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Made in gb
Regular Dakkanaut





HQ:
Company Command Squad /w Vox-caster - 55

Troops:

Platoon 1: 285
Command squad /w Vox-caster, mortar - 40
10x Guardsmen /w meltagun, vox-caster - 65
10x Guardsmen /w meltagun, vox-caster - 65
Heavy Weapon team /w 3x Lascannons - 105

Platoon 2: 285
Command squad /w Vox-caster, mortar - 40
10x Guardsmen /w meltagun, vox-caster - 65
10x Guardsmen /w meltagun, vox-caster - 65
Heavy Weapon team /w 3x Lascannons - 105

Elites:
Guardsman Marbo - 65
5x Storm Trooper /w 2x Plasma Guns - 115
10x Ratlings

Fast Attack:
Vendetta Gunship - 130
Hellhound /w Heavy flamer - 130

Heavy Support:
Battle Tank /w Camo netting - 170
Battle Tank /w Camo netting - 170

What do you think about this fun army for local game club? I'd use Vostroyan Snipers to represent Ratlings and I'll use banner bearer from Command squad for Marbo ( I will convert him a bit ofc). Would i get steamrolled every game or will i stand chance against other armies?

This message was edited 1 time. Last update was at 2013/06/08 19:58:00


 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

How are you putting a flamer and Melta in a squad? Not allowed. Either one or the other. You can put three special weapons in a vet squad but not at 70 points.

Take the camo net of the LRBT. That is points well spent else where. Most likely you will move the tanks therefore negating what the nets do.

With those points you could upgrade the squads with either las cannons or auto cannons. Maybe a commissar attached would help. Don't under value stubborn..

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in id
Grey Knight Purgator firing around corners






Yes, my army builder doesnt allow me to put a flamer with a melta in a PCS. Dunno why lol. It does work in Vet squad. Maybe you should get an army builder at wolflair.com its easier to build an army list that way. Anyway, I like my PCS each with axe, melta bomb, and an autocannon @75 points. Just let it sit on the midfield or grabbing objective.

http://www.flickr.com/photos/87173693@N03/

https://www.instagram.com/hotminis/ 
   
Made in gb
Regular Dakkanaut





Sorry, Flamer and Melta in guard squads was an oversight. About camo-netting, where else could i spend these points ( total of 60), should i bulk up storm troopers? Merge guardsman into 2 units of 20 and buy 2 comissars? Buy something else or more upgrades?
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Commissars in infantry squads s good. Let's look at this.

Take out the Melta guns and one vox. Do that to both. If you combine squads you only need a single vox. Between the two platoon and takeaway camo netting that is 110 points. A lot to do with that points.

Chimera for CCS and you can give them special weapons. I suggest 3 plasma guns and maybe a Melta bomb. Just an idea.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Yeah Vostroyan! Just got a bunch of those myself

Anyway, no specials in the CCS? Its one of the few BS4 units you've got so at least give them something. Also no standard? If you had commissars in the squads I'd be like okay, but you don't so might want to invest in those. Plus standards help HWTs, commissars don't (par Lord Coms that is).
I'm not a fan of mortars, pretty much all they're useful for are barrage sniping, but even then... If you have the models though, sure, roll with it.
Since you have a vox on each unit, I presume they are not combined. In this case a commissar for everyone's too costly so I would look at a standard again. And I wouldn't bother with voxes on a PCS. The CCS really has the only orders you want assurance of them going through. I would suggest putting the lascannons into the infantry squads. They are just too vulnerable alone and being lascannons, a big target.
I'm not sold on 5 storm troopers with 2 PGs. Seems like its kinda going for a balance between the hellguns and plasma, but with 5 guys they will hardly last long. 2 plasmaguns getting to fire once or twice is hardly great. Maybe bulk them out to 10 guys for a bit more durability so they can really contest objectives (flamers would probably be better anyway) or give them meltaguns.
Ratlings are alright, but they're just snipers in the end. The Vostroyan ones look cool so may as well keep them.
Yes vendettas are good, but there isn't a lot to complement it. Most of the armies quite static except for a few units like the storm troopers and hellhound. And with the lonely hellhound... its a way to give up first blood I guess.
LRBT are average, don't give them camo cloaks. I'd probably drop the camo and take them as demolishers if you want the large blasts. Yes it's shorter range, but on a 1.5k battlefield you're hardly going to be tossing pie plates 72", more like 36" max. So the 24" should suffice, plus... it's a demolisher.

At the moment it looks like its dabbling a little in everything, well most things. It would perform better to pick a few areas and focus on them to make them you're strengths, rather than being even spread across the board. Don't take a chimera for the CCS if they are going to be the only units in one. Too easy for them to get savaged in the inevitable explosion and loose warlord.

This message was edited 1 time. Last update was at 2013/06/10 09:35:11


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in se
Fresh-Faced New User




How about maiking your command squad the sniper teams? This way you can easily keep them away from all those mean CC units that will tear you to pieces. Personally I would just equip the infantry squads with assault cannons or heavy bolters and a vox caster as they are likely to be killed before they get close enough to use that meltagun.
   
 
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