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Made in us
Storm Trooper with Maglight





Ishtar Sub-Sector (40k)

My thoughts are this Deffkoptas lead in and harass big guns. As my screen of bikers and my Core army of Two Loaded battlewagons and a looted wagon come in quickly. They will followed by Deff Dread and Killa Kans. Kommandos and Stormboyz are a Reserve to lauch in to cause general choas and timed attacks from their flanks, rolls favoring of course. With the Ambush rule and the Deep Strike of the Stormboyz. If you have the points and models also to have Air flyers to fly in from the side with strafeing runs coming from the reserves. So what do you guys think of this strategy?

The Warbikes would be led by Wazdakka. The Loaded Battle wagons would have Meganobz squad a piece, One led by a Warboss and a Big Mek with a Kustom Force Field. The other would be led by Thraka. I might drop the the Kans and Dread for more Fast attack, same with the Looted Wagon.

Thansk for the feedback.

This message was edited 1 time. Last update was at 2013/06/09 01:40:42


"We have all and none. Death better come to the other bastard first." - SSG Alton, 19th Valerian Light Infantry Regiment

"With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon." - Bloodmoon Hunters Chapter

"Bring on the Angels of Blood and Darkness as thy descend from the heavens to smite our enemies. Let the Wolves of war rend and tear our foes to pieces. And we of the Bloodmoon Hunters shall bring the iron and fire as our vehicles crush all that oppose us under our treads." - Tech-Captain of the Bloodmoon Hunters

My 40k Armies:
Bloodmoon Hunters (Iron Hands Successors)
Lunar Venatorii Regiments (Astra Miltarium)
Mjior Prime Expediton (Skitarii/Admech)
Ordo Machinum (Inquisition) 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

That punctuation would be a good idea Holy run-on sentence, batman

Deffkoptas aren't that sturdy, and are far from accurate. They can conceivably sod up one tank before someone punches their cards.

Looted wagon is Squishy. It can't take a hit, and if it's steaming ahead at full speed to get into range it's not firing, which is what a boomgun wagon wants to be doing before someone takes it out. Might want to run it next to/behind the kanz, and fire as you roll with them as cover.

Timed attacks would work a LOT better if you can actually predict the timing. You can't.

Stormboyz and Kommandos are ok-ish if they can get into their preferred situations, but you cannot predict when they will come in from reserve. Fliers coming in for dakka-runs suffer the same issue. Fliers don't get to come in from the side, either. They come in from your board edge, unless they have a special rule that says otherwise. If you're running dakkajets and get more than one coming in on a turn call the 1/game waaagh to double the shots.

The Kommandos and Stormboyz can't assault of of reserve either (unless you use zagstrukk for the stormboyz) so they'll pop up and shoot pistols at the enemy, who will most likely then gun the poor suckers down before they can charge.


The biker screen and battlewagons is a viable strategy against most armies, being fast and violent. The Deff Dredds and Kanz don't really fit with it though, as they are markedly slower. If you can tie up the enemy long enough for them to catch up they might do some damage.


Of course, it really depends on what army you face to determine how well this list works.

DE, for example, will target your Battlewagons with massed lance fire, and probably stop them dead by turn 2. Venoms will riddle your deffkoptas with massed firepower, and their high T will be meaningless.

They will ignore the kanz and dredds as they can easily outmaneuver them while they deal with the tougher targets. I love me some kanz and dredds but they are painfully slow and fragile.

They might well struggle a little with the bikers, but massed splinter fire will down them eventually. Flipside is the bikers will murderize DE vehicles with glances.

If the Stormboyz or Kommandos come on and shoot they can easily move away and riddle them with splinter fire on the turns they show up, as neither unit has much for saves and they won't be assaulting anyone.


Guard would point, laugh, and promptly artillery your ass off the table turn 1. You just don't have enough on the table to survive a full on guard bombardment. Tau and Eldar probably likewise.


I don't want to discourage you from trying the tactic. If it works for you, go for it. I would consider it a risky proposition, as you have no guarantee yo'll have the kommandos or Stormboyz available when you need them to be.

You might mitigate the hurt by running a KFF mek as your hq inside a BW, and keeping the other vehicles close. Maybe run a second KFF mek somewhere near the Walkers.

I assume you have your troops inside the BW? You didn't mention an hq or your troops choices.

This message was edited 1 time. Last update was at 2013/06/09 01:20:49


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in nz
Disguised Speculo





This might hurt, but its the truth.

Play the game a bit before you start coming up with grand strategies and huge lists of units your 'gonna get someday'. Just trust me on this. Absolutely everything you think 40k is is gonna be wrong, every unit you want to use won't work the way you think it does, and every purchase you make is gonna be a big waste of money. Thats what happened to me, and this is what will happen to you.

Also simply put theres very little in the way of "timed attacks from the flanks" and gak in this game. Theres a little strategy involved but nothing so elaborate, IMO it's literally "people line up Manticores and roll for first turn" more often than not.

I suggested one game per 100 points minimum and I stick by that.

I'm not trying to put you off, because enthusiasm is a good thing and the fact that you chose Orks tells me that your the type of player this game desperately needs. Orks are a difficult army to play though, so you just need to be prepared for that.

This message was edited 1 time. Last update was at 2013/06/09 01:32:52


 
   
Made in us
Storm Trooper with Maglight





Ishtar Sub-Sector (40k)

First i do play and i play Orks, but thanks for the Critism anyways. Right now i run a Green tide in Speed Freak Trukks which works fine. I did a second turn Truka waaagh and killed my Tau opponent. I am just testing ideas now. Though you guys do bring in the good points that timing is a it randomized so i prolly should cut my reserve down a bit.

For the whole HQ bit my idea was based off the 3000 and 2000 point army I posted in the lists.

"We have all and none. Death better come to the other bastard first." - SSG Alton, 19th Valerian Light Infantry Regiment

"With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon." - Bloodmoon Hunters Chapter

"Bring on the Angels of Blood and Darkness as thy descend from the heavens to smite our enemies. Let the Wolves of war rend and tear our foes to pieces. And we of the Bloodmoon Hunters shall bring the iron and fire as our vehicles crush all that oppose us under our treads." - Tech-Captain of the Bloodmoon Hunters

My 40k Armies:
Bloodmoon Hunters (Iron Hands Successors)
Lunar Venatorii Regiments (Astra Miltarium)
Mjior Prime Expediton (Skitarii/Admech)
Ordo Machinum (Inquisition) 
   
Made in us
Lead-Footed Trukkboy Driver






Here's my advice: Go cheaper.
Meganobs? They're pretty good, I like them in a vehicle. But why a battlewagon? That's 90 points BEFORE upgrades. And it's a huge target and point sink. I'd say down-grade both your Battlewagons to trukks.

Five meganobs led by Thrakka in a trukk: That's scary and it will (more then likely) be shot at a LOT. Solve the problem by screening the truck with the bikers. The bikes get a 4+ cover, and they obscure the trukks.

I would say the deff koptas are virtually worthless. I've played with them a lot. I WANT to like them so badly, but they're just "meh" at what they do. They're kinda beefy, and they've got pretty decent range with a decent amount of fire power. The issue is that Bikers are just as beefy, if not more so (and cheaper) and they're actually worth a damn in close-quarters. If you want to go the long-range route, I would say go warbuggies. They're cheaper, same weapon, same movement distance, possibly beefier and weedier depending on what you're fighting.

I like Stormboys in theory, not done too much with them so I can't say for sure. I imagine if you keep them behind your trukks/bikes as they all blitz up, then a turn before you're in range, move them up and assault that sweet, sweet 3d6 (with some rerolls) and get Hammer of Wrath. Storm boys are just as soft as regular boys: they're not going to survive 2 seconds without some cover.

The Dreads and Kans seem slower than what you'd want, but against a less experienced player, they may soak some shots rather than your trukks. If they don't get shot (and assuming you get good rolls on your runs) they should get there a bit after your trukks and should be able to help and/or clean up. They do feel rather out of place though.

I'd almost suggest big guns in stead of the walkers. They don't need to keep up, they have the best durability in the ork list (7 toughness grots with 3+ armor saves? YES PLEASE!), and they can do a shocking amount of damage. Lobbas are exquisite from my experience, Cannons aren't bad, and I imagine Zzzap cannons COULD be good, but I've not used them.

TLR - You're orks. Cheaper is better. Make the list you want and then cut as many corners as you can. Then cut some more. Then proceed to cram more orks in. We are NOT the nancey space marines or eldar here. We'z orkz! We don't have to be good; we just need be a horde!

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in us
Storm Trooper with Maglight





Ishtar Sub-Sector (40k)

Very nice on the ideas. I think changing the walkers for big guns works well and maybe another group of burnas transported in trukks. I have the battle wagons for ready firepower and decent survive with a KFF. But a skorcha looted wagon hits good.

"We have all and none. Death better come to the other bastard first." - SSG Alton, 19th Valerian Light Infantry Regiment

"With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon." - Bloodmoon Hunters Chapter

"Bring on the Angels of Blood and Darkness as thy descend from the heavens to smite our enemies. Let the Wolves of war rend and tear our foes to pieces. And we of the Bloodmoon Hunters shall bring the iron and fire as our vehicles crush all that oppose us under our treads." - Tech-Captain of the Bloodmoon Hunters

My 40k Armies:
Bloodmoon Hunters (Iron Hands Successors)
Lunar Venatorii Regiments (Astra Miltarium)
Mjior Prime Expediton (Skitarii/Admech)
Ordo Machinum (Inquisition) 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

For what you're suggesting to take, its quite unit diverse. Often it seems that's not too great a thing, as most armies seek to bring something to handle both infantry and vehicles but hence will struggle against a plethora of infantry or vehicles. So atm with a spread across all ranges, it may struggle.
But despite that I feel its not too helpful to have a detailed strategy before games, mostly due to the diversity of opponents. Of course you'll know what you're army can do but often how you'll use it varies a lot on different opponents. For this case it looks like you are more going against an IG gunline or Tau, necrons fliers on the other hand would probably be quite different. Quite a bit is improv and to fit the situation.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Regular Dakkanaut





Boise, ID. US

Usually that's how I run my orks.

However total horde doesn't work all that well for me.

Basically 2, 30 boyz and 2-3, 12 boy truck squads. The rest of the army is salted to taste. I still looker mad doc in the 30 boyz squad.

In my experience, zagg and storm boys is awesomely useful. 12 bike squads are awesome. Burna boys are awesome the first time, and pretty good if you run 2 squads after that.

Loottas are good unless deep striking heavy flames, tau, or ally target them. Which the send to be a plethora of lately.

nobs, with pain boyz are great back up your units in trucks or battle wagons. Mega nobz get spendy fast so no more that 1-2 units sized accordingly.

Kommandos... Koptas... Flash gitz.... I want to love then so much, but they just don't cut it. Kom. With snikrot are best used for scoring line breaker. A small unit to hide away out of los if possible and non threatening. A big squad seems best suited for taking fire away from the rest of your army. At this they seem to excell.

In an armor heavy list I have had recent luck with kans and dreads... Mostly soaking fire. Tau and grey knights will murder then though. People seem real afraid of multi limbed cc dreads despite their slowness.
   
Made in us
Storm Trooper with Maglight





Ishtar Sub-Sector (40k)

I did actually make this as my counter to the long ranged guys or those who mass flames to get at my units. This plan would fail against elder I think except for the fact my bikes are heavy and fast enough to give chase.

"We have all and none. Death better come to the other bastard first." - SSG Alton, 19th Valerian Light Infantry Regiment

"With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon." - Bloodmoon Hunters Chapter

"Bring on the Angels of Blood and Darkness as thy descend from the heavens to smite our enemies. Let the Wolves of war rend and tear our foes to pieces. And we of the Bloodmoon Hunters shall bring the iron and fire as our vehicles crush all that oppose us under our treads." - Tech-Captain of the Bloodmoon Hunters

My 40k Armies:
Bloodmoon Hunters (Iron Hands Successors)
Lunar Venatorii Regiments (Astra Miltarium)
Mjior Prime Expediton (Skitarii/Admech)
Ordo Machinum (Inquisition) 
   
 
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