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![[Post New]](/s/i/i.gif) 2013/06/09 05:54:58
Subject: Space Wolves/Tau, 2000pt
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Regular Dakkanaut
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Updated new list
HQ
Rune Priest - Jaws, Living Lightning - 100
Elite
3 Wolf Guard - 3*Terminator(3*Combi-Melta, 3*Power Axe), Drop-pod- 149
6 Wolf Guard - 6*Combi-Plasma, Drop-pod - 173
Troop
8 Grey Hunter - Melta, standard, Drop-pod 170
8 Grey Hunter - Melta, standard, Drop-pod 170
8 Grey Hunter - Melta, standard, Drop-pod 170
Heavy
6 Long Fang - 5*Missile Launcher, 140
6 Long Fang - 5*Missile Launcher, 140
Aegis Defense Line - Quad gun - 100
Ally - Tau
HQ
Commander - Puretide Chip, Multi-spectrum suite, C&C Node, Iridium Suit, Neuroweb System Jammer- 162
Elite
Riptide - Ion Accelerator, Early Warning Override - 190
Troops
Fire Warrior*6 - 54
Heavy Support
Broadside*3 - High Yield Missile, Early Warning Override*3, Missile Drone*6 - 282
Total: 2000
Something I've been fooling around with, combi-melta terminators join the grey hunters (I've never done this before so any tips on running mixed squads like this will be appreciated). I like the Missilesides because they simply pour high strength shots on things, the support Commander will be invaluable to the missile drones by twin-linking them and giving the whole squad tank hunter against heldrakes, the Commander also mans the quad-gun so he can intercept with the quad-gun on the enemy's turn and then use the C&C node to twin-link the drones.
The new list further strengthens the Missileside squad, the Commander can tank shots S8 shots for Missilesides. Everything else stays pretty much the same
Another possible build is exchanging the Broadside and Commader for skyray and Riptide.
This is still a very rough draft and I'm also thinking of scaling it down for smaller point games.
Any advice, possible bad match-ups, things to watch out for are welcome
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This message was edited 5 times. Last update was at 2013/06/15 18:09:50
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![[Post New]](/s/i/i.gif) 2013/06/09 06:04:43
Subject: Re:Space Wolves/Tau, 2000pt
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Unhealthy Competition With Other Legions
Tied to a bedpost in an old motel, confused and naked.
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Tau will win unless you hit em in CC as fast as you possibly can.
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![[Post New]](/s/i/i.gif) 2013/06/13 04:42:33
Subject: Re:Space Wolves/Tau, 2000pt
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Regular Dakkanaut
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So apparently nobody had much opinion on the list, I'm pretty sure there are problems with it, so let's try this again, updated list in first post.
poppa G wrote:Tau will win unless you hit em in CC as fast as you possibly can.
You don't say eh?
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![[Post New]](/s/i/i.gif) 2013/06/13 14:06:30
Subject: Space Wolves/Tau, 2000pt
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Focused Fire Warrior
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Broadsides are illegal I believe. They only have 1 hard point. Can get EWO or TL, not both.
Commander also doesn't need a TL, since he will only be firing interceptor.
Use all the points you just saved to give the squad ignore cover as well!
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Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2013/06/13 14:36:15
Subject: Space Wolves/Tau, 2000pt
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Regular Dakkanaut
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4TheG8erGood wrote:Broadsides are illegal I believe. They only have 1 hard point. Can get EWO or TL, not both.
Commander also doesn't need a TL, since he will only be firing interceptor.
Use all the points you just saved to give the squad ignore cover as well!
Good to know. the main reason that the commander has TL is so he can intercept a different target than missilesides, for me the possibility of bringing down/crippling 2 flyers on the turn they come in just feels too good. The ignore cover is tempting however, so I'm taking a risk and dropping the RP's chooser
New list updated
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![[Post New]](/s/i/i.gif) 2013/06/13 14:45:52
Subject: Space Wolves/Tau, 2000pt
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Veteran Wolf Guard Squad Leader
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First, the hallowed instruments of the Emperor's will do not ally with xenos scum! Suffer not the mutant, the heretic, the alien.
=)
Second, I don't think that your wolf guard are worth the points you're paying for them. I think you could drop one of those Wolf guard squads and get something else. I'm also not sold giving any model two combi-weapons. I see what you're trying to do, but my gut tells me you're going to lose capability this way. Why not give each guy one combi weapon and then invest some points in some CC capabliity?
Third, a single unit of 6 firewarriors is just asking to get shot in the face. Firewarriors are actually really good in large squads - you should bump up that squad to 15 dudes and put them behind the Aegis with the long fangs.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/06/13 14:53:27
Subject: Space Wolves/Tau, 2000pt
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Focused Fire Warrior
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Yeah the Missilesides will pretty much erase anything you point them at now.
Firewarriors only come in squads of 6 -12.
For another idea you could drop the commander, pick up a fireblade instead, and boost the Tau squad to 12. The FB can use his markerlight to boost the Broadsides in your shooting phase then use the Quad gun for interceptor. TL BS2 is only slightly better than BS3 correct? The broadsides would hit more as well. You would give up the ignores cover, but you didn't have that in the first place anyways!
Just a thought! You'd have surplus points as well!
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Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2013/06/13 18:19:08
Subject: Space Wolves/Tau, 2000pt
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Member of the Malleus
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Grey Hunters cannot have two meltas unless its a squad of 10.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2013/06/13 19:40:14
Subject: Space Wolves/Tau, 2000pt
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2013/06/14 05:26:07
Subject: Re:Space Wolves/Tau, 2000pt
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Veteran Wolf Guard Squad Leader
Pacific NW
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You mainly want Tau for the Skyfire, right? Or for Interceptor?
You might be better served with Kroot for your Allied Troop choice. You aren't really using the Fire Warriors after all and the Kroot still keep you in your point limit.
I think your Tau HQ is pricey, but I see what you are trying to do. Having the Broadsides gain all those additional rules is a neat idea. I just think it makes more sense to do that with Farsight and 7 Crisis Suits over a 3 man unit that can be focus fired. 449 points (HQ + Broadsides) is a significant number of points to tie up in one unit.
And don't double up on the Combi-Weapons. You will take causalities and they can't fire both Combi-Weapons at once. Plus you can almost buy a Kroot model (1 point difference) for the price of a Combi-Weapon, so if you swap the Firewarriors for Kroot you can bump them up 3-4 models fairly easily.
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![[Post New]](/s/i/i.gif) 2013/06/15 18:05:03
Subject: Re:Space Wolves/Tau, 2000pt
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Regular Dakkanaut
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I just realized that my GH points are wrong, I calculated the points for 10 men squads, this frees up a whole bunch of points, so I dropped the double combi-weapons WG and added a Riptide. The terminators still join the GH so there's going to be an empty drop-pod to ensure I get 3 pods first turn.
I'll reserve the fire warrors so keep them from dying first turn obviously.
cowmonaut wrote:You mainly want Tau for the Skyfire, right? Or for Interceptor?
You might be better served with Kroot for your Allied Troop choice. You aren't really using the Fire Warriors after all and the Kroot still keep you in your point limit.
I think your Tau HQ is pricey, but I see what you are trying to do. Having the Broadsides gain all those additional rules is a neat idea. I just think it makes more sense to do that with Farsight and 7 Crisis Suits over a 3 man unit that can be focus fired. 449 points ( HQ + Broadsides) is a significant number of points to tie up in one unit.
And don't double up on the Combi-Weapons. You will take causalities and they can't fire both Combi-Weapons at once. Plus you can almost buy a Kroot model (1 point difference) for the price of a Combi-Weapon, so if you swap the Firewarriors for Kroot you can bump them up 3-4 models fairly easily.
That sounds pretty close to a pseudo farsight bomb, which may end up costing even more than missilesides. I feel that farsight bomb doesn't really work without shadowsun because they need to be up close in order to be effective and this makes them even more vulnerable to focus fire. I'm taking Tau for anti-air in general, which is why I think support command+missilesides do a decent job at. They pour enough twin-linked shots to threaten flyers and tank hunter gives them a good chance of stripping hull points off anything, and then after intercepting on the opponents turn the commander is use C&C node and multi-spectrum suite to buff the missile-drone's shooting .
If I'm genuinely concerned about flyers, I will consider dropping the missile sides and taking a skyray and then using the rest of the points to buff up my space wolves
mes.
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This message was edited 2 times. Last update was at 2013/06/15 18:10:09
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