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![[Post New]](/s/i/i.gif) 2013/06/05 20:22:33
Subject: Power Weapons VS Vehicles
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Ragin' Ork Dreadnought
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A simple proposal: Against tanks, power weapons gain an additional D3 Armor penetration. It's never made sense to me that swords capable of ripping through Armor like tissue still don't do a thing against vehicles unless the user is strong enough to punch it to death anyways.
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![[Post New]](/s/i/i.gif) 2013/06/05 20:27:35
Subject: Power Weapons VS Vehicles
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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That makes Powerfists, chainfists and klaws pretty much instant kills vs vehicles, they dont need to get any squishier
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2013/06/05 20:37:14
Subject: Power Weapons VS Vehicles
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Sneaky Lictor
Wherever they tell me
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Personally I don't think this would be the best route to go.
Though it does make me consider a possible change for power lances.
S: User + 1
AP: 3
Unwieldy
On charge, Unwieldy is removed and the model gains +D3 armor penetration.
The rest of the power weapons seem to be pretty well balanced, but a power lance is just... lackluster.
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Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
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![[Post New]](/s/i/i.gif) 2013/06/05 21:18:08
Subject: Power Weapons VS Vehicles
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Dakka Veteran
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We actually do this already. Power weapons have rending vs vehicles. But we also treat assaulting a vehicle that moved as moving into dangerous terrain. However, models attack the armor facing they reach, not just the rear armor of the vehicle. We also allow vehicles an 'overwatch' (at full BS) with their defensive weapons against assaulting units but then they can't shoot with those weapons in their next turn.
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![[Post New]](/s/i/i.gif) 2013/06/06 00:16:16
Subject: Re:Power Weapons VS Vehicles
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Devestating Grey Knight Dreadknight
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AP2 weapons do still get the +1 bonus to the damage result, don't forget that.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2013/06/06 14:04:26
Subject: Power Weapons VS Vehicles
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Lord of the Fleet
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This would make Chainfists the ultimate vehicle killer: Strength 8 (on most models) +2D6 +D3 penetration and +1 to the damage chart would be monstrously OP.
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![[Post New]](/s/i/i.gif) 2013/06/12 03:13:50
Subject: Power Weapons VS Vehicles
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Major
Fortress of Solitude
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Valkyrie wrote:This would make Chainfists the ultimate vehicle killer: Strength 8 (on most models) + 2D6 +D3 penetration and +1 to the damage chart would be monstrously OP.
Seriously though, what vehicle can survive chainfists even as they are now?
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/06/12 18:46:17
Subject: Re:Power Weapons VS Vehicles
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Ferocious Black Templar Castellan
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Since when are Power Fists and Chainfists Power Weapons, rules-wise?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/06/12 20:03:27
Subject: Power Weapons VS Vehicles
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Junior Officer with Laspistol
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It's unnecessary. Vehicles drop in assault instantaneously anyway. The rules are about game mechanics, not a way to represent the intricacies of the 40k fluff.
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This message was edited 1 time. Last update was at 2013/06/12 20:03:48
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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