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![[Post New]](/s/i/i.gif) 2013/06/05 04:23:43
Subject: Assault Vehicle Upgrade
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Beautiful and Deadly Keeper of Secrets
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Something simple since quite a few armies have a large variety of assault units that is vastly hindered due to the lack of Assault Vehicles
Lets use this one vehicle for example
Chaos Rhino:
May upgrade to an assault vehicle. All armour values are reduced by -1
(So the new value would be 10/10/9)
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![[Post New]](/s/i/i.gif) 2013/06/05 09:11:18
Subject: Assault Vehicle Upgrade
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Hallowed Canoness
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Why bother with the armour penalty? The thing has to turn its backside to the enemy to let the troops out anyway which has the same overall effect. I'd call this fair;
Assault Ramps - 20 points
The vehicle's rear ramp has been modified to allow easier egress at speed from the vehicle. It gains the Assault Vehicle special rule.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/06/05 13:49:04
Subject: Assault Vehicle Upgrade
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Beautiful and Deadly Keeper of Secrets
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Furyou Miko wrote:Why bother with the armour penalty? The thing has to turn its backside to the enemy to let the troops out anyway which has the same overall effect. I'd call this fair;
Assault Ramps - 20 points
The vehicle's rear ramp has been modified to allow easier egress at speed from the vehicle. It gains the Assault Vehicle special rule.
True I suppose, but at the same time I was also proposing it could work for all sorts of vehicles, including the Eldar transports, and I wasn't sure if a cost would've made up for it.
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![[Post New]](/s/i/i.gif) 2013/06/05 15:26:18
Subject: Assault Vehicle Upgrade
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Hallowed Canoness
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Eldar transports have the same rear armour issue, especially the Wave Serpent. On the other hand, the Eldar's transport game really doesn't need upping since they can now get out of their transport, shoot stuff, then get back in all in the same turn.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/06/05 17:11:08
Subject: Assault Vehicle Upgrade
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Fixture of Dakka
Temple Prime
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Furyou Miko wrote:Eldar transports have the same rear armour issue, especially the Wave Serpent. On the other hand, the Eldar's transport game really doesn't need upping since they can now get out of their transport, shoot stuff, then get back in all in the same turn.
However, units like the Banshee are crippled by a lack of assault transports (and grenades) and pretty much are left on the wayside somewhat uselessly.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/06/06 06:52:50
Subject: Assault Vehicle Upgrade
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Beautiful and Deadly Keeper of Secrets
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Kain wrote: Furyou Miko wrote:Eldar transports have the same rear armour issue, especially the Wave Serpent. On the other hand, the Eldar's transport game really doesn't need upping since they can now get out of their transport, shoot stuff, then get back in all in the same turn.
However, units like the Banshee are crippled by a lack of assault transports (and grenades) and pretty much are left on the wayside somewhat uselessly.
One of the units I had thought about when I thought of it, though there's far more in the chaos codex that desperately needs a transport.
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![[Post New]](/s/i/i.gif) 2013/06/06 08:34:50
Subject: Assault Vehicle Upgrade
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Morphing Obliterator
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Furyou Miko wrote:Eldar transports have the same rear armour issue, especially the Wave Serpent. On the other hand, the Eldar's transport game really doesn't need upping since they can now get out of their transport, shoot stuff, then get back in all in the same turn.
Really? I thought there was a rule preventing this? If not, thats amazing, I love my shooty Eldar even more now!
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/06/06 08:39:18
Subject: Assault Vehicle Upgrade
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Beautiful and Deadly Keeper of Secrets
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rohansoldier wrote: Furyou Miko wrote:Eldar transports have the same rear armour issue, especially the Wave Serpent. On the other hand, the Eldar's transport game really doesn't need upping since they can now get out of their transport, shoot stuff, then get back in all in the same turn.
Really? I thought there was a rule preventing this? If not, thats amazing, I love my shooty Eldar even more now!
He's wrong about it, you can only get in within the MOVEMENT PHASE, not the shooting phase, so you can't just "run" back in.
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This message was edited 1 time. Last update was at 2013/06/06 08:39:34
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![[Post New]](/s/i/i.gif) 2013/06/06 08:40:00
Subject: Assault Vehicle Upgrade
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Swift Swooping Hawk
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I'm pretty sure Eldar can't do that...
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![[Post New]](/s/i/i.gif) 2013/06/06 17:25:56
Subject: Assault Vehicle Upgrade
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Hallowed Canoness
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>> Who are you calling a 'he'?
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/06/06 21:39:27
Subject: Re:Assault Vehicle Upgrade
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Stealthy Dark Angels Scout with Shotgun
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I think that the armour reduction wouldn't make sense. If anything, maybe saying that the transport can only move 3" if they are going to assault.
Plus, I think that this would need a hefty price tag depending on the transport.
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![[Post New]](/s/i/i.gif) 2013/06/07 03:57:52
Subject: Assault Vehicle Upgrade
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[MOD]
Making Stuff
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ZebioLizard2 wrote:True I suppose, but at the same time I was also proposing it could work for all sorts of vehicles, including the Eldar transports, and I wasn't sure if a cost would've made up for it.
Any army that can take rhinos can also take Land Raiders, which have an assault ramp already.
What I would prefer to see is a rule allowing units to assault directly from a skimmer that flies over the enemy unit. Representing the unit just bailing out the back door onto their enemies as the skimmer swoops overhead. Maybe restrict it to Combat Speed unless the skimmer is also an Assault Vehicle, so that DE Raiders still keep their assault edge over enclosed skimmers.
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This message was edited 2 times. Last update was at 2013/06/07 03:58:36
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![[Post New]](/s/i/i.gif) 2013/06/07 04:33:54
Subject: Assault Vehicle Upgrade
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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I'd like to see an open topped rhino personally. Think there was something about berzerkers riding in it. Let them shoot with ease and then hop out to rip enemies apart.
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/06/07 06:17:18
Subject: Assault Vehicle Upgrade
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Stealthy Dark Angels Scout with Shotgun
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StarTrotter wrote:I'd like to see an open topped rhino personally. Think there was something about berzerkers riding in it. Let them shoot with ease and then hop out to rip enemies apart.
That would be a nice thing to have in an Index Astartes type expansion.
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![[Post New]](/s/i/i.gif) 2013/06/07 06:25:38
Subject: Assault Vehicle Upgrade
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Hallowed Canoness
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insaniak wrote:
Any army that can take rhinos can also take Land Raiders, which have an assault ramp already.
Really? Why wasn't I informed?! I'll paint up a couple of Redeemers for my Sisters army straight away!
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/06/07 16:46:29
Subject: Assault Vehicle Upgrade
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Beautiful and Deadly Keeper of Secrets
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insaniak wrote: ZebioLizard2 wrote:True I suppose, but at the same time I was also proposing it could work for all sorts of vehicles, including the Eldar transports, and I wasn't sure if a cost would've made up for it.
Any army that can take rhinos can also take Land Raiders, which have an assault ramp already.
What I would prefer to see is a rule allowing units to assault directly from a skimmer that flies over the enemy unit. Representing the unit just bailing out the back door onto their enemies as the skimmer swoops overhead. Maybe restrict it to Combat Speed unless the skimmer is also an Assault Vehicle, so that DE Raiders still keep their assault edge over enclosed skimmers.
Yes, because I really want to use Land raiders for Berserkers, Possessed, melee CSM, and all my melee lords.
It'd really help assault armies to have a CHEAP assault, not a GUARANTEED assault (well not so guaranteed since 6th, but still)
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![[Post New]](/s/i/i.gif) 2013/06/10 20:04:37
Subject: Assault Vehicle Upgrade
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[MOD]
Making Stuff
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Furyou Miko wrote:Really? Why wasn't I informed?! I'll paint up a couple of Redeemers for my Sisters army straight away!
Ok, so I should rephrase that to 'Any army with a currently available codex...'
ZebioLizard2 wrote:Yes, because I really want to use Land raiders for Berserkers, Possessed, melee CSM, and all my melee lords.
Excellent, Glad that's sorted, then...
It'd really help assault armies to have a CHEAP assault, not a GUARANTEED assault (well not so guaranteed since 6th, but still)
For Marines and Chaos, I would kind of disagree. A very large part of the reason for complaint in the current edition is that Marines have access to much cheaper transports than everyone else. They don't need cheap ways of getting into assault faster. Its everyone else that needs cheaper or more effective transports.
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