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Aight the norm is 60 boyz + naked big mek, but i love my bikernobz too damn much. How about this? Ally Detatchment: HQ: Warboss 160 Bike/PK/BP/Kombi Scorcha/Attack Squig/Cybork Troop: 5 BikerNobz 355 1PK/3Bigchoppa/Waaagh!/Painboy/Cyborks/Kombi Scorcha 10 Grotz w/ Runtherder 40 Total Allies: 555 Main Force: HQ: Commander 167 -Flamer -Missile Pod, Missile Pod -Drone Controller -Command and Control Node -2 Marker Drones Elites: 3 Crisis Suits 175 ---1) Shas'vre, Fusion, Fusion, Neuroweb System Jammer ---2) Plasma, Plasma, Adv Targeting System ---3) Plasma, Plasma, Adv Targeting System 3 Crisis Suits 165 ---1) Fusion, Fusion, Adv Targeting System ---2) Plasma, Plasma, Adv Targeting System ---3) Plasma, Plasma, Adv Targeting System Troops: 3x 6 Fire Warriors 54 (162) FA: 6x Pathfinders 66 6 Drones (4 Marker, 2 Shield) 84 Heavy: 2x 2 Broadsides 188 (376) Weapon: High Yield Missile Pod/Smart Missile System Support: Intercepter 2x Missile Pod Drones Total: 1750 Grotz and small firewarrior squads are purely for objectives. Bikernobz and Crisis suits charge/deepstrike down. Bikernobz are there to deal with big things while the Crisis suits take out things with an armor save worth noting. The Fusions are in case i am able to deepstrike in a place to take out a vehicle my nobz wont be able to reach easily. Total of 6 Markerlights firing at BS5 pretty much guarantees i strip something of its cover and boost my unit to BS5...i might miss one but o well 5 is good too. The reason for the CnC node even though he has missile pods is to improve my odds at marking fliers by letting the markerlights reroll failed hits. 10pts, and gives me a much better anti-air capability....worth it to me. The 6 Pathfinders are for additional markerlights on another unit, since its cheap to get them. Thoughts?
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