Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/06/09 10:14:37
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Regular Dakkanaut
Denmark
|
Hello,
(I know theres another thread on this, but when I tried to post in it, a little pop-up message told me that the thread was more then 3 months old and that I might "upset some of the orginal posters". So heres a new one as I didnt feel the orginal thread was 100% clear on the rules)
If a Monstraouss creatures (for instance one of the big Tyranid ones) assault some unit on the second floor of a ruin, can it then only hit them if the model can be placed on that floor? I think I read that it CAN assault them, and if it can't physical fit on the same floor, you just place it on the ground floor (or the floor underneath) but make sure that it has enough charge movement to go to the ruin and go 3" up. ?
Does the unit coherency rule work here? So it can actually hit models 6" away from its head?
Please help, and sorry if this has already been discussed it just seems awefully unclear/unlogical
Thanks!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 15:53:48
Subject: Re:Monstrous Creatures and assaulting units in a ruin
|
 |
Regular Dakkanaut
|
I believe wobbly model syndrome covers this. Page 11, BRB.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 16:47:04
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Sinewy Scourge
|
I don't think it does. The rules say to decide if they can stand up there before the game. If you decide no the wms won't help.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 17:30:56
Subject: Re:Monstrous Creatures and assaulting units in a ruin
|
 |
Regular Dakkanaut
Denmark
|
There is a section in the book on page 101 about it, but ofc it only covers normal models and dosen't say squat about any other models. It says that the models needs to be in base contact, but if they cant (because its hard to move models around inside a ruined building) its perfectly fine to just place them as close to each other as possible. HOWEVER some other place in the book it says that MC (and I a couple of other models) are not allowed to move into or up/down a ruin? So MCs are screwed when it comes to ruins? Place some snipers on top level and the MC can't get to them?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 18:01:16
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Cosmic Joe
|
Unless said MC can jump up there in some way.
|
This message was edited 1 time. Last update was at 2013/06/09 18:01:41
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 18:17:54
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Courageous Space Marine Captain
|
So a Wraithknight cannot attack models in the second floor, even though that second floor was at the height of its knee?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 18:55:26
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Cosmic Joe
|
He can if hr uses his jump pack to jump there, but not otherwise.
|
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 18:59:19
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Courageous Space Marine Captain
|
HoverBoy wrote:He can if hr uses his jump pack to jump there, but not otherwise.
Yes, I mean the situation where he can't fit there. Well, this is stupid.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 19:46:21
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Regular Dakkanaut
Denmark
|
HoverBoy wrote:He can if hr uses his jump pack to jump there, but not otherwise.
It says on page 98 that you have to agree with your oponent if a MC can move on the upper levels, but only if it can physical be placed there. So you can only place the dreadknight on the upper levels if it can fit there? GL with that :(
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 20:42:34
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
[MOD]
Making Stuff
|
Crimson wrote:So a Wraithknight cannot attack models in the second floor, even though that second floor was at the height of its knee?
Unless you and your opponent have decided at the start of the game to allow MCs to move onto upper levels in that Ruin, yes, that is correct.
Silly, but correct. As I think I've mentioned in a previous thread, it would make far more sense (and be wonderfully 'cinematic') to allow MCs to assault models on any level that they can reach. Say, up to head height for covenience... And this would, coincidentally, help to discourage the generally rather apocryphal 'Crouching Wraithlord Syndrome' since there would suddenly be a very good reason for making sure your MCs have good posture
HoverBoy wrote:He can if hr uses his jump pack to jump there, but not otherwise.
Having a jump pack won't cancel out the fact that only certain unit types are allowed to move on the upper levels.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 20:46:19
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Courageous Space Marine Captain
|
insaniak wrote:
Silly, but correct. As I think I've mentioned in a previous thread, it would make far more sense (and be wonderfully 'cinematic') to allow MCs to assault models on any level that they can reach. Say, up to head height for covenience... And this would, coincidentally, help to discourage the generally rather apocryphal 'Crouching Wraithlord Syndrome' since there would suddenly be a very good reason for making sure your MCs have good posture 
Oh, that would be an excellent rule! Post it to GW so that the can put it in next errata! (Yes, I'm being overly optimistic.)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 20:56:07
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Powerful Phoenix Lord
|
insaniak wrote:
HoverBoy wrote:He can if hr uses his jump pack to jump there, but not otherwise.
Having a jump pack won't cancel out the fact that only certain unit types are allowed to move on the upper levels.
What about the fact that all types of jump and jet pack units can move up (if the model can physically be placed there)?
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 21:13:51
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
[MOD]
Making Stuff
|
Yeah, that'll do it... Was still on my first coffee of the morning, sorry
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 21:17:07
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Powerful Phoenix Lord
|
To be fair I was looking up if jump models could still land on impassable terrain (like 5th) and discovered that little blurb.
My tactics in last game (Flyrant with Immovable Object Warlord Trait) would have been just a bit different. Still won though. Just assaulted his last Kabalite Warrior squad with a Tervigon and pulled him off the objective. And then swept them.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 22:05:07
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Regular Dakkanaut
Denmark
|
Happyjew wrote:
What about the fact that all types of jump and jet pack units can move up (if the model can physically be placed there)?
So this rule takes precedence? I have read them both and had too come across this,
Has anyone had this issue in Tournaments? I mean, whats the officlal judges/ GWs stance on this?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/09 22:17:37
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Powerful Phoenix Lord
|
The rule for ruins clearly state what type of models can move up in ruins. For things like the Wraithknight and Riptide that have to actually fit on the upper levels to move there as well.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 14:33:38
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Regular Dakkanaut
|
A wraith knight on the second floor bent over trying to poke marines is cheesy, just take a step back and blast the crap out of them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 16:50:34
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Longtime Dakkanaut
|
More likely it would just smash the ruin and collapse it on their heads.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 17:28:13
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Captain of the Forlorn Hope
|
Fragile wrote:More likely it would just smash the ruin and collapse it on their heads.
That would be cool, if the rules covered that, but they do not. As a house rule, I think it could make for an interesting addition to the game, being able to collapse ruins that have enemy units within them. maybe like AV10 1 hull point, Treats all cover saves as a -, Ignores glancing hits from Str5 or less weapons, one penetrating hit collapses the terrain (Do not roll on the vehicle Damage table), remove the ruin and place a similar sized area of Wreckage/Rubble in its place. Any models that are at least partially within the ruins base, or on a higher level of the ruin will take a wound on a 4+ , models two levels off of the ground or higher take a wound on a 2+ as they fall into the Rubble.
|
This message was edited 1 time. Last update was at 2013/06/10 17:28:45
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 17:35:57
Subject: Re:Monstrous Creatures and assaulting units in a ruin
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
That would make ruins absolutely pointless to be inside.
How about treat the ruin as an AV13 vehicle if you shoot at it. If you get a penetrating hit, roll a dice. On a 2+ nothing happens. On a 1 the ruin collapses. Models inside take wounds as you describe.
The way you say it, nobody in their right mind would ever go into ruins. Screw 4+ cover.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 17:39:49
Subject: Re:Monstrous Creatures and assaulting units in a ruin
|
 |
The Hive Mind
|
Grey Templar wrote:The way you say it, nobody in their right mind would ever go into ruins. Screw 4+ cover.
I would. I'm less likely to take wounds from the ruin collapsing than I am just tanking the shots with my 6+ save and 3T.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 17:42:55
Subject: Re:Monstrous Creatures and assaulting units in a ruin
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
But its stupidly easy to just remove the ruin and wound half your guys. If I am playing against you I want you to put your guys in the ruin so I can shoot it and wound half of them.
So I shoot the ruin with a Krak missile. Wound half your dudes, then finish off the survivors with other shooting now that your 4+ cover is gone.
|
This message was edited 1 time. Last update was at 2013/06/10 17:43:39
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 17:49:29
Subject: Re:Monstrous Creatures and assaulting units in a ruin
|
 |
The Hive Mind
|
Grey Templar wrote:But its stupidly easy to just remove the ruin and wound half your guys. If I am playing against you I want you to put your guys in the ruin so I can shoot it and wound half of them.
So I shoot the ruin with a Krak missile. Wound half your dudes, then finish off the survivors with other shooting now that your 4+ cover is gone.
Or you shoot my dudes (we'll assume with a 5+ cover save) and do about the same damage.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 17:51:10
Subject: Re:Monstrous Creatures and assaulting units in a ruin
|
 |
Captain of the Forlorn Hope
|
Grey Templar wrote:But its stupidly easy to just remove the ruin and wound half your guys. If I am playing against you I want you to put your guys in the ruin so I can shoot it and wound half of them. So I shoot the ruin with a Krak missile. Wound half your dudes, then finish off the survivors with other shooting now that your 4+ cover is gone.
The 4+ cover is not gone... I said to " remove the ruin and place a similar sized area of Wreckage/Rubble in its place" Wreckage/Rubble confers a 4+ cover save and it is also area terrain... If you still think it is too weak, make it 2 hull points and the first pen does not roll on the vehicle damage table, instead remove a hull point, and a random model from every unit that is in the ruin takes a Str 3 hit. Or just make it D3+2 hits that wound on a 4+/2+ on each unit inside the ruin when it collapses
|
This message was edited 2 times. Last update was at 2013/06/10 17:56:09
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 18:04:55
Subject: Re:Monstrous Creatures and assaulting units in a ruin
|
 |
Longtime Dakkanaut
|
I too would like to be able to blow up ruins, the 4 level ruins are a pain especially if you happen to play bikes or beasts for fast attack.
I think if you're going to create rules for that it would be better to adapt the Fortifications rules e.g. brick house (for the purposes of damage only). Even though theres a cuttout outlining the distinction between fortifications and terrain the damage rules could still be applied.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 19:48:42
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Powerful Phoenix Lord
|
Funny thing about 4-leveled ruins. As I mentioned earlier, my last game Nids (me) vs Dark Eldar. He had an objective on the very top floor of a large ruin. Knowing there was no way I'd be able to deny the objective in time, I instead charged my Tervigon into his lone Warrior from the squad on the ground floor. Pile-in pulled them away from the objective, sweeping advance took out his only remaining non-vehicle unit. Left him with 2 flyers and 4 transports.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 19:58:42
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Longtime Dakkanaut
|
Ruins are overpowered in the current environment. In fact its usually far better to be in a ruin than in the death traps known as buildings.
|
This message was edited 1 time. Last update was at 2013/06/10 19:59:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 20:00:43
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
[MOD]
Making Stuff
|
FunJohn wrote:Has anyone had this issue in Tournaments? I mean, whats the officlal judges/ GWs stance on this?
There is no world-wide, all-encompassing tournament standard. You would need to ask the judges at whichever tournament you were looking to enter.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/10 20:48:47
Subject: Monstrous Creatures and assaulting units in a ruin
|
 |
Cosmic Joe
|
FunJohn wrote: HoverBoy wrote:He can if hr uses his jump pack to jump there, but not otherwise.
It says on page 98 that you have to agree with your oponent if a MC can move on the upper levels, but only if it can physical be placed there. So you can only place the dreadknight on the upper levels if it can fit there? GL with that :(
Actually GW ruins are pretty bug, if my riptide can fit i see no reason why a taller model on the same base won't.
With that said it doesn't fit everywhere on the ruin so positioning can still be done to block off the monster, kinda like in the movies the creature is clawing at the characters but can't reach them trough the small opening (the last bit is to promote "cinematic" thinking).
|
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
|
 |
 |
|