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![[Post New]](/s/i/i.gif) 2013/06/04 11:45:09
Subject: 1850 Nids
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Fresh-Faced New User
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HQ
Hive Tyrant 285
2 Twin Linked Devourers, Hive Commander
Hive Tyrant 285
2 Twin Linked Devourers, Old Adversary
Troops
Tervigon 235
Crushing Claws, Toxin Sacs, Adrenal Glands, 3 Powers
Tervigon 205
Scything Talons, Toxin Sacs, 3 Powers
10 Termagants 50
11 Termagants 55
Elites
Death leaper 140
Fast Attack
Harpy 160
Harpy 160
5 Shrikes 275
Twin Bone swords, Toxin Sacs, Adrenal Glands
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![[Post New]](/s/i/i.gif) 2013/06/04 12:21:50
Subject: Re:1850 Nids
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Tunneling Trygon
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Is hive commander really needed? All of the FMCs should start on the table anyway behind cover. Also, OA - tyrant and harpy weapons are all twin-linked anyway.
Deathleaper? Really not seeing it here. Doom or Zoeys in a pod for me.
Shrikes. Want to like them, but they are expensive for a T4, 5+ armour save model. I'd go for 20 gargoyles instead and use them as a screen. You don't care if gargolyes die.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2013/06/04 12:35:19
Subject: 1850 Nids
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Fresh-Faced New User
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Preferred enemy gives rerolls to wound and hive commander gives outflank to a troops unit, which is incredibly useful. Additionally I will start things in reserve about 1/3 games terrain and opponent dependant., so the reserve boost is handy. Will consider switching though.
The shrikes are useful as a distraction, which gargoyles wouldn't be. I don't find myself needing an y more screening than provided by the gaunts. The shrikes offer a better protection by being a high priority target, the amount of firepower needed to take down 5 shrikes particularly with endurance and/or telekine dome from tervigons is considerable and keeps Tyrants and Tervis alive by soaking shots, or are ignored and rampage through the enemy army.
Death leaper is not that great, but will almost always contest an objective turn 5 winning games.
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![[Post New]](/s/i/i.gif) 2013/06/04 14:55:50
Subject: 1850 Nids
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Sneaky Lictor
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I think you'd benefit from Doom more that DL. Cost is roughly the same.
If you're going for "distraction" factor, Doom will help those Shrikes turn from a distraction to effective. Doom arriving can give them that 1 more turn to get into assault and then you won't be wasting 275 points. You can dive them into tough units and lay them to waste.
Yes DL is good at contesting objectives turn 5, but what if it goes until 6? DL is dead, he's not very durable. Moreover, if your Doom survives for more than 1 turn he AND his spod can contest different objectives.
Consider dropping DL for Doom.
Otherwise, I like the list. I'm not a fan of Harpies with the emergence of Tau incredible AA weapons, but to each their own!
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![[Post New]](/s/i/i.gif) 2013/06/04 15:43:28
Subject: Re:1850 Nids
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Brainy Zoanthrope
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I dig this air assault list. Run it and post a batrep with pictures.
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![[Post New]](/s/i/i.gif) 2013/06/04 16:24:34
Subject: 1850 Nids
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Battlewagon Driver with Charged Engine
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Every army has a hard counter; Tau are yours but I love harpies. As for DL vs. Doom, DL is a lot more "rule #1," i.e., "Rule #1: Look Cool."
Rule #1 > Winning.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2013/06/04 16:28:48
Subject: Re:1850 Nids
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Brainy Zoanthrope
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^this guy.
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![[Post New]](/s/i/i.gif) 2013/06/04 20:22:36
Subject: 1850 Nids
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Fresh-Faced New User
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Dark Eldar are a harder counter than Tau, but yeah Tau are rough.
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