Switch Theme:

CSM khorne 1.5k theme need advice please  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User





At the moment I am playing around with a CSM khorne theme army so here it is.

hq dark apostle none 105

hq kharn normal 160

troops chaos space marine x20 345
close combat weapons
mark of khorne
icon of wrath
lighting claw
2 flamer

troops chaos cultists x20 138
autogun
2 flamer

fast attack helldrake baleflamer 170

fast attack helldrake baleflamer 170

heavy maulerfiend lasher tendrils 135

heavy maulerfiend lasher tendrils 135

heavy obliterators x2 140

1498
any advice would be great thanks

 
   
Made in us
Frenzied Berserker Terminator






Split the marines into squads of ten and give them rhinos. Gets them up faster and protects them



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Dalymiddleboro wrote:
Split the marines into squads of ten and give them rhinos. Gets them up faster and protects them


Idk, are rhino worth it now that the troops can not assault the turn they disembark? Even with the rhino not moving at all.

 
   
Made in us
Terrifying Wraith




Houston

You are really limited on scoring units, and currently they are both kinda slow/short range.

I know it's probably heresy, but I might consider losing a hell drake for a 9 zerker rhino squad. And then split the current squad, lose a man (or however you are planning to escort your chars) and drop cultists till you can get two more rhinos.

Alternatively I could see dropping the cultists to a min squad for home-objective camping instead of losing the flyer.

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Frenzied Berserker Terminator






The rhinos aye worth it, when you're foot slogging you're throwing models away. Rhinos will get you there faster. Rapid fire when you disembark and assault them the next turn. If they charge you, you get to rapid fire AGAIN with over watch and you get counter attack



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
 
Forum Index » 40K Army Lists
Go to: