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Made in us
Infiltrating Broodlord





Oklahoma City

Ere we go
HQ:
Wolf Lord, Runic Armor, Storm Shield, Thunderwolf, Saga of the Bear, Thunder Hammer
Rune Priest in Terminator armor

Elites:
10x Wolf Guard, one in Terminator Armor with PF/combi-melta, one in termi armor with CML

Troops:
8x Grey Hunters, 1 Flamer, drop pod
8x Grey Hunters, 1 Melta gun, drop pod
10x Grey Hunters, 2 plasma guns, rhino

Fast Attack:
3x Thunderwolf cavalry, one storm shield and Melta bombs, one frost blade

Heavy Support:
5x Long Fangs, 4 with missile launchers

And that's the list! Thanks for looking, C&C certainly welcome.
Should have an answer for everything in this list
MLs and Melta for mech
Plasma and Thunderwolves for termies and other Death Stars
MLs, mass Bolter fire and lots of attacks in CC for hordes
Drop off everything (3 drop pods and scouts) behind a gunline and watch their cover count for nothing

It may not be the cheesiest thing you've ever seen but I want to know if it would have a chance at competitive play considering how fluffy I wanted this army to be, so let me know what you think! Will it get stomped? Will it be worth taking to tournament? You tell me!
What do I do against flyer lists? Everything else seems to be covered here...

This message was edited 1 time. Last update was at 2013/06/06 23:40:00


 
   
Made in gb
Ferocious Blood Claw





if you get turn two your going to have a longfang squad and the thunderwolves on the board and even with strom sheilds i would think it likely you will lose them all.
My 2 pence worth of advice would be if using pods dont use the thunder cav esp as a priest with jaws in a pod is just about the best hq in the game i think for its points and you could run two for the price of the one lord.
Also i think they 50ish points your paying for the wolf guard with the power sword and plasma pistol is a bit steep if he is joining the scouts, if you want a wolf guard in there i would take the one pistol or go crazy and take two for the gunslinger rule as its unlikely they will survive the following round of shooting or the overwatch fire if they do get to assult with just the 6 bodies
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

The only things that are exiting to me is the Thunderlord Wolf Scouts and the Coms-Relay.

I like the concept of just relying on your CCW, I might try that. I might consider replacing the Storm Shield with a Belt of Russ for the Extra Attack.
The Podding Grey Hunters would de better in packs of 10 with your second Special Weapon and you can take a Power Weapon and MotW.
The Long Fangs… you might want to consider mixing it up a little, add a couple of Las-Cannons, this will give you some good punch.

Putting a WGPL in with them will loose you the “Behind Enemy Lines” Rule, you still regain Outflank though.

The TWC with Storm Shields are not cheep, but vicious.

The Wolf Guard… Forget about the Power Fist on the Terminators, go with the FREE Power and not the Axe if you are using them as WGPL, this will just get them killed as they will have to accept and challenge due their I1. if you were taking Power Fist for Vehicles or MC's go with a Power Maul and Melta-Bombs.

Other than that it looks ok.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

1. Take a Wolf Claw or something on the Wolf Lord. See my last post in your thread in the Tactics Forum for why.

2. Comms Relay doesn't delay enemy reserves. Just lets you re-roll your Reserve roll. Its also not worth it really since you only have 1 Drop Pod and the Wolf Scouts that could be affected by it really. I'd try to find more points for a Quad Gun.

3. I would have dropped a Storm Shield off of one of the Thunder Wolves. In a unit of 5 you normally are fine with only 2 Storm Shields. In a unit of 3 you could do well with just a single one. I personally don't bother with them, though that has its own drawbacks you have to deal with.

4. I'd strongly recommend squeezing in Mark of the Wulfen for the Grey Hunters as they will see close combat.

5. Wolf Scouts are kinda meh now. And attaching a Wolf Guard to them means they can't Operate Behind Enemy Lines. Honestly, I'd drop them to try to take more Grey Hunters. Even a 5 man unit in a Drop Pod would be better IMO.


All of that said, its not a bad list. Very serviceable. You'll have a lot of fun playing with it.
   
Made in us
Infiltrating Broodlord





Oklahoma City

 Anpu42 wrote:
The only things that are exiting to me is the Thunderlord Wolf Scouts and the Coms-Relay.

I like the concept of just relying on your CCW, I might try that. I might consider replacing the Storm Shield with a Belt of Russ for the Extra Attack.
The Podding Grey Hunters would de better in packs of 10 with your second Special Weapon and you can take a Power Weapon and MotW.
The Long Fangs… you might want to consider mixing it up a little, add a couple of Las-Cannons, this will give you some good punch.

Putting a WGPL in with them will loose you the “Behind Enemy Lines” Rule, you still regain Outflank though.

The TWC with Storm Shields are not cheep, but vicious.

The Wolf Guard… Forget about the Power Fist on the Terminators, go with the FREE Power and not the Axe if you are using them as WGPL, this will just get them killed as they will have to accept and challenge due their I1. if you were taking Power Fist for Vehicles or MC's go with a Power Maul and Melta-Bombs.

Other than that it looks ok.


I like having powerfists in squads of hunters and putting it on a Grey hunter himself doesn't get enough attacks to reliably hit something and do some damage so I put it on a WGPL. But if he is in PA he'll just get slapped down by another character. In terminator armor he'll definitely survive to hit something. Unless the enemy has magically sprouted an AP2 weapon that is not unwieldy. Damn you Huskblade!
Also, they have combi-meltas to make up for the lack of the ten man free Melta gun.

Behind Enemy Lines does not say anything about characters. It says "when the wolf scouts unit outflanks" there are no conditions that have to be met except this one. I do not see how adding a WGPL would change anything with regards to that rule. The only requirement I can see is for the Wolf Guard who must NOT take Termi, bike or jump pack to join a pack of wolf scouts. The power weapon... I wasn't sure what to do with my last ten points.

I might be okay taking the belt of Russ as long as I took Saga of the Bear but I don't have the points for that. I'm just too scared of my wolf lord being punched by a dreadnought. At least with the Storm Shield he has a 2/3rds chance of surviving for half the cost. Also good against Railguns and Lascannon shots.

On Long Fangs, I would definitely consider it if I had the points. Missile launchers have always served me well but I would love to give lascannons a shot. They're just so damned expensive.

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Check the FAQ about the Wolf Scouts and WGPLs

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Oops, I just looked at my BRB.
I thought that the Comms relay was the piece that let you reroll AND Make your opponent reroll any reserves of your choosing. Huh. The ADL suddenly doesn't seem all that appealing. Maybe I'll downgrade my wolf lord to Wolf Guard Battle Leader and chuck the ADL and buy a rune priest. He doesn't get any fancy upgrades and I have no idea where to put him, but I would have one...


Automatically Appended Next Post:
I just read through the whole FAQ and the codex. There is nothing in there to say a unit of wolf scouts that have been joined by an independent character can not go "Behind Enemy Lines".

This message was edited 1 time. Last update was at 2013/06/06 18:22:44


 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

You don't read so good then bocatt From the FAQ:

Q: Can a Wolf Guard Pack Leader or Independent Character join a
squad of Wolf Scouts and benefit from the Outflank special rule
because at least one model has the ability? (p27)
A: Yes.

And finally, right after that Q/A in the right hand column on Page 3, in pink:

Q: If so, do they roll to see where they enter play using the Wolf Scouts’
Behind Enemy Lines special rule or the normal Outflank special rule?
(p27).
A: The normal Outflank Special Rule


Also, remember this applies to Wolf Guard Pack Leaders (Characters) as well as the various HQ choices (Independent Characters). If you want to OBEL, you have to leave the Pack Leaders/ICs out of the unit.

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

cowmonaut wrote:
You don't read so good then bocatt From the FAQ:
Also, remember this applies to Wolf Guard Pack Leaders (Characters) as well as the various HQ choices (Independent Characters). If you want to OBEL, you have to leave the Pack Leaders/ICs out of the unit.

They also realy dont need a "Character" with them. 4 Plasma Shots into the rear of most Armor should get the job done. This is also why sugest a MotW [and Melta-Bombs], if you survive to the next turn you should be able to take out anything left.

I run mine at a full 10 with Bolt Guns, Bolt Pistols, Plasma Pistol x2, Plasma Gun x2, and a MotW. They have done well so far.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Hope that's a typo, cause Wolf Scouts can't take 2 Plasma Guns in a single unit. Also kind of spendy for a 10 man unit with 4+ saves that likely won't have cover to hide in. That's more expensive than most Grey Hunters in a Drop Pod.

Good call on making it a 10 man unit though. A 5 man kitted out with plasma is 120 points (135 with MotW) and would definitely get wiped in a single turn. A 10 man unit actually has a chance of lasting until a second turn.

I'd still take more Grey Hunters over them though.

This message was edited 1 time. Last update was at 2013/06/06 18:44:58


   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

cowmonaut wrote:
Hope that's a typo, cause Wolf Scouts can't take 2 Plasma Guns in a single unit. Also kind of spendy for a 10 man unit with 4+ saves that likely won't have cover to hide in. That's more expensive than most Grey Hunters in a Drop Pod.

Good call on making it a 10 man unit though. A 5 man kitted out with plasma is 120 points (135 with MotW) and would definitely get wiped in a single turn. A 10 man unit actually has a chance of lasting until a second turn.

I'd still take more Grey Hunters over them though.

Not a Typo, 2 Plasma Pistols and a Plasma Gun in Rapid Fire Range.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Veteran Wolf Guard Squad Leader




Pacific NW

Ah! Brain wasn't thinking about it that way. Probably because you wrote "Plasma Gun x2" instead of just x4 Plasma Shots like I'm used to seeing. No worries!

This message was edited 1 time. Last update was at 2013/06/06 21:06:03


   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Yes Wolf Scouts can be tricky. I have found that if you can when they enter find some cover. There is usually something within 6” of the board edge to deploy in.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Alright, the list has been updated, I took out the Wolf Scouts to buy a rune priest in terminator armor and rearranged my grey hunters and wolf guard.
Now I have a mobile scoring unit with 4x plasma shots in my rhino grey hunters that start on the table so I can't be wiped out turn 1
Melta GH squad is still the same, terminator with PF/combi-Melta to add CC punch and make up for loss of Melta gun
I gave the rune priest squad a Flamer and considered putting a combi-Flamer on the priest to discourage enemies from charging them.
The 8 wolf guard in the drop pod come in turn two and act as a buffer and trouble shooting unit for Tarpitted Thunderwolf cavalry or Grey Hunters. With 32 attacks in the first round of combat, they should do their job pretty well.

This message was edited 2 times. Last update was at 2013/06/06 23:53:53


 
   
Made in us
Boom! Leman Russ Commander





Ohio

Wait do you only have 2 pods or 3, you only have 2 listed in your troop grey hunters, and the only thing I would suggest about the WG is that maybe give some combi weapons if at all possible or even some sort of power weapon, only a suggestion though. I always see the squads of WG in the codex kitted out with all the crazy ccw and wonder if that is at all useful or good, Ive seen the plasma bomb with logan work wonders but Ive never really seen WG as a great unit.

 
   
Made in us
Infiltrating Broodlord





Oklahoma City

The third one is on and for the 8 man wolf guard squad. I wouldn't give them combis because they're purpose is to add CC attacks to a unit that has been Tarpitted. I would definitely consider giving them special CC weapons, a power maul, a power sword, a guy with powerfist/wolfclaw. I just don't have the points for that
   
Made in us
Boom! Leman Russ Commander





Ohio

Oh yea I know lol, I was just suggesting it if you ended up dropping something down the line and wanted to swap some things around, let me know how this list does, looks good!

 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Well, I'm missing the long fangs, the rhino and the terminator armored units (I'll probably buy a box of wolf guard termies and tool one up as a rune priest) I have everything else. So once I buy a Devestator box, a rhino and termi box I'll be sure to do some battle reports with this list and link them here so everyone can see how good or bad it does. Thanks for everyone's help!
   
 
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