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Made in ca
Terrifying Wraith





Canada

Just a simple question for the pro here.

I'm working to rebuilt my Iron Warriors in a way that all you need to do is taking the objectives fast (turn one and 2) and holding it for 4 turns. I just wanted to use around 30 to 40 troops (with Rhinos), 2 dread, 1 Havoc (ML). I know that kind of army work with SM if it is play carefully but when I try to replicate this tactics, I get my ass kick (may be I'm a bad player).

I want to know if it good again just taking and holding fast or fight and taking the objectives at the end like everybody else played.

 
   
Made in us
Dakka Veteran






It's a tough tactic because chaos troops are expensive and not that Killy and die to lots of the meta. If I was going Tory this it would have to be based around plague marines. They are tough and can threaten any opponent with the right weapon load out.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I'm planning on doing a Noise Marine army focused on hanging back and shooting: three squads of ten, double blast masters and sonic blasters. The other squads would be in rhinos or land raiders and be set as CC, with champs and Lucius. There would also be Havocs to round them out.

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Made in us
Slaanesh Veteran Marine with Tentacles





Green Bay, Wisconsin

Try squads of 5 for the noise marines in rhinos then iron warrior havocs in rhinos. Works like a dream for me.

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Made in us
Frenzied Berserker Terminator






Plague marines are the best objective holders in the codex, that or a huge blob of Zombie Cultists.

This message was edited 1 time. Last update was at 2013/06/06 22:28:14




" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

hellpato wrote:I want to know if it good again just taking and holding fast or fight and taking the objectives at the end like everybody else played.

Neither. The best way to play is to pack your army with as much firepower that can do as much killing as fast as possible and table your opponent, while going for a draw on objectives + winning secondaries in case you don't.

Objectives are there to cause you to make mistakes in the movement phase and get your priorities screwed up in mid-game.

If you're going to run iron warriors perhaps start a list with 3 maulerfiends, and 3 vindicators+hellburutes or a few land raiders full of terminators. In this way, you focus on crushing your opponent's army, and towards the end of the game bothering with objectives, if you even need to by that point.




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Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

And completely counter to what Ailaros said, I'd say you want to hit the enemy hard and fast and try to claim the objectives mid game (Turn 2 or 3) and hold them from there.

Iron Warriors are more of a siege/gunline type force aren't they? Sounds like you'd be allying in Imperial Guard to use as your cultists and loading up a squadron of 1-3 Basilisk or something.

Perhaps take a spin off of a SW list actually. Get a cheap IG blob of 40 models with plenty of Power Axes to run up the middle of the board with a few large CSM units. Use a Helrake and artillery to provide support for your infantry advance.

... I think I'll quietly go build a list over here...

   
Made in us
Frenzied Berserker Terminator






Don't listen to ailaros, he obviously doesn't know very much when it comes to 6th. Objectives are the way to play this game now unless you roll Purge the Alien.

Also, considering that vehicles (unless they're fliers) are weaker than infantry in this edition I would not reccomend going Iron Warriors. Nothing like seeing a maulerfiend get immobalized... lmao.

In any event if you want good hearty scoring units I recommend Plague Marines or zombie cultists. Otherwise take some Csm and a rhino and park it on an objective.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Battleship Captain




Oregon

Basic CSMs with or without rhinos are still viable. Bolters mixed with plasma or flamers do a good job of threatening most infantry.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Dalymiddleboro wrote:Don't listen to ailaros, he obviously doesn't know very much when it comes to 6th. Objectives are the way to play this game now unless you roll Purge the Alien.

lol.

Rather than repeat myself, I'll just link to this, the general principles being the useful part here. In any case, I have pity on the person who would believe something based on nothing but an assertion made by blending an authority and an ad hominem fallacy.

cowmonaut wrote: I'd say you want to hit the enemy hard and fast and try to claim the objectives mid game (Turn 2 or 3) and hold them from there.

The problem is that "hit them hard and fast" and "hold onto objectives starting turn 2" are mutually exclusive for the most part in this game, and CSM are no exception.

Holding objectives well in the context of CSM means taking things like 1ksons and plague marines and cultists behind an ADL and watching as they do no damage with short ranged weapons.

If, rather than punching a hole in their killing power, your opponent decides to just go for the guns, they'll be able to cripple your army quickly and then just mop up whatever otherwise pointless scoring units you have.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Terrifying Wraith





Canada

cowmonaut wrote:
And completely counter to what Ailaros said, I'd say you want to hit the enemy hard and fast and try to claim the objectives mid game (Turn 2 or 3) and hold them from there.

Iron Warriors are more of a siege/gunline type force aren't they? Sounds like you'd be allying in Imperial Guard to use as your cultists and loading up a squadron of 1-3 Basilisk or something.

Perhaps take a spin off of a SW list actually. Get a cheap IG blob of 40 models with plenty of Power Axes to run up the middle of the board with a few large CSM units. Use a Helrake and artillery to provide support for your infantry advance.

... I think I'll quietly go build a list over here...


I had a twisted version of that, I didn't used IG but 40 Bloodletters and a demon prince divide in three squad (2x20 blood with one with the demon prince).

The worst funny thing for now in the 6ed for that kind of strategy is all the new codexes coming out like Tau and Eldars. Keeping the ground will becoming harder and harder and the only way I saw to keep the ground fast is causing some mayhem by packing up a lot of Raptors and Warp Talons (in my case deep striking demons). But that will be hard with the cost of those units. that mean in the end making some cut in more important choice like Havoc or Troops.

 
   
 
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