.gif) 2013/06/05 13:28:08
Subject: Newbie- Orks, advice.
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Fresh-Faced New User
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Ah, I do have a boss, just missed him off my list.
Pretty much had already decided on more bikes, had a little play around (just fun non competitive with the bf an his eldar a few times) an realized I definatley need more of them.
Shock attack, I agree, only once in these little play arounds has he been any use but is good fun for a laugh, not worth it if I want to win though.
^^ The other half says the same about playing more and watching more games to decide where to take my army, which I will do, just want a few ideas of what others would do. Ultimately although my collection is a bit of a joke at the mo I want to be able to transform it into something half competitive. I'm not a very good loser
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![[Post New]](/s/i/i.gif) 2013/06/05 13:31:44
Subject: Newbie- Orks, advice.
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Big Mek in Kustom Dragster with Soopa-Gun
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I take the SAG if i have points lying around because ive had games where a good roll saved me the game on its own (...i wiped out a Draigo Wing with a S9 bullseye before they could spread out muhahahahahahhaahaha)
But i dont specifically go for it unless im being funny because i have just as many "GOD DAMN IT" games as i do good games with it. For lawls i did a straight up ork gun-line at 1750pts (3x 15 Lootas, 2 SAGs, 3 Kannon batteries, however many bubblewrap boyz i could muster) and turn 1 both my SAGs exploded and took half my wall with them. Needless to say my opponent never even got to move lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/06/05 13:31:52
Subject: Newbie- Orks, advice.
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Fresh-Faced New User
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Ooopsie, also have another 5 nobz that I missed off my list
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![[Post New]](/s/i/i.gif) 2013/06/05 14:59:34
Subject: Newbie- Orks, advice.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Vineheart01 wrote:I take the SAG if i have points lying around because ive had games where a good roll saved me the game on its own (...i wiped out a Draigo Wing with a S9 bullseye before they could spread out muhahahahahahhaahaha)
But i dont specifically go for it unless im being funny because i have just as many "GOD DAMN IT" games as i do good games with it. For lawls i did a straight up ork gun-line at 1750pts (3x 15 Lootas, 2 SAGs, 3 Kannon batteries, however many bubblewrap boyz i could muster) and turn 1 both my SAGs exploded and took half my wall with them. Needless to say my opponent never even got to move lol
"For lawls"? Add Dakkajets and replace SAGs with KFFs and you've got one of, if not the most competitive ork army in 6th.
Outside of that, the chances of getting the big implosion is rather slim, and actually about as likely as most deep-strikers becoming red paste on part of the scenery. That's why you don't attempt to deepstrike onto a 2x2" area between rocks. You shouldn't put a lot of valuable units near the SAG for the same reason. If he just swallows your ADL and some gretchin, that's bad luck, but shouldn't break your game. I remember a game when I immobilized four out of four battlewagons on turn one (chance of about 1 in 1.7 million, eight rolls of one in a row), which pretty much cost me the game, no SAG needed. Those things just happen sometimes, but definitely not 50% of the time, like you experienced. You were just being unlucky. 35 out of 36 shots you will kill your big mek at worst, with the average shot being very good all by itself (60" S6.8 AP2 Large Blast, Ordnance).
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/06/05 15:46:22
Subject: Newbie- Orks, advice.
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Smokin' Skorcha Driver
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Moar SAGs  First game I used my SAG I rolled double 1's.... lost my squad of lootas with him  Next game I rolled boxcars and had a direct hit on a squad of termies took them all out on turn 1  my oponents face was worth all the risk.
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![[Post New]](/s/i/i.gif) 2013/06/05 21:47:34
Subject: Newbie- Orks, advice.
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Disguised Speculo
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Jidmah wrote: Vineheart01 wrote:I take the SAG if i have points lying around because ive had games where a good roll saved me the game on its own (...i wiped out a Draigo Wing with a S9 bullseye before they could spread out muhahahahahahhaahaha)
But i dont specifically go for it unless im being funny because i have just as many "GOD DAMN IT" games as i do good games with it. For lawls i did a straight up ork gun-line at 1750pts (3x 15 Lootas, 2 SAGs, 3 Kannon batteries, however many bubblewrap boyz i could muster) and turn 1 both my SAGs exploded and took half my wall with them. Needless to say my opponent never even got to move lol
"For lawls"? Add Dakkajets and replace SAGs with KFFs and you've got one of, if not the most competitive ork army in 6th..
Ew, KFF? Nuts to that.
Run Skalk and Dread Mob allies and put 75 Lootas on the board. If its 2k points, you can put another 60.
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![[Post New]](/s/i/i.gif) 2013/06/06 00:39:58
Subject: Newbie- Orks, advice.
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Big Mek in Kustom Dragster with Soopa-Gun
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KFF really needs a buff. I feel the only reason people use it is because some lists REQUIRE us to use it even if it is crappy.
Theres so much, least in my meta, that ignores cover and its only a 5+ which doesnt save much. On the other hand, it saves more than t-shirts so we take it regardless.
Ive never had a list that was good enough to do anything with only 1 kff either, its always i need 2 or im in 1 very tight green blob ripe for piplating. I want my warboss...damn it lol. ive tried kitting him out with a klaw, bp, and such but that lack of a third wound is a huge drawback and makes it a waste of points in most situations.
Few times ive ran a wagon list with KFFs ive saved against one glance or pen. Period. And end up dying because i didnt save it. Yet we still take KFFs because then we atleast HAVE a save even if it is a piece of crap.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/06/06 06:40:19
Subject: Newbie- Orks, advice.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The KFF might be alright if the bigmek could take any meaningful equipment in addition to it. For example, the bigmek from Dawn of War had a tank zappa, which stunned tanks for a few seconds. Or allow him to get a 3+ save in combat from somewhere (one of the novels has the Arch-Arsonist stop a chainfist from a space marine with his KFF), so he can actually use his close combat arsenal. Allowing him to get a bike/MA on top of his special gubbinz might be too powerful, but might just work and be fun. Just something which makes him more than the second nob with a backpack.
I can also see the KFF changing to providing shroud, which would really make it awesome again. Something I that I think would be totally awesome (but never is going to happen) is the KFF randomly retargeting any shot fired at units withing 6", deflecting it to a random unit within range, friend or foe.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/06/06 07:01:48
Subject: Newbie- Orks, advice.
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Mutating Changebringer
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Vineheart01 wrote:KFF really needs a buff. I feel the only reason people use it is because some lists REQUIRE us to use it even if it is crappy.
Theres so much, least in my meta, that ignores cover and its only a 5+ which doesnt save much. On the other hand, it saves more than t-shirts so we take it regardless.
Ive never had a list that was good enough to do anything with only 1 kff either, its always i need 2 or im in 1 very tight green blob ripe for piplating. I want my warboss...damn it lol. ive tried kitting him out with a klaw, bp, and such but that lack of a third wound is a huge drawback and makes it a waste of points in most situations.
Few times ive ran a wagon list with KFFs ive saved against one glance or pen. Period. And end up dying because i didnt save it. Yet we still take KFFs because then we atleast HAVE a save even if it is a piece of crap.
I agree. KFF should give Shroud to the Mek and any friendly(codex) units withing 6... maybe 12 inches.
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![[Post New]](/s/i/i.gif) 2013/06/06 07:25:40
Subject: Newbie- Orks, advice.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I doubt it would go to 12". You can already fit 120+ orks or four battlewagons under the KFF, more would be borderline ridiculous.
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This message was edited 1 time. Last update was at 2013/06/06 07:25:59
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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